
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
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Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
профессиональный камнерез презирает искусство
One of the most unique experiences in all of gaming.
Melhor gerador de historias da existencia Sem sombra de duvidas um dos jogos já feitos STRIKE THE EARTH ROCK AND STONE
Have a Woodworker, tell him to chop wood. Immediately dies from falling tree. Settle a Fort, play for 10 ish hours. Wonder why Migrants are not happening. Find out through online posts, that they were never going to happen, because I did not settle on the same island as my parent civ. No warning, no in game notice or documentation, just a doomed run from the start. Terrible game with little to no explanation of necessary game mechanics. Do better. Save yourself the frustration and play Rimworld.
림월드, 매너로드, 네세스 등 식민지 개척 시뮬레이션 류의 원조 큰형님. 사람들이 겁주는 것만큼 그렇게 어렵고 복잡한 게임은 아니다. 생각보다 유저가 해야할 건 없음 딱 다른 개척시뮬겜 정도의 지식만 배워오면 문제없이 플레이 가능하다. 이 게임의 '복잡함'은 자체적으로 월드마다 생성되는 로어와 역사, 그리고 사소한 이야깃거리의 디테일에 있다. 전투 로그나 마스터피스 설명문, 사건 조사기록등을 읽다보면 드워프들의 세계와 그들이 살아가는 이야기를 알아가는 듯한 기분을 느낄 수 있다. 다만 몹시 불친절하고 불편한 UI와 조작감을 자랑하며, 영어 독해에 익숙하지 않다면 이 게임의 컨텐츠 75%는 버리는 거나 다름없다는 단점이 있다. 지하 동굴의 열린 틈으로 기어들어온 고대의 잊혀진 괴물을 마주하고 두려움에 떨면서도 다른 이들을 위해 용감히 들고 있던 곡괭이로 처절하게 싸우며 시간을 벌다가 팔과 다리를 잃고 쓰러진 채 병원으로 후송되었으나 끝내 과다출혈로 사망한 광부의 이야기도, 가족을 잃고 죽음에 회의감을 느끼다가 수년 전에 선술집에 숨어들어온 언데드 하수인에게 설득되어 불멸을 약속받고 네크로맨서에게 홀드의 귀중한 유물을 훔쳐 바치려다가 경비대의 과잉진압으로 맞아죽은 보석공의 이야기도 읽지 않으면 그냥 왼쪽 상단에 뜨는 사망 알림일 뿐이다. 이 게임을 하겠다면 20년도 더 된 게임이니만큼 너무 많은 편의성을 바라지는 말자. DFHack은 개발자 공인 필수 모드팩이니 꼭 다운받고. 적어도 한가지 장점은 개발자가 이 게임에 정말 큰 애정을 품고 계속 개발하고 있으므로 다른 스캠겜, 머기업식 패치했다도르나 유기당할 걱정은 안해도 된다는 거다. 이 게임을 사랑하기 위해서는 정말 많은 장벽이 있지만, 그 장벽들을 뚫고 마주하게 된다면 결코 빠져나올 수 없는 매력이 있는 게임이다.
Dwarf Fortress is the real OG. This game has been an almost twenty year labor of love. I'm just glad to have the chance to support the devs.
Bought it because i thought i could cook like in CDDA, but that is not a feature in adventure mode and modding this game is an absolute nightmare. Overall that's a pretty neat game, however if you're after survival elements then this game is not for you. I know this is still a work in progress, but i'm just gonna have to wait until they decide to do an overhaul in the survival aspect before i can actually play instead of testing different homebrew mods for 50 hours.
This game is fun while it runs, but it all saves become unplayable due to FPS death / poor optimization. No matter what you do, the FPS will slowly decline, and you'll never get to play a game for very long. The only way to fix it is to start a new game, meaning that the only 'gameplay' there is available is starting new colonies over and over and over. Until they figure this out, I cannot recommend. IDK what they're doing code-wise bc my CPU is running at under 20% utilization yet the game is crawling at 4 FPS after about 10 hours in a colony, and every colony suffers the same fate. /facepalm
even with a crappy laptop it runs well
Ui is unintuitive and clunky. Clicking 10 times to build something isn't fun, build->workbench->farming->carpetner->select material. The game really incentivizes you to use keyboard shortcuts, because the alternative is painful. Having to google, because I couldn't understand how to change the squad equipment. You need to open squad menu, then press some button without a text, then finally change the equipment when the game doesn't show you any hints or dwarf weapon skills. The simplest actions which could be done in a single window require going through a couple of them. Having no standards regarding good UX in a UI heavy game is a huge mistake. Camera is awful, you can only move it by tiles, and I found no reason why they couldn't make it smooth like in any other top-down game. The game has nice ambient, but that's it. Dwarfs working, mining, building etc. produce no sound, the game is really quite. I get that it was an ASCII terminal game played with the keyboard and the devs spent most of their time designing the gameplay, but it's 2026 and the game isn't that cheap either. Losing is fun, but the things I've described aren't. If you want a similar experience just play Rimworld.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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