
Shoot, hack and grind your way through waves of sentient office appliances in Megabonk-like roguelite action. Level up, unlock upgrades and play in singleplayer or up to 4-player coop while 360 no-scoping on an office chair!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Last Man Sitting is an over-the-top roguelite action shooter inspired by the ‘00s when FPS peaked. Pick your loadout, level up, draft Power Ups, and unlock new Chair upgrades while you grind through the workspace and survive against progressively harder waves of sentient office appliances in singleplayer or co-op multiplayer.
Found an imba combo? Use it on your friends in the PvP arena mode! Shoot, hack, slash, grind, and draft your way to the top and any leaderboards.
Thrive under pressure: Experience intense skill-based grind-and-gun third person action and survive through waves of relentless bot onslaught
Manage challenging stakeholders: Take on different enemy types, from grunts to minibosses and finally major bosses
Develop a broader skillset: Gain XP to level up and draft from over 200 Power-Ups to unlock new synergies and builds
Position yourself for future opportunities: Customize your load-out with Chair Upgrades, different weapons and abilities
PvP Strategic alignment sessions: Climb the ladder in the PvP arena mode where you can challenge your peers in a four-player king-of-the-hill tournament style
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so far from the original advertised product it isn't even in the same genre. Its not the physics based game shown in the original trailers. Its just a generic coop bullet hell so poorly designed you can sit in a corner and spawncamp enemies to max out your upgrades from the very first level. Even if it was engaging, which it isn't, they throw so many enemies at you from level one that its just a grinding slog for the 10~ minutes you are in a match. You can hold down trigger and just spam abilities almost constantly till the enemies aren't a threat because they are already dead before they can attack or even move. The original concept was amusing. What came out of it is the worst implementation of a bullet hell I've seen since the days of arcade. I'm not just mad because the game sucks. I'm mad because I was lied to.
游戏不错,就是优化有点吓人,我这X3D的U怪多的时候都才100帧出头
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to enjoy this game but it's really hard to find something positive to say about it. The roguelike elements are bare bones and lack variation across all the weapon which makes for boring and repetitive gameplay, there aren't enough chairs to use, all the levels are basically the same assets shifted around with one new thing chucked in there. I have seen a few people mention about the movement and the rails and I would like to echo that point as the rails are basically useless, and they always force you to go the way your camera is facing, which isn't the be all or end all, but is frustrating and makes the movement much more restricting. The worst part of this game for me though is by fair the optimisation. The game recommended me epic settings but as soon as I got into the later parts of the levels and had lots of passives (which are all basically just status affects, drones and attack speed and damage changes) the game would start to drop frames to about 50-60fps. Changing the graphics setting did not help either and I actually got more consistent and better framerates on the epic settings compared to the low, which is a first. The only positive of this game is the weapon variation, however some of the weapons are incredibly weak. This game is not worth the money, as it is a poorly optimised and dry roguelike.
its a good game but it is way too laggy for less capable computers.
1. really glitchy. not the fun kind 2. poorly optimized (not really a surprise, tbh) 3. you WILL play the game how they want, and you WILL like it there is an extremely prevalent glitch where, if there is enough enemies (around 100?), than every new enemy is invisible. When you level up, you pick between 3 cards (which isn't enough, in my opinion). Except, your gonna get ability upgrades whether you like it or not, and all but one of the ability's are completely useless past normal difficulty (which you'll NEED to play, if you want to get more unlocks) Ability builds [i]suuuuuuck[/i]. Plain and simple. Most of the weapons do REALLY poorly, without multiple upgrades. [i]Except[/i]- one weapon which is SO broken, you can get 3 upgrades only, and be able to AFK for the rest of the game.... In the PvP gamemode, the weapons do less damage; makes sense, the players have less health... but the long-rifle does ♥♥♥♥♥♥♥ [i]abysmal[/i] damage in PvP You basically HAVE TO use certain weapons/perks Multiplayer is pretty broken; the final boss semi-consistently crashes in multiplayer. the piggybanks mean nothing in multiplayer, using the vending machines can crash you in multiplayer, it constantly says the other players are getting more cards than they are. etc. several of the weapons you can unlock are just reskins, which just means that your grinding basically amounts to nothing also, again, [i]invisible. enemies.[/i]
Abyssus is amazing. This however is not. I mean I'm a degenerate who plays porn games but what are these choices in music? Feels like I'm shopping at Hollister. You basically get this for free in Abyssus bundle. I would just play that instead though.
我觉得你们这个游戏缺乏后期内容,试试加入类似无尽挑战?加入更多boss?不管怎么说其实好玩但是波次太少了,加成栏太少了,建议开放到8个,回头有啥想到的再写吧我暂时就想到这么多
videogames handle being stuck in a chair quite differently. speaking from experience, it can either be a nerve-wracking experience haunting the victim for weeks on end, or a weirdly comforting situation. in this case, it’s the latter; especially since this is a mechanically solid title, riddled with somewhat motivating upgrades, fun animations and a varied arsenal of weapons. definitely worth it on sale to play with friends for a couple of hours.
my friend who is a man gave birth to a grown man so yeah this game is very nice because of that
Me and my friends got this game and we had more fun with this than a 2€ beer from your local corner store. It has a ton of replayability with each different character, chairs and weapon since they all do different things and you can mix and match for new builds each round. It does have some small bugs being that when every person has picked their ability in mid round the time counter just resets or doesnt go away immediately. Simple bug fix that would fix it and when they add more characters + abilities, it's going to be great I believe. 8.8/10 game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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