
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
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About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.

In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.

Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 811 reviews with recorded playtime.
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Parkour simply does not work. You both, simultaneously, get stuck on objects and thrown off of the terrain seemingly randomly. You go to make a jump and you get stuck. You attempt a maneuver and get thrown off into space. It's maddening and the parkour trials seem like a big screw you to the player. Combat is fun-ish, despite home clumsy and clunky it feels. The story and characters are just awful. The missions are bland, frustrating, and often unenjoyable fetch quests that serve no purpose other than to pad the play time. The glider is one of the worst additions to the game; it's unreliable and nonresponsive. Graphics are ok. All together, a big skip. Glad I got it on sale for dirt cheap, but still not happy I bought it.
Bão
Buen juego, buenas Historia, la toma de decisiones esta muy bien hecha y para mis especificaciones me fue decente el juego
Dying light 1 kadar olmasada aşırı iyi oyun alın aldırın
exelente juego
大市场财务三点定位
Öncelikle, bu oyundan beklentiniz çok yüksekse düşürmenizi öneririm. İlk oyuna göre gerek hikaye olsun gerek loot olsun çok geride kalmış. Karakterleri yine başarılı buldum fakat oyunda emeği geçen kadar karakter eklemeseniz iyidi ve karakterler aniden kısa süreliğine gelip ya kayboluyor ya da ana karakter değilse aynı ölümleri yaşıyorlar. Karakterleri aklımızda tutucaz diye o kimdi şu kimdi demeye başladık. Ayrıca zombilerin ölmemesi büyük sorun, ilk oyunda tek atabilirken ve loot yapmak zevkliyken bu oyunda hiç loot ve yan görev de yapma isteği yoktu çünkü hem yan görevleri kötü,uzun saçma hem de lootlardan adam akıllı şeyler çıkmıyor ve üretim çok kısıtlı. İlk oyunda 750 vuran gitarım ve 500den fazla vuran tavam vardı başlarda daha ve oyun sonuna kadar hepsine tek atıp eğlenirdim. Fakat bu oyunda silahlar çok kısıtlı ve sadece yakın dövüş, sopa, balta gibi aletler var bu da sıkıcı hale getiriyor. Silahlar olsa da tek kullanımlık olması ve hasarının çok az olması zaten saçmalık. Ara sıra buglarla da karşılaşılıyo ve bazı bölümleri anlamak çok zor. gitmemiz gereken yerin kalenin içinde gösteriyo fakat aslında kalenin üstüne gitmemiz gerekiyo veya bir tane bölümde merkezdeki 2 trafoyu etkinleştiriyoruz ya ben o bölümün ta amınakoyayım 1 saat denedim olmadı youtubeden baktım yani yapımcının aklına gelmicek bi boru mantığı vardı. İlk hikaye gibi oyunun sonu bence gerçekten diğer oyunlara göre başarılıydı fakat ta ki o Wultz ile 3 kere savaşmak, ordaki lootlardan dolayı zorluk ve saçma seçim olanakları sonu kötüleştirmiş. Tüm oyun boyunca hedefimiz kız kardeşimiz Mia'yı kurtarmak ve sonda 1 seçimle Lawan'ı öldürtüp kız kardeşimizi koruyalım dedik kız da birkaç saat dayanıp öldüyse niye Lawan'ı feda ettik? Oyuna seçimler eklemek için saçma saçma yönler gelmiş ve seçimler hiç bir şeyi değiştirmiyomuş gibi hissettiriyor. Ayrıca oyundan sıkılmamak mümkün değil, herkes illa bir yerde sıkılmıştır çünkü ne zaman bir şey yapsak eksik bi şeyler oluyo ve tamir edince yenisi çıkıyor. Özet olarak ben şahsen keyif alsam da ilk oyuna göre zayıf kalmış fakat indirimden falan alınırsa çokta dert edilmez. He ayrıca o ecellerin ve sura üfleyen muhaliflerin de amk sabah bile oynasanız sesten altınıza sıcarsınız 6/10
1. oyuna gore kat kat iyi bi oyun optimizasyonu guzel indirimde kesınlıkle alınır
sinceramente um dos jogos que eu mais queria jogar desde o lançamento, e que nunca pude por ter um pc meia bomba, mas agora q tenho um pc e pude jogar devo dizer q é bem massa, e n me arrependo de comprar.
Нравится намного больше первой части. Классный открытый мир, который здорово развязывает руки для механики паркура.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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