
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
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Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've Been playing Dwarf Fortress for at least a decade now. Will be playing it until I'm a centenarian!
殖民模拟的传奇老资历,能想象到的一切都能在矮人要塞里找到.伟大无需多言.
This game is a project of passion and love. It's hard to get into at first especially if you've played the original with ascii graphics. The steam port has helped a lot but it will still take a lot of outside research to learn it all and play from what I've seen. Once you get into it though it's a very fun game and it's always being worked on. You can also get the classic version still for free on their website. This is a great game once you truly get into it with lots of niche things to do and make fortresses around. I love making library fortresses with people writing books. I've also started to try out animal training and that has also been pretty fun. There is no right way to play so try it out.
bão demais
Dwarf Fortress is an Absolute Masterpiece. True appreciation for Dwarf Fortress does not emerge from a single breakthrough moment, but through the gradual mastery of its interlocking systems. It is a game that demands rigorous study and precise execution, only to reward the player with unparalleled depth. The genius of the simulation is best realized when structural progress meets unexpected catastrophe. For instance, while expanding deep underground and constructing vital infrastructure, an ancient, fire-breathing beast can decimate a heavily trained army in minutes, completely erasing hours of apparent progress. Yet, in Dwarf Fortress, total annihilation is not a failure state; it is a narrative transition. Because the world is entirely persistent, a player can establish a new colony, train a new military, and launch a reclamation expedition back to the ruins of their former home. Returning with the tools, artifacts, and heirlooms of a past disaster transforms the gameplay into a living history, imbuing the experience with a profound sense of memory and consequence that no other game can replicate. The game’s true power lies in its absolute dedication to systemic simulation. Mastering the mechanics of thermodynamics, geology, liquid dynamics, and raw materials unlocks a sandbox of infinite possibilities. A player can solve complex energetic and engineering problems, turning volatile environments into sustainable, impenetrable strongholds meant to stand the test of time. The learning curve is notoriously steep, but the game remains fundamentally honest. It acts as a strict meritocracy: it deeply rewards player knowledge while ruthlessly punishing arrogance. By making the process of collapse just as engaging and intellectually stimulating as construction, Dwarf Fortress transcends the traditional boundaries of the genre. It stands as an absolute masterpiece of game design and interactive art—a monumental achievement that turns the tragedy of loss into the ultimate form of entertainment.
I've been a fan of this game for 12 years as of now, and occasionally binge-played it several times during this time span. There's not much to say about it, because it has long ago achieved legendary status, especially among nerds like me. What I wanted to add to the discussion (praise) is that I love the direction the game is going to. Praise to Toady One the Great who have not veered from the path! And all you guys are doing the amazing work!
A legend for a reason!!
If you like autistic ass spreadsheet games like city sims, paradox games, even some of thee more in depth isometric RPGs out there. This game you will love.
Yes
Drink and Industry, urist!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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