
Ascend from your shelter. Ruin everything. Escape the wretched island. ⚔️🔨🎣🌱🌵🍰 Explore. Fight. Level up. Survive. Gather. Craft. Harvest. Hunt. Build. Farm. Solve puzzles. Fish. Cook. Live. Enjoy the bittersweet post-apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, App Store, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.6Kreviews | 91% | — | $7.6M |
| $10.99 | 4.9Kratings | 88% | — | $4.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego de supervivencia y de construccion en un mundo asolado por zombies. Un mundo abierto bastante grande y con unos niveles bien diseñados con muchas cosas que hacer pero que se vuelve repetitivo. Recomendable.
I'm not that crazy about it. Some things I don't love in any game: Corpse runs. Arbitrary content hard level gated in an open world game. Most things un-bound by time, then a few things based on in-game time, then like two things based on real world time but only while the game is running. Hold-A instead of just press to interact with things. Run-speed that's incredibly slow. Auto-run disables as soon as combat. There's other examples, too. None of them are like the biggest problem, but the core game is actually incredibly shallow, the story/world is incredibly basic, and when you pair that with a bunch of annoying things, I just don't love it. I got it for a buck or two from a bundle, and from that perspective, maybe might as well, but I would have uninstalled it in the first 2-3 hours, except then I got a cold and needed something mindless to pass the time for a few days. I passed through maybe half of the main storyline content, then got to a point where I died and would need to walk an incredibly far distance (run speed is very slow even with max boosts) and I just, you know, didn't care. TLDR: it's not the worst game ever, but it's really not special and it really doesn't bring much if anything to the table, other than repetition and mindless click-spam.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Russian, Turkish, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Italian, Traditional Chinese*languages with full audio support
| $19.99 |
| 4.2Kratings |
| 91% |
| — |
| not modelled |
| $9.99 | 472ratings | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
배경 음악이 없는 것이 단점이지만 동시에 장점인 게임입니다. 본인이 생각하는 어울리는 배경 음악을 틀어두고, 생각을 비우고 주변의 모든 사물과 생물을 파괴하고 학살하세요 직장에서 받은 스트레스를 해소하기 좋은 킬링 타임 용 게임입니다. 다만 퍼즐 요소가 좀 짜증이 날 수도 있다는 단점이 있지만 퍼즐의 난이도가 너무 어렵지 않고, 숨겨진 요소들이 너무 일방적으로 진행되는 게임에 활력을 넣어주기도 합니다. 이 게임은 한번에 장시간 하기 보다는 스트레스 받을 때 조금씩 하면서 하는 걸 추천 드리고 싶네요. 저도 그런 생각으로 조금씩 하다가 어느덧 200시간을 넘겼고 요즘 일 하면서 받는 스트레스나 잡념을 떨치기 위해서 다시 다운로드를 받는 중입니다. ps. 안 하던 사이 펫도 생겼더라고요! 너무 기대가 됩니다!
Very mid- only get it on a deep discount... maybe $8 It has some good bones, but variety is way too barebones. Once you realize there is only a handful of assets just regurgitated everywhere, it becomes tedious. You'd think when a game names itself after dismantling there would be more attention allocated toward... dismantling. I also didn't like the gated exploration. Very annoying to not be able to open a huge section of map because I'm wearing a gas mask and not the fuzzy hat, or constantly having to go through a whole maze because there is a SHIN HIGH ROCK or an invisible wall blocking you from taking a route 100 times shorter. Most of my time was spent slightly bummed, backtracking all over for keys to bottlenecks. Eventually I looked up a guide and found the coordinates of the quest items, but that ended up accelerating the burnout. The rest of my time was spent slowly breaking down the small handful of assets repetitively placed all around. And the enemies do not have much variety either. Hunting down all the enemies in a sector to clear it (to upgrade the enemies) was so unsatisfying... Not only was it tedious and time consuming to clear the enemies on this convoluted map (full of dead ends blocked by things that would not be real obstacles to you in real life), but also the Upgrade chip just respawns the same damn enemies in the same damn spots with slightly higher stats. So boring. Some things are a little lazy. But the bones are good- too bad they consider this complete. If they'd made it deeper, with better exploration and types of things to do, I would not have burned out so fast. It's just too samey (looking and feeling) wherever you are and whatever you're doing. And painfully linear.
