
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
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Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome game that I’d recommend to almost anyone. However, it is extremely poorly optimized, and you can run into severe FPS issues almost immediately after embarking. This does not appear to be caused by insufficient hardware, as my CPU, GPU, and RAM usage are frequently below 50% while the game is still struggling.
Ui is unintuitive and clunky. Clicking 10 times to build something isn't fun, build->workbench->farming->carpetner->select material. The game really incentivizes you to use keyboard shortcuts, because the alternative is painful. Having to google, because I couldn't understand how to change the squad equipment. You need to open squad menu, then press some button without a text, then finally change the equipment when the game doesn't show you any hints or dwarf weapon skills. The simplest actions which could be done in a single window require going through a couple of them. Having no standards regarding good UX in a UI heavy game is a huge mistake. Camera is awful, you can only move it by tiles, and I found no reason why they couldn't make it smooth like in any other top-down game. The game has nice ambient, but that's it. Dwarfs working, mining, building etc. produce no sound, the game is really quite. I get that it was an ASCII terminal game played with the keyboard and the devs spent most of their time designing the gameplay, but it's 2026 and the game isn't that cheap either. Losing is fun, but the things I've described aren't. If you want a similar experience just play Rimworld.
even with a crappy laptop it runs well
In the first fort (that wasn't instantly killed by starvation or thirst) I played, my Military Captain was an awesome lesbian axedwarf who kicked and chopped the asses of every threat I encountered. Her wife was a tailor/poet and she would always perform in the tavern, which my captain adored. They even adopted some kids (who in hindsight were probably from a previous marriage) and I loved following their little family. And then the werehog came. Immediate chaos. It tore through a farmer who was gathering on the surface, and attacked several civilians before the army could go meet it. Despite their best efforts, one of the soldiers (not the captain, thankfully) and several civilians were bitten. I tried everything. Walling them in, even killing the old soldier when she turned and managed to cause havoc in the sideroom of the hospital she was locked in. That, combined with the arrival of a beast/giant(I cannot for the life of me remember, all I know it killed nearly everyone) left my fortress a ruin. The hospital was full. Even the wife of my beloved captain was in there, slowly perishing from her wounds. My captain, oh my poor, stubborn captain, Catten was her name, was severely injured but not cursed. She could still hold an axe. When a few more dwarves, including a child, turned into werehedgehogs, she dragged herself to the front of the hospital, and shouted "begone, fear!" before the werehogs were upon her. Somehow, someway, maybe due to her nature or willpower or the fact her wife was behind her in the hospital, she hacked and slashed and struck the werehogs down without getting bitten. Then, when all was quiet, she dragged herself to a hospital bed next to her wife, and collapsed. My doctor tried their best, but neither could be saved. Catten saw the life leave her wife's eyes, and seemed to accept her end, dying mere moments after her. I buried them together in a tomb, and made a statue in her honour. I genuinely took a break from the game afterwards. It affected me so much that I'm sure someone will find it ridiculous, but it was one of the best tragedies I've witnessed in...anything, let alone a game. 10/10, would cry my eyes out again
I had a surplus of stray cats that would refuse to adopt my dwarves so i built a cat cafe by overlapping my cat pasture with a tavern and now my dorfs are steadily getting cats to like them more and become pet cats 10/10
Ну гномы гномы мои гномы
An inspiring project. Playing Dwarf Fortress is an exercise in logic, creativity, passion and frustration. Character oozes out of every pore, it is entirely unapologetically the thing that it is. It has inspired me to create art about it, write essays on it, and play for thousands of hours. It's a piece of art that invites you to build a sandcastle using the little menaces that will ultimately bring it down on their heads.
finished tutorial
Even though the game praises itself for being out for years, UI is less that help with newer players, pop screens that wont disable on every new world start and basic systems that are now broken( digging aquifers to build your base) broken but only discussion found is a new update that will no doubt break more of what was already in place to help the players navigate even a little, or even testing it before pushing something to make sure it does change core mechanics of the game like light aquifer mean light and no the whole map making it unplayable to want dig down. All of this for a quick buck.
Возможно, я мало наиграл в это поделие либо что-то не понимаю, но даже старая цена за этот кусок бага на баге и так из года в год и несколько десятилетий была большой, а сейчас и подавно. Буквально весь опыт игры — это «у меня случилось событие X» (у меня дварфы умирали от жажды, хотя доступ к элю, к воде и колодцу был, он не сломан и т. д., но они просто не хотели пить ни из него, ни из реки рядом), но в игре про это ровным счетом ничего не сказано), а поскольку игра еще и не такая популярная, как условная «римка», то и ответ на твой вопрос вряд ли будет найдет хоть где-то, кроме сайтов гадалок. Также хочу отдельно поблагодарить разрабов за огромнейшее количество микроменеджемента, за которым ты никогда не успеешь уследить (особенно в колонии 200+ дварфов (это моя последняя, наверное, больше сил в это играть нет, и про нее же был рассказ выше, у меня с 200 из-за обезвоживания до 100 опустилось, и я просто на это смотрел, т. к. опять же непонятно, в чем причина крылась)).(Да, можно поставить DFHack, но это дополнение и даже в некотором роде чит, а я таким не пользуюсь, и в том, что этого (автоматизация) в игре нет изначально, не моя вина.) Возможно, конечно, я чего-то не понял, я явно не семи пядей во лбу, но разве не суть игры — дать мне понять мою ошибку, чтобы играть и проигрывать, судя по ее девизу, было весело, так что это тоже не моя вина, что в игре даже обучения толкового нет, кроме вставок с текстом. Я бы мог промолчать и просто поставить «не рекомендую», но все-таки мне обидно, что такой потенциал не был реализован на протяжении большого количества времени. На этом всё, мог бы написать еще больше, но просто не хочу даже вспоминать об этом, возможно, где-то упустил знаки препинания или логику повествования, но прошу простить.Feci,quod potui,faciant meliōra potentes.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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