
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
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Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game has great potential and the design seems quite good. However, there is no official Chinese version available. I hope the official team will release a Chinese version as soon as possible.
[h1]complex masterpiece[/h1] I began playing this game with high expectations. I'd viewed a few videos and reviews about the game before I first played, so I had a basic understanding of what I was getting into, but the videos didn't do justice to the pure complexity and ingenuity of this game. I was, quite frankly, blown away by how much attention to detail this game has. the game simulates every last dwarf, goblin, cat, insect, or any animal at all times, every nation, town, or goblin outpost, its stunning how this game pays attention to things most games would just glance over. complexity aside, THIS GAME IS PRETTY HARD! well, hard isn't really the best word, more like, it has an INTENSE learning curve, you have to be maintaining EVERYTHING earlygame, and if your not prepared, your gonna get your butt kicked pretty hard by the numerous enemies in the game, even now, at almost 100 hours in this game, I wouldn't even consider myself halfway decent at the game, I'm always discovering new dangers that completely derail my attempts at a successful fortress. Nonetheless, I keep playing, because the game is MAD mad addictive, like, it will steal your free time from you, one of the most fun games I've played, 10/10 on replayability. TLDR, super complex, super addictive, hard, confusing, and one of the best games ever created in my humble opinion.
This game is older then half of steams userbase and still gets active development, and probably will long after we're all dead and Tarn's brain in a jar is coding post-apocalypse. it has some of the wildest and most entertaining stories and an easy-to-understand hard to master series of mechanics. And with so many modular options you can TRY and tune your world to be perfect for you It also has an adventure mode if you'd prefer an rpg to a colony builder, I'd advise watching some videos on the game, (shout out to Blind's channel) to really help you learn , but you will find yourself telling your friends how you made a fortress you loved, How you pushed off an invasion, or how it all collapsed because someone mined thew wrong wall, opened the wrong door or a dwarf just decided today was the day they had enough of it all and threw a tantrum. Much like rimworld, this isn't just about a colony, this game is a story simulator, and no-one, not even the gods, know how it's going to end. What else would you expect from a game who's motto is "Losing is fun"
Really makes me delve too greedily and too deep
Muitooo bom, feito com carinho e cheio de informação e mecânica, pena que no brasil, se não for FPS ou exigir pensar muito, não da certo.
OG
Lot of stuff to learn, but totally worth it
This is hell 10/10
One love since 2007
Losing is fun
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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