
"Let's play a typing game." Dyping Escape is a simple game where you type according to instructions from the game master, a mysterious eyeball. But be careful; everything you type becomes reality. Just be careful not to brick your computer.
Modeled estimate, not a reported figure. How we estimate →
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About
"Let's play a typing game.
All you have to do is type what I tell you to.
You don't have to think about anything at all."
A pair of creepy, mysterious eyeballs is your game master.
You'll follow their instructions to progress through a typing game...
but also be forced to sign a rather unreasonable contract.
Whatever you type becomes reality and is inflicted upon you.
You might be asked to run programs you don't want to,
or even hack your own system in an act of self-destruction.
You might have to watch in horror as your computer breaks down before your very eyes.
There's not much you can really do to fight against this, especially in a typing game...
But with the help of a cat awakened from an ancient game, perhaps you can escape.
Gameplay and horror that breaks the fourth wall and threatens to affect reality.
Horror without gore or jumpscares.
A dark story hidden within an ancient game.
A scoring system for the typing game. Can you get an S rank?
A vastly upgraded experience from the free game DYPING, played by over 500,000 players online.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很新颖的玩法,鄙人对电脑一窍不通,还是靠着攻略打的真结局哈哈,好玩!
好玩捏!
玩完之后的游戏时间真够退款 但是有意思,真结局更有意思,所以不干这么缺德的事
A mildly interesting "meta_horror" puzzle game about trying to defeat an evil typing game program. Meta, in the sense that the game that is openly a game in-universe, pony island style. Or Inscryption style. (Perhaps "we might as well call it "Daniel Mullens" style at this point...) My TL;DR is that it is an interesting game with annoyingly linear puzzle design and a lack of difficulty, that is ultimately saved by a more compelling back half and some genuinely good writing on the part of the game's primary antagonist and it's plight. Probably not worth $10, but if you get it on sale it's a cute little game. Massive Spoilers ahead, obviously. The game does a lot to act like it is going to hijack your computer specifically, but leaves an obvious barrier between your computer and the actual "in-game computer to make it clear that you're not actually in any real danger. It also extends the courtesy of allowing you disable the showing personal information. Helpful for streamers and anyone who wishes to opt out. There's an argument that such a barrier ruins immersion, but I'll take not being malware over true immersion any day. As for the game itself, it plays out rather simply. You go through multiple levels of this hypothetical typing game, which start as proper levels following public domain text, but quickly devolve into more abstract concepts like "the inside of your computer's hardware" and "your internet connection". You do this in order to try and obtain the contract that you sign at the beginning of the game, allowing you to be free of the game's control once and for all. The gameplay in these levels is where I think the game starts to stumble. You are put in a very simple track, where you are forced to type specific phrases. These phrases are taken as permission for the program to do whatever you tell it to, meaning that if you type something like "Please shoot me with a gun", then your character is getting shot. Effectively, you are battling with a fey-like creature who is trying to get you to give you permission to kill you. Thus, the solution to puzzles is finding ways to avoid this at all costs. Which is interesting. The main issue I have is that the game is extraordinarily linear with these solutions early on. You start with a cat ally who's entire purpose is to "enable" the use of certain options and methods of subverting the entity. Such as allowing you to open the menu which lets you change your gender, meaning that you can ensure you are no longer the gender of the entity you are typing out an elaborate punishment for. The issue with this is two-fold. One; the game's stakes and cat's dialogue (it explicitly says it only has limited ability to do what it does) can very easily lead you to believe that it is a limited time use hint system. The game is actually extremely generous with checkpoints. In fact, almost too much so, but I'll get to that later. In truth, the cat is not a hint system, the cat is straight up the solution for all of the early game puzzles. It will tell you what to do, and give you one thing to interact with. How exactly you must use this thing to subvert the creature is not particularly hard, so it is a case of needing to understand how little danger you are actually in. To some extent, I do understand this. It is much easier to plan around each level having it's own unique gimmick, so the cat acts as a way to "silo" specific solutions into their respective levels. This is especially important with the fact that these puzzles are timed, so you don't have much ability to mess around. The second issue comes crashing in when you realize that even within these levels, you must do things "in order" to progress. There's one level where the gimmick surrounds the fact that you can right-click and cut/delete/etc the text in order to avoid typing out anything horrid. The problem is that the means of doing this are fairly well known to anyone with a keyboard. You know that you can use a shortcut, or the right click menu, or the backspace button. These are each used as a solution, but in a specific order. The only way to know which one to use is to have the cat enable it for you in sequence, and then use it. If you are like me, and think of using the right click menu before the keyboard shortcut, then you are ♥♥♥♥♥♥. And even if you did think of the right one, you still have to click the damn cat. The game is much more of a haunted house roller coster ride with a unique theming, and realizing this destroys immersion. It's a case of the game suffering from what it does well, as it's visual presentation is in fact very good. The way effects of damage play out on the screen is very nice, and the extent to which they damage your ability to function makes it feel like you are slowly dying in a rather horrid way. Extremely fun. But that immersion is undercut by a refusal to let the player off their leash. If that were all, then I would hit a solid recommend and move on. But the back half of the game ultimately saves it. That damn cat gets pinned to a wall and it's powers primarily removed, leaving the player up to figure out the rest of the game. Most of the puzzles are still very linear, but require you to tab out of the window and start directly hunting through the files. The logic is obtuse enough that it requires some thought, and the cat now acts as an actual hint system, telling you what line to look at if you need a clue. You then also start to dig into the weeds surrounding the game's plot and the motivations of your foe, which could be gleaned prior, but come into greater focus now. Like the last act of Inscryption, you start to see your initial foe as more of a figure to be pitied rather than despised. The back and forth you have with the game's parser becomes a lot sharper, and the solutions are a lot more interesting and might actually have multiple ways to go about them, to a point. It feels like you are finally allowed to properly spar with this entity, and has a somewhat somber ending when you finally claim victory. A glimpse of what the game could have been, and I suspect the result of the developers starting to understand exactly what they were making. That combined with the presentation is enough to salvage the game for me, and makes it something I recommend, even if the $10 asking price might be slightly steep for the amount of quality content provided. I got this on sale for around $7, which I was happy with. So, I would call it a decent game. Sits in that realm being good enough to be enjoyable, while having enough glaring flaws to make the mind run wild with ideas and wonder how you would do it better. I look forward to seeing what the developers make next, and will be trying it out whenever it is made.
タイピングゲーム風のアドベンチャーゲームかな? おもしろかったです。 前作をプレイ済みの方はもっと楽しめるのではないでしょうか。出てくるキャラクターが魅力的でした。 しかし難点としてはこのゲーム単体では真エンディングを見れないことかな。 少し面倒に感じましたがそれも仕掛けということで。 大体2時間前後でクリア可能だと思います。
GOOOOOOOOOOOOOOOOOD
短小精悍的一款打字meta游戏,解密设置得很有趣,剧情方面爱看大团圆结局的有福了(笑
好玩,大眼很萌玩完后有点心疼ta 大眼TT
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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