
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我最后悔的事.就是买了矮人要塞.小资情结要不得啊.最重要的原因就是没有中文.谁能想到一个汉化能拖这么多年?我本来想着就算制作者不做中文.矮人要塞这种“大ip”早晚也是有人出汉化补丁的. 这一等就是好多年.现在依旧是半拉子汉化 就算去除这项.矮人要塞也没哪么“惊艳”.我是说.一把火绳枪在他哪个时代确实是奇迹.但是毕竟现在不是哪个时代了不是?109花的可是现代的钱.不是“大明宝钞” 建筑.ui.索引.新手帮助.各方面都挺差的.我做床.不能设定我要做几张?而是要么做一张要么一直做?各个方面都是这样.并且你东西都挺多的.一张张的做很累.做一堆又有浪费的可能. 最关键的就是两点.第一:游戏性普遍不如环世界.我是说环世界起码有四个方向的贴图和丝滑平移.矮人要塞是一张图片闪现移动.哪怕切屏的感觉都很不舒服 第二:如果你在2026年.想要创建一个自己的故事.与其花费精力学习矮人要塞.你自己跑ai如何呢?反正哪些“波澜壮阔的史诗故事”都是你脑补的.一样使啊? 最后:如何你是一个不了解矮人要塞.不是他粉丝的路人.哪么你非常大的概率不适合这款游戏.为了装13买矮人要塞.都不如买一墙你根本不看的书
In a complex game like this, even a few things not working can block entire industries. I've spent hours trying to get rock jugs to reach the (cat powered) honey press, while the entire ale chain was blocked. Turns out, if your jugs end up in bins in a stockpile, they are stuck. This game is awesome, but only a few bugs can cost your run. And then you spend hours trying to sidestep those bugs, instead of playing. This was not the *FUN* I was hoping for.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had a surplus of stray cats that would refuse to adopt my dwarves so i built a cat cafe by overlapping my cat pasture with a tavern and now my dorfs are steadily getting cats to like them more and become pet cats 10/10
There is nothing else like Dwarf Fortress. The breadth of what this game does is unmatched in video gaming history. The learning curve is long and steep, and it's kind of janky, but to me that doesn't matter in the least. Watching my little dwarfs run around, making art, falling in love, getting angry, learning, writing books... it's just incredible. Dwarf Fortress will always be my favourite.
I've tried a handful of times to play the game and understand why it's so highly rated. It seems like all of the positive reviews are for the concept of the game and not the implementation. My latest run is now bricked because suddenly none of my dwarves will mine anymore. They have picks, food, drink, priority...everything that they had back when they were mining 15 minutes ago. Strike the earth!!!....please? I agree the concept is fantastic, so I'll probably keeping trying here and there to see if things eventually get better. However, based on the 20th anniversary of content over quality my best hope for DF is that the Adams will sellout (completely) to someone who knows what they are doing from a technical standpoint. Until then, I wouldn't recommend this to anyone.
I loved this game back in the day but the stripping of keyboard controls to appease people who never played it to begin with has just made it a shell of what it was and it is just all around worse to play now. Also ran into bugs almost every single run with raids not happening, militaries not following orders and other weird things I never ran into with the original. I cannot in good faith support this Please bring back classic controls
In the first fort (that wasn't instantly killed by starvation or thirst) I played, my Military Captain was an awesome lesbian axedwarf who kicked and chopped the asses of every threat I encountered. Her wife was a tailor/poet and she would always perform in the tavern, which my captain adored. They even adopted some kids (who in hindsight were probably from a previous