Гринд, Гринд и ещё раз Гринд, вот что вам нужно знать об этой игре, гринда столько, что даже другие игры с гриндом курят в сторонке
Very good second screen sort of game. Once you unlock the more powerful destruction tools it's a great zen sort of thing as you slowly demolish whole buildings.
好玩
Do not play Dysmantle as Rouglelite XP Grinder. Dysmantle is a Single Unit RTS Campaign, Like StarCraft II, but you only control Reynor. Or Helldivers. Ignore the open world. Stick strictly to the mission & quests. Do Not XP Grind Do Not Dysmantle Everything. Speed Run the Map, Search for & Dysmantle only the specific resources you need per mission / quest. Leave everything else intact until you need it.
Selamunaleykum; Oyunun ismiyle ilişkili, dünyadaki hemen hemen her şeyi parçalayabiliyorsunuz. Başlangıçta bir levye ile çitleri ve küçük mobilyaları kırarken, ilerledikçe daha büyük ekipmanlarla binaları, duvarları ve devasa engelleri yerle bir ediyorsunuz. Bu süreç, oyunun en temel döngüsü olan "kaynak toplama" işlemini sıkıcı bir angarya olmaktan çıkarıp, adeta bir terapiye dönüştürüyor. Dysmantle, oyuncuyu sürekli "bir sonraki alanı açma" dürtüsüyle besliyor. Kısıtlı bir alanda başlayıp yavaş yavaş haritayı genişletmek, yeni teknolojiler üretmek (crafting) ve karakterinizi geliştirmek (RPG öğeleri) çok dengeli bir ilerleme hissi sunuyor. Harita tasarımı, her köşede bir sürpriz veya gizli bir geçit bulabileceğiniz şekilde detaylandırılmış. Oyun, distopik ve terk edilmiş bir dünyayı çok başarılı bir izometrik (kuşbakışı) açıyla yansıtıyor. Görsel tarzı çok gerçekçi değil, aksine hafif karikatürize ve renkli; bu da oyunun içine düştüğü o "kasvetli ama eğlenceli" atmosferi destekliyor. Zombiler bazen tehdit oluşturuyor olsa da, asıl düşmanınızın aslında çevresel engeller ve kaynak yönetimi olması, oyunun stratejik derinliğini artırıyor. Neden Oynamalısın? İlerleme Hissiyatı: Bir şeyi yok edip elde ettiğiniz malzemeyle daha güçlü bir silah yapma süreci inanılmaz ödüllendirici. Solo Oynanış: Tek kişilik devasa bir macera arayanlar için mükemmel; ancak eşli (co-op) oynanış imkanı da arkadaşlarınızla keyifli vakit geçirmenizi sağlıyor. Bulmaca ve Gizemler: Sadece zombi öldürmüyorsunuz; dünyanın neden bu hale geldiğini keşfediyor, bulmacaları çözüyor ve radyo kuleleri gibi stratejik noktaları ele geçiriyorsunuz. Özetlemek gerekirse; huzurlu kaynak toplama döngüsünü, zombi kıyameti teması ve biraz daha agresif bir yıkım mekaniğiyle birleştirmek isterseniz, Dysmantle kesinlikle kütüphanenizde olması gereken bir oyun. Özellikle "dünyayı temizlemek" isteyen düzen takıntılı oyuncular için adeta bir oyun parkı gibi! Şiddetle tavsiye ediyorum. Herkese iyi oyunlar.. Selametle..
Eine Lange Reise bis zum Ende mit Herausforderungen und ganz ganz viel zum abbauen <3 Es war super! Zu Anfang, wo man schnell weiter wollte, weil man noch nicht alles kaputt machen darf und dann die Phase, wo man das meiste kann, aber irgendwo noch ein Geheimnis aufdecken muss oder sich um den Garten kümmern sollte. Das Spiel hat von entspannt bis hin zu fordernd alles geboten. Die Welt war schön gestaltet und man konnte erahnen oder herausfinden, was dort passiert ist.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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