
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 618 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game is pretty much good, definitely intimidating but if you can get past that it's really not that bad, and it's pretty fun, incredibly detailed.
Very hard to learn at first. But is easily one of the most interesting/strangely addictive/time consuming games I've ever played. I turn it on, and next thing I know, four hours have passed. HIGHLY RECOMMEND if you have the 'TISM. Update: This has quickly became one of my favorite games that I have ever played. Is it frustrating at times? Of course. But there is truly nothing like it. It's amazing. A game you can play forever.
You will learn to love disaster and catastrophe, cackling like a mad woman as a horde of werefoxes overtakes your fort or a poorly planned magma pipe floods your fort, burning every dorf alive. Tarn is a genius, blood for Armok.
[h2] Keskalurdim: A Murder Mystery [/h2] [i] This is a steam-bound codex. The written portion consists of a few-hundred-word story entitled Keskalurdim: A Murder Mystery, authored by pep. It concerns one fateful evening in The Elevated Hammers in 253. The writing is somewhat disagreeable to the people portrayed within it, and it doesn't reveal itself. Overall, the prose is amateurish at best. [/i] Within an unremarkable hillside, placed in an unremarkable corner of the world, sat the burgeoning fortress of Keskalurdim - and within its hearty tavern, a life was taken. On the evening of 20th Hematite 253, in the hallways within the reputable [i]Elevated Hammers[/i], a scream was heard. Just beyond the dance floor, a young Goblin dancer by the name of Gozru Snudduamxu was found dead, her body drained of blood. An immediate accusation came in, pointing directly at Zon Mörulamem, a Dwarven Bard who was visiting. She was flush with fear and anger, keen to get away from the scene, buried in the onset hysteria. One by one, however, all fingers began pointing at Zon. Keskalurdim entered lockdown mode, barring the doors to the surface and the caves to prevent any escape. The sheriff, Såkzul Kokebzaneg, filtered through the crowd and hauled Zon to his office. After an interrogation, Såkzul realised he just wasn't that great at his job, failing to assess Zon's character correctly and gaining little information. He went for a long swig of his fungus beer, and tried again. This time, his approach was to simply flatter Zon and hope that she would be prideful enough to take ownership of her crimes. This time, she happily bragged about her actions, in a fortuitous sequence that even surprised Såkzul. She boasted about her murder of Gozru! She went as far as revealing that "Zon Mörulamem" was an entirely fictitious alias, one adopted after previous attempts had worn thin. Her true name was Moldath Wheeledshake, who revealed that she had gone by two other aliases in the past. She confessed to attempting to corrupt an unknown creature to take the heat off herself, and had failed to do so, all of 58 years ago. Clearly not the most infamous villain on Dathadefíni. Satisfied with this, Såkzul issued a swift beatdown to Moldath - a modest bruising. Keskalurdim lifted its lockdown, and Moldath was simply allowed to walk away, a few scrapes and cuts as the price to pay for murdering a fellow visitor in sheer purported anger. With the case closed, the populace began to process the trauma of witnessing that hollowed out corpse. Såkzul was momentarily satisfied, but that satisfaction chipped away all the more he thought about it. [i]Why had Gozru lost all her blood if this was a simple anger-killing?[/i] Given that every witness pointed in Moldath's direction, surely the evidence was irrefutable? But what about how all of the accusations came in? Nil Handlewhispers was first, shortly followed by a wave of reports flooding the sheriff. Nil had been here since the start, though - surely he had nothing to do with it? He wouldn't point fingers and whip up a storm just so that the attention could head elsewhere, right? Såkzul brushed that thought away, deciding the energy was better spent elsewhere. He walked down that same hallway, the crime scene, seeing the body gone and the blood being scrubbed out of the floor. He passed one corner, and then the next. If only he noticed the pile of bones in the corner, aging just metres away from the first body. Rura Iñukadi once roamed the halls of the tavern as a successfully petitioned long-term resident. Nobody seemed to notice her death at this corner of this well-trodden corridor. Nobody could identify the bones, it seemed. Nobody even reported her missing. Her bones were taken and dumped in a stockpile, along with discarded mussel shells and giant mole remains. Clearly, the case was closed. But the mystery lingers on...
Hadn't yet figured out everything about the burial system. Vampire drank one of my dwarves dry and his corpse got dumped. Murder case unresolved. About two years later, my dwarves were bothered by his bleached skeleton in the refuse pile and went to report a crime, just to forget it midway to the sherrif and repeat the process. Hundreds of times, without pause. Considering that the vampire was either dead or gone, I couldn't resolve the case the traditional way. So I blamed a random cat. Worked like a charm, 10/10 would blame the cat again.
лучший генератор историй, но интерфейс и графика не дают нормально поиграть. Также жаль что нет норм перевода.
i still dont understand this game but its fun
I don't get micromanagement....
fantastic game
+
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Core Keeper | $23.9M | 65.6K | 93% | $13.99 |
| Trailmakers | $23.9M | 37.8K | 92% | $24.99 |
| Stronghold Crusader 2 | $24M | 18K | 72% | $39.99 |
| Forager | $23.8M | 43.9K |
Related
| Ratopia | $3.5M | 4.7K | 88% | $22.00 |
| Judgment: Apocalypse Survival Simulation | $1.4M | 2.3K | 81% | $19.99 |
| Banished | $28.8M | 43.2K | 90% | $19.99 |
| Kingdoms and Castles | $18.5M | 31.3K | 94% |
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
| 90% |
| $19.99 |
| SUPERHOT | $24.1M | 40.5K | 92% | $24.99 |
| ROMANCE OF THE THREE KINGDOMS XIV | $24.1M | 15.8K | 63% | $59.99 |
| $19.99 |
| Flotsam | $1.9M | 4.5K | 81% | $12.49 |
| Sapiens | $1.6M | 2.1K | 82% | $24.99 |