
Earth Atlantis is a side-scrolling shooter with an original "Monster-Hunting" gameplay. Search and hunt down dreadful sea monsters and explore the post-apocalyptic underwater world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; App Store, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
よくある強制移動系のシューティングではなく広く入り組んだマップのボスを倒して新たに出現するボスを倒していくタイプです 表示されるマップが自機とアイテムとボスだけなのでルートが非常にわかり難くいです ボスを倒しても今まで来た道を戻りボスを倒してまた来た道を戻るの繰り返しであまりにも単調で爽快感よりも不快感が勝ります 雑魚敵も無限脇で種類も少なくパワーアップを集めてしまえば倒す必要がなく邪魔なだけです ボスも強化しただけの使い回しが多くもう少し何とかならなかったのかなという印象です ひたすらに行ったり来たりを繰り返しプレイ時間を引き延ばしているゲームでした セールで安かったのでちょっとやるにはお勧めしますが定価では絶対買うべきではありません
整個遊戲建立在一張很大的迷宮地圖上 玩家必須一直依賴著極為簡略的雷達找頭目打 就是個只會顯示玩家和頭目相對位置的雷達 但是關卡就像個迷宮摻雜一堆岔路和死路 每次打完1~3個當前出現在雷達上的頭目 然後就會在其他地方又出現3個頭目 這些地方常會在你曾經走過的路線 所以玩家要一直在這個迷宮來回跑 打完頭目又出現3個頭目 繞迷宮去找到頭目打 打完頭目又出現3個頭目 繞迷宮去找到頭目打 然後又出現3個頭目 繞迷宮和感覺不到終點的無限頭目戰鬥很讓人疲勞 關卡式的設計才有改善這個情形 整體感覺只有2/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Thai
| $14.99 |
| 57ratings |
| 70% |
| — |
| not modelled |
| $1.99−86% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
关键词:弹幕/动作/画风 一句话来形容的话就是潜水艇版的雷电,不同种类潜水艇特点挺明显的,游戏内怪物也挺多,探索模式和猎人模式都很有游玩价值 缺点就是内容有点少了,探索模式的一般难度大概三四个小时就能通关,boss数量虽然多,但是个别boss之间同质化有些严重,另外就是地图有点小,丰富度有些低,比较单调。 简单来说就是刚开始玩会很有意思的弹幕射击游戏,随着游戏时长的增加,很难有再打开的欲望,游戏寿命较短(从成就完成情况很能说明这个问题,需要花时间的成就即使不是很难都已经是稀有成就了) 不过史低只要五块八,两瓶水换来的一下午的快乐还能说啥呢,看见降价冲就完事
it's okay, it's a small game, the design is neat, but it has as much content as a Flash game. I put a thumb down because the stock price of $15 is ridiculous, and on the very first screen I got assaulted with the climate scam.
ชอบมากเลยครับ
小学生:好幼稚的游戏,报玩。 中学生:啥垃圾画面啊,卸载。 大学生:复古画风突突,好玩。 无中文可玩,各方面同类型里还可以,飞行射击的变种,融合了肉鸽,简洁爽快,宝藏游戏,2内强烈推荐入库。记得街机厅里也有这样潜艇射击的游戏。 画面:*** 音乐:*** 剧情:* 演出:* 玩法:*** 创意:*** 手感:*** 难度:*** 丰富:*** 耐玩:*** 优化:*** 更新:* 热情:* 细节:** 打磨:** 诚意:* 不足,bug,建议等:we need chinese. 我们需要中文。 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。宝子们,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
La idea esta piola y artisticamente esta bonito, sin embargo los bullet hell no suelen ser lo mio, SUBJETIVAMENTE no me gusto
5/10
The core issue with this game is that it is insanely repetitive. I completed the game in 2 hours and 20 minutes, not including deaths. There are two game modes, Quest and Hunter. Hunter is not available until you complete Quest. In Quest mode you need to fight a series of 30+ bosses which are drip fed to you 2-3 at a time. This takes place on a large rectangular map which is nicely modeled; new pathways sometimes open up after boss fights. However, boss locations get recycled over time and some bosses are difficult to get to, so you can end up on long trips or circumnavigating a boss location until you find the correct route. As enemies continually respawn and you never get anything other than health, the same 3 or so weapon powerups, and the generic projectile powerup, this ends up becoming very tedious. There are good boss and bullet pattern designs but there are lots of boss remixes (this time it's *electric*), so there's some repeat encounters there. On death you respawn at the last buoy you touched and there are 4 or 5 of those around the map. They do usually give you a single weapon powerup and a projectile powerup to get you started, but often that's insufficient to realistically beat the boss. So get used to checking crates and killing random enemies till you feel like you have a chance at the boss, then traveling back to the boss each death. This game would be massively improved if they cut out the map and just made it a scrolling shooter. Hunter mode is just Quest mode but with 29 bosses, no blocked routes, and a constantly decreasing timer that you refill by killing enemies and bosses. I would like to say that the art style is quite appealing and the 3d models and background look nice, but the experience is spoiled by there being no color and a massively obvious foreground crosshatch filter. This filter cannot be disabled and looks absolutely horrible. There is also very limited track variety and the soundscape can be very irritating with certain ships. Overall, save your money and time. I like the boss designs and backgrounds but they're not enough to save this game. Buy a different shmup.
very fun sidescrolling sort of shot-em-up game, not really a platformer but maybe you could say that? All in all recommend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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