
First-person action survival game set in a post-apocalyptic open world overrun by flesh-hungry zombies. Roam a city devastated by a mysterious virus epidemic. Scavenge for supplies, craft weapons, and face hordes of the infected.
Modeled estimate, not a reported figure. How we estimate →
About
IMPORTANT: Enjoy enhanced visuals, a remastered soundtrack, and graphical improvements with the Retouched Update — available for free to all Dying Light owners.
Dying Light Essentials Edition contains:
Dying Light (base game)
The Bozak Horde DLC
Cuisine & Cargo DLC
Ultimate Survivor Bundle
5th Anniversary Bundle
10th Anniversary Bundle
Harran Ranger Bundle
Gun Psycho Bundle
Volatile Hunter Bundle
Retrowave Bundle
Shu Warrior Bundle

From the creators of hit titles Dead Island and Call of Juarez. Winner of over 50 industry awards and nominations. The game whose uncompromising approach to gameplay set new standards for first-person zombie games. Thanks to its legacy and seven-year post-launch support, today it goes down in history as one of gaming's greatest zombie titles.
Survive in a city beset by a zombie virus! Discover the hard choice you will have to make on your secret mission. Will loyalty to your superiors prove stronger than the will to save the survivors? The choice is yours…
VAST OPEN WORLD
Roam the city with unprecedented freedom and bask in its unique atmosphere. Use parkour to scale every building and reach remote areas.
CREATIVE COMBAT
Engage in gory combat and discover limitless options to confront your enemies. Use the environment paired with various weapon types and abilities to gain an advantage.
DAY AND NIGHT CYCLE
Experience the dramatic shift in the world, as you change from a hunter to hunted at sundown. Face the coming threat or run away without wasting your time to look behind.
4-PLAYER CO-OP
Join forces with other players and raise your chances of survival in an exciting co-op mode. Tackle the story campaign together and see how far you'll go as a team.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian, Korean, Simplified Chinese, Spanish - Latin America +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 860 reviews with recorded playtime.
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cool
突然匹出一个人,我停下来看突然飞天到我脸上把我杀了,还堵在家里复活点一直杀,到后面还清掉我存档,n i ma dog玩意让玩家有什么体验感,怎么有脸让玩家推荐給好友,游戏是好游戏,但是n i ma不耽误玩家心态爆炸,dog东西那个叫林黑标的玩家出生玩意si一边去
i love denver
Let it be known I don't hate Dying Light, and honestly want to give it a mixed review. But, Lord Gabe hasn't blessed us with that, yet. So thumbs down it is. I maintain that Dying Light is one of the best zombie games out there, but it has so many issues that legitimately recommending it is tough. First off, the traversal - and oh MAN, the traversal. I'm a die-hard fan of Mirror's Edge, and I couldn't get enough of it. It's incredibly fluid, and the "look where you want to go" principle is SPOT ON. If you ever screw up a jump, it's 100% on you and not the game. I will admit, for a game that relies so heavily on parkour, it does feel like a cop out that you've got to hit Agility rank 24 (or 25, can't remember) to be able to sprint endlessly - because until then, you'll find yourself stopping to catch your breath every few seconds. For 2015, the graphics are really good. The game continues to hold up even among today's standards, and the character design is fantastic. MOCAP, facial expressions, and even some of the VOs (though some are questionable) are very, very well done. And with a whole world to explore, the load times are INSANELY quick. Speaking of the world, I was a bit chuffed that there's no fast travel, but then again, I get it - the entire point of the game is freerunning through the city of Harran, so why would you not want to do that? But, at time, it does get pretty tedious having to run from one corner of the map to the other, but I found it growing on me since every time you find yourself taking a different route or trying a new path. The story? Pretty decent. I don't say that in a bad way - just, that, it's quite predictable across each mission. But it doesn't really detract from the overall narrative, which felt structured throughout, even with some interesting plot twists along the way. But, and as big a butt as Kim's, that's where the good things end. The combat is the single biggest issue I have with Dying Light, and you'll have to hear me out on this hot take. Every weapon feels flimsy, almost like an afterthought. I haven't yet used a premier-grade weapon yet (yellow rarity), but even purples feel weak. Enemies (both alive and dead) absorb damage like a sumo wrestler (Volatiles even more so), and the number of ways you can be stun-locked is frustrating. And here's the thing - at least the majority of the undead are brainless, and don't really push back against your attacks (except for those fast-footed Viral bast*rds) - unlike the various goons that inhabit the dying city of Harran. You're swarmed with constant parries, un-dodgeable chain attacks and some sort of dog-whistle type dealio, because they never come alone - always with their posse of ne'er-do-wells. The one thing I absolutely love, though, are the weapons themselves. You are the master of jerry-rigging things as you slap blades, lighters and pretty much anything you find to a bat, hammer, sickle or even a police baton, turning Kyle Crane into a one-man torture shop. Durability might feel like a weak point (given that weapons can only be repaired so many times before they're officially defunct), but there's a smorgasbord of various instruments of death scattered around the city that you've always got a meat tenderiser on hand, ready for a pounding. (Poor choice of words.) But despite the weapons, as nutty as they might be, the enemies pose another problem - their incessant spawning. Look, I get it - there are literally MILLIONS of zombies out there, but the way these purgator-ised creatures show up gets sh*tty hella quick. In the beginning, you just trample through the standard zombo and the occasional big rebar-wielding guy. But a couple of missions in, and now you're seeing the full spectrum of zombonis - Bolters, Virals, Spitters, Boomers - you name it. And the real issue is how they all synergise with each other. The big dude? It's only a matter of time before he hits an explosive barrel or a car, and something blows up. And all that noise draws Virals. Boomers? They're f*cking EVERYWHERE. You even shoot them a sideways glance, and they 'splodonate. And all that noise draws Virals. You say, "ah f*ck this, I'm just gonna do some quests"? Well, someone's going to trigger an alarm. And guess what THAT does. Draws Virals. It's remotely close to nighty-night? Volatiles. HUNDREDS of them. And you're sitting here, limp d*ck in hand, white-rarity ball-peen hammer in the other, wondering why you even decided to help the GRE in the first damn place. If the zombazoos showed up in manageable numbers, it wouldn't be much of an issue. But the fact that they're everywhere and constantly getting triggered by the smell of your unwashed clothes is what makes doing anything in Dying Light incredibly irritating. Add to that the "dance" you have to do during combat, while juggling multiple types of zombies and thugs, and you get a beautiful message that says "Survivor Points Lost: 1000". As of late, I've found myself being pretty critical of games because of their combat, and maybe I'm just getting old - or, maybe I just experienced great gameplay. Either way, the point still remains - doing anything in Dying Light feels unrewarding and frustrating, because until you're able to bank some serious points into the skill tree (which is a pretty cool tree, I should add), you're going to completely LOATHE the combat and exploration. At the end of this rant, I say this: for the first time player, buy it, and play it on Story Mode difficulty. You'll get a breath of fresh air with a really good zombie game, a strong story, great characters, all shoved into a pretty open world. And it gives you the forgiveness you need in the combat, allowing you to actually experience the game before cranking the difficulty up to sate your inner Christian Grey.
1111
MASSA
this game is great
ахуенные можно дропкикнуть детей
Ta bueno
jugar en la noche dentro del juego en modo dificil, si fue un verdadero reto para mi.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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