
The final Hellraid update is coming, bringing a number of tweaks and improvements to your dungeon experience!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ktoś z techlandu miał jakiś fetysz diablo więc chciał zrobić gre opierającą się o przechodzeniu dungeonów ale że nikomu się nie chciało robić całej gry to zrobili dlc mające się nijak do gry, oczywiście że dlc a gra nie mają ani jednej wspólnej cechy to ciężko było by to jakoś wrzucić w fabułę gry więc idealnym pomysłem oczywiście jest danie automatu do gier w pierdolonej grze o wirusie, osoba odpowiedzialna za stworzenie tego gówna powinna zostać wyjebana i mieć prawny zakaz brania udziału przy tworzeniu jakiejkolwiek gry, muszę grać w to gówno żeby zrobić 100% i każda sekunda tego dlc to istna męczarnia
1.没有仓库,武器只能堆在背包里烂掉 2.很暗还没手电,什么都几把看不见 3.内容重复单一很几把无聊 4.成就难还无意义 5.原价36?只有傻逼喜欢玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Spanish - Latin America +5 more
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
este dlc es una cagada solo porque queria el platino lo hice si no que cagada
НУ А КСТАТИ НИЧЕГО ТАК, ПОНРАВИЛСЯ ТАКОЙ СТИЛЬ
1) No tiene nada que ver con Dying Light ni con algo remotamente parecido. 2) Se vuelve muy repetitivo; cada habitación tiene las mismas oleadas de enemigos que tenes que eliminar y no mucho más, los puzzles no destacan en nada. 3) Hay enemigos que son demasiado molestos, principalmente los que lanzan hechizos a distancia. 4) Si queres todos los logros, tenes que sacar 10 logros de este DLC (sino ni lo jugaría). Está bueno para jugarlo 1 vez y ya está, y eso si te llama la atención la fachada medieval que tiene, pero sino es un DLC re contra olvidable.
Для "поиграть" - душно, однообразно, скучно после 5 минут геймплея. Для выбивания всех ачивок - очень душно, моментами чересчур сложно и х10 скучно. В дополнение не стал бы играть даже бесплатно, зачем добавили ачивки в список из основной игры - не понятно.
♥♥♥♥♥♥♥♥ DLC, so much bug. I and my friend stuck in this ♥♥♥♥ 2 hours
mega przyjemne dlc
Its not good for the price, I think its quite bad actually. I do wish that the original hellraid wasn't cancelled so it wouldn't have been this though.
It looks fun on the trailers, but as soon as you start playing this you immediately see how rushed it is. The dlc was really glitchy and unpolished. I think we softlocked our run and had to start from the begining because of it. This was just fighting the same enemies over and over again and it got old pretty quick.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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