
It's a fight for the future of the planet between the Ravagers, a merciless swarm of alien invaders, and the Earth Defense Force (EDF) in this third-person shooter.Play as four different classes in over 80 missions with a range of 800 weapons at your disposal.Co-op play supported.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is actually suprisingly fun. its absolutely goofy and doesn't take itself serious in any ways, but I think that is what makes this game so great.
"To save our mother Earth from any alien attack, From vicious giant insects who have once again come back, We'll unleash all our forces, we won't cut them any slack, The EDF deploys!" So Good It's Good Most mainstream games journalism websites tend to declare that EDF 4.1 is "so bad it's good", much like the Beginning of the End (1957), and other relatively well known "giant insect" and "kaiju" b grade science fiction films that EDF so gleefully draws the majority of its inspiration from. I'm here to tell you that EDF is not "so bad it's good". While it may be based in some of the most delightfully cheesy media ever produced by mankind, the game is surprisingly well designed, and- most importantly- extremely fun. The Sense of Scale In EDF 4.1, you and 3 other friends take on the roles of 4 z-list ground trooper grunts fighting as Japan's last line of defense against an unimaginably enormous fleet of flying saucers, quadroped fortresses, and countless other chromed out technological horrors taken straight from the nightmares of early to mid 1900s science fiction illustrators. These invaders have brought with them a seemingly never ending supply of horrifyingly oversized insects, arthropods, and arachnids. You are what little the EDF can muster to defend against this onslaught, and shockingly, it absolutely feels like it. Even on normal difficulty, you and your squad will find yourselves leading daring assaults against tidal waves of oversized insects, outnumbered beyond your wildest dreams; fleeing desperately from hopelessly overpowered mechas the size of entire cities- and watching in horror as your tank line crumbles around you, leaving you, the pitiful infantry, flanked on all sides by enormous and deadly walkers. And time and again, you will pull through by the skin of your teeth. You will find yourself totally immersed in this horrendously one-sided battle, where it really does feel like you stand absolutely no chance against the scale of the invasion. One thing this game absolutely gets right, is the scale of the monsters, and how it feels to be confronting these beasts with just a handful of terrified squad members following you as you lead the charge. Third person was not only the smartest decision in terms of the gameplay, but also in terms of showing off the invaders. You are always forced to crane your camera upwards to look at basically anything that is attacking you, and in this, you automatically place yourself in one of the most well known forced perspective shots in film making. The tiny, powerless character standing before something so enormous it is incomprehensible. The Military Experience Initially something I thought was going to be unbelievably annoying, as it assailed me instantly upon trying to navigate the menus with the arrow keys, was the built in voice commands menu. Ultimately, it turns out that this command menu may be one of the best parts of the entire game. It's not just the fact that you too, get to shout npc lines and run around screaming your head off, it's the fact that certain voice commands will rouse similar reactions from the AI soldiers around you. Imagine for a moment charging into battle with an endless onslaught of giant ants, all the while singing the anthem of the EDF, or shouting out taunts at the thousands of insects piling into your position-- with even the dozens of npcs behind you joining in. It's actually flat out amazing. EDF really puts you in the shoes of your soldier and gives you a real sense of comraderie, not just with your actual friends or the random players who might join your lobby, but even with the AI. Another excellent aspect of this experience is that, from a writing and story perspective, EDF isn't afraid to force the players into losing battles, or to illustrate genuine communication or strategic errors coming from your commanders as they babble over your headset about giant insects and tunnels. One of my favorite missions thus far is your first encounter with the giant quadroped fortresses, in which you, your friends, a couple squads of infantry, and only 3 tanks attempt to stand up to the single most powerful enemy we have yet encountered in the story. Up until this point, the campaign has largely been relatively easy missions of clearing out swarms of insects-- to the point where the player's are feeling just as over confident as the military they are working for. When we first played the mission, we thought the commander's calls to fall back and to retreat were totally ironic, and that we the players were powerful enough to save the day. Our hubris was met with a series of sudden, and stunning defeats, before we finally realized that the only thing we could do before this metal monstrosity's awesome power, was turn tail and run. That's right, EDF puts you in the genuine position of having to just survive and wait for the air force to hit the enemy with everything its got. All you can do is hide from the roving bands of Hectors- the highly dangerous bipedal mechas- and do whatever you can to stall the fortress. Throughout this you're hearing stories about how other, better funded, EDF branches have already taken down their fortresses-- it's clear that your tooth and nail defense won't even be the first to win a fight, even while everything is being flattened around you. Another great mission is your first encounter with shield bearers, giant crawling robots that sport "shield screens", which defend anything underneath them from attack. Naturally, only infantry are small enough to penetrate the shield and attack the shield bearers directly, so you go straight to work against the first unguarded shield bearer- an easy and exciting victory. This victory soon turns to horror as the invaders exercise the reality of their plan, keeping Hectors underneath the shieldbearers. In this particular mission, the Hectors are geared up with machine guns, meaning that they are entirely deadly at close range-- but to defeat them, you have to get into close range due to the shields. It's a great strategic catch 22, and makes for an excellent battle. Add on to this the fact that the air force refuses to call off their air strikes, illustrating a disconnect in communications between the army and air force- leaving you, the ground troops, caught between a crossfire of friendly airstrikes, and harassing assaults from the Hectors. EDF is filled with stuff like this, scenarios built from the ground up to make you feel like a hero fighting against insurmountable odds. Conclusion While EDF has some faults in the menus- mostly just being a bit confusing and, for whatever reason, the equipment screen getting steadily framier the more missions you play in a row- any negative criticism I could earnestly level at it is totally outpaced by the legitimately enrapturing experience it offers the player. This is easily the best co-op game I've played, and one of the best games released in the current console generation. EDF 4.1 is a must buy if you have friends you can play it with, and is absolutely delightful in every way. "Our forces have now dwindled and we pull back to regroup, The enemy has multiplied and formed a massive group, We better beat these bugs before we're all turned to soup, The EDF deploys!"
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game you see someone playing in a tv show
earthfedence forc
Helldivers 2 antes de helldivers 1.
Big fun rocket launcher bugs and buildings go kaboom and wheeee rocket jump silly corny yelling dialogue goofy fun gun shooty kaboom game 8/10 Only con: some of the underground maps are boring and suck. Still 8/10 game
This on its own is a pretty good game. Shooting giant bug, aliens like you're in a B-Movie. Absolutely cheesy dialogue and story to boot, heck you also fight a Kaiju as well here. You pick up crates to gain armor (read: Hitpoint) and new weapons which depends on difficulty and mission. This game has 4 class to choose from, each has their own unique playstyles and loadout you can use to tackle those mission. If you are not familiar with this game, Ranger is the first class that the game recommend as this class is easy to play and pack a punch. Be aware that this game is quite a grindfest, RNGesus may bless you with a new powerful gun, however, neglecting armor will result in swift game over if you try harder difficulty. Bringing friend on this game will also double the fun. However, if you plan to pick up EDF 5 as well, I recommend you play this game first before trying on EDF 5. And if you choose between this or EDF 5? Well... I'll say EDF 5 is pretty much better in every way.
its like if helldivers was good
My son and I play this game co-op regularly, and the splitscreen mode is perfect for just blasting aliens and bugs for a few hours. I honestly don't have a preference on which EDF game we play, but 4.1 is a sweet spot for loads of content, a huge list of missions and a story that doesn't get in the way too much of the bug-blasting. It's very much in the vein of the Dynasty Warriors games where if you've played one, you've played 'em all, but they're fun for some mindless mayhem and citywide destruction.
はやく7だせ
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