
Experience The World's Game like never before in EA SPORTS FC™ 26. Go for glory in a 48-team international tournament mode, take on themed Manager Live Challenges, and step into Player Career with new international ICONs and Heroes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 578.4/day in the week to Jul 19 → 421.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 107.4Kreviews | 51% | — | $210.3M |
| $69.99 | 188.7Kratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Horrendous game, terrible scripting, game sucks. Keep coming back to it though.
弱智游戏全是系统局自己ai永远站越位线后面传都传不到前面 防守ai更是木头一样手控都控不过来
É impressionante como a EA consegue lançar mais um EA SPORTS FC e continuar ignorando completamente o modo Clubs. Ano após ano, os mesmos problemas permanecem, os mesmos bugs continuam existindo e a sensação é de que esse modo de jogo simplesmente não recebe a atenção que merece. O que mais revolta é a questão da conexão. Eu consulto a qualidade da minha rede antes de jogar: ping baixo, sem perda de pacotes, tudo funcionando perfeitamente. Ainda assim, basta entrar em uma partida decisiva de acesso no mata-mata das ligas para o jogo simplesmente me desconectar dos servidores. Como isso faz sentido? Não é um problema da minha internet, é um problema do jogo e da infraestrutura da EA. É inacreditável que uma empresa desse tamanho entregue uma experiência dessas. Parece uma empresa de esquina administrando servidores, não uma das maiores empresas de jogos do mundo. Enquanto isso, o modo Clubs continua cheio de bugs antigos, problemas de estabilidade, falhas que a comunidade denuncia há anos e que simplesmente nunca são corrigidas. Sinceramente, pagar R$ 300 em um jogo para passar por esse tipo de experiência é um absurdo. O mínimo esperado seria estabilidade nos servidores e atenção aos modos de jogo que milhares de jogadores utilizam diariamente. Em vez disso, a cada nova edição a impressão é a mesma: mudam a capa, fazem algumas alterações superficiais e os problemas fundamentais continuam exatamente iguais. A comunidade do Clubs merece muito mais respeito. Já passou da hora de a EA tratar esse modo como parte importante do jogo e investir de verdade em servidores estáveis, correção de bugs e melhorias que os jogadores pedem há anos. Porque, do jeito que está, é simplesmente frustrante.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #57, worst UK #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Dutch*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese* +9 more
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great
oyun sürekli donuyor ve atıyor
good
Se puede meter Goles
.
有时候问题太多了
Juego de mierda lleno de bugs, IA mediocre y problemas de conexión todo el tiempo, no tienen dinero los pobres de EA para tener unos servidores en condiciones los hdp.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 107.2K | 53% | — | |
| $1K | 4 | 50% | $6.99 | |
| — | 111.2K | 58% | — | |
| — | 55.7K | 76% | — | |
| — | 119.9K | 81% | — | |
| $307 | 1 | 0% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $205.8M | 191.9K | 98% | $35.00 | |
| $204.8M | 292.4K | 93% | $29.99 | |
| $216.2M | 137.4K | 88% | $49.99 | |
| $202.3M | 278.9K | 95% | $39.99 | |
| $201.6M | 316.5K | 98% | $19.99 | |
| $220.4M | 839.8K | 94% | $19.99 |