
An epic action-adventure with tower defense combat! Dungeon crawl through a ruined kingdom, fending off hordes with turrets and traps! Punch them into pits! Pull them into spinblades! Zap and burn them!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Polish*, Russian*, Traditional Chinese*, Japanese*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dwerve is a really interesting mix of tower defense and a dungeon crawler/adventure game. The game has a few bugs and weird difficult spikes, but overall It is a really fun experience.
Great fun dungeon crawler mixed with tower defense
The art, soundtrack are really really good. Very atmospheric. And the story really intrigued me and makes me want to finish the game. It is a mix between relaxing, strategy and action which I really like. At some point the fights start to get a lot tougher, which is just something you ave to push through. At first i thought it was a little too hard, but it really forces you to improve a lot and get a quick grasp on really understanding the mechanics. After finally defeating a fight which took a couple of tries, it really felt rewarding.
The game took me 13 hours to complete and i enjoyed all the time in the game. It has a nice story and a good difficulty. Its a bit sad that lots of the towers are bad in lategame. The game is the money worthy which u spent to get it
good stuff. I like the art style.
BUG已经修复 第四关拿了两个钥匙后过不去。您好,根据我在第四关的经验,需要两把钥匙的门只能进入一次,触发找两把钥匙的任务后,狭窄的路口就变成了出口,导致无法进入第五关,第五关的触发器理论上应该打开门走进去, 但问题是无法通过十字路口。希望能快点修复,这里有个修复的思路,既然可以在暂停菜单中进入世界地图,你不妨删掉退出这一关的点,只保留进入下一关的点;或者,不要完全阻塞整个交叉路口,而是使用带有碰撞的入口模式,而不是覆盖整个交叉路口的碰撞。Hello, in my experience in the fourth level, the door that requires two keys can only be entered once, and after triggering the task of finding the two keys, the narrow intersection becomes an exit point, resulting in the inability to enter the fifth level, and the trigger of the fifth level should theoretically open the door and walk in, but the problem is that the intersection cannot be passed. I hope to fix it quickly, here is an idea for a repair, since the world map can be entered in the pause menu, you might as well delete the point that exits this level, and only keep the point that enters the next level; Or instead of blocking the entire intersection entirely, use a portal pattern with a collision instead of a collision that covers the entire intersection.
还不错,可玩性比较高
[code]加入STEAM组———MillionClub百萬帮了解更多游戏资讯&喜加一消息。 加入STEAM—百萬帮公开组🍀[url=https://steamcommunity.com/groups/MillionClub]百萬帮公开组[/url]🍀,和我们一起用爱发电。 加入STEAM—百萬帮鉴赏家👑[url=https://store.steampowered.com/curator/28908255/]百萬帮鉴赏家[/url]👑,让我们一起为爱发声。[/code] 《战匠杜沃 Dwerve》是一款令人着迷的传奇塔防地牢角色扮演游戏。 游戏背景设定在乌鸦山,曾经繁荣的矮人民族因挖掘能源石而释放出邪恶势力,被迫逃离家园。如今,玩家将跟随年轻的矮人杜沃,踏上拯救族群的冒险之旅。 在游戏中,战术性炮塔作战是一大亮点。玩家需要策略性地部署防御塔的位置,并根据战场形势及时调整防线,以应对快节奏的战斗。这种战斗方式充满挑战,需要玩家充分思考和反应。 探索强大的神器也是游戏的乐趣之一。超过 5 种的神器,如挡箭牌、加速靴、反弹回旋镖等,为玩家提供了更多特殊能力,增加了战斗的多样性。 此外,从敌人尸体上收集战利品和宝藏箱,以及升级炮塔和陷阱的系统,使玩家能够不断提升自己的实力。探索古代地牢时,充满秘密、谜题和传说的场景让人充满好奇,而打败成批魔物的战斗则让人感到紧张刺激。 故事性的战役模式丰富了游戏的内涵,玩家可以在这个魔幻世界中挖掘矮人与地精的历史,感受不同人物和不可预测剧情的魅力。 动态战场和动态灯光的设计增强了游戏的沉浸感,随时出现的障碍物和逼真的光影效果使战斗更加真实。像素风的画面展现了失落的矮人废墟,营造出独特的氛围。 总的来说,《战匠杜沃 Dwerve》以其丰富的玩法、精彩的剧情和独特的风格,为玩家带来了一场精彩的冒险。无论是喜欢塔防还是角色扮演的玩家,都能在游戏中找到乐趣。不过,游戏在某些方面可能还存在一些改进的空间,例如进一步优化战斗平衡和增加游戏的多样性。但总体而言,它是一款值得一试的游戏。
9 балист из 10 игра классная, давно на нее слюни текли но все никак не доходили руки купить, прошел залпом (только компанию, тд ещё не трогал) много турелей и интересный сюжет, правда в некоторых местах читается (к примеру сюжетный поворот с сла), так же к недостаткам относиться то, что многие турели будут не использоваться так как слишком узкопрофельные но в общем мне очень понравилось, расслабляюще и затягивает
不好玩,非常垃圾
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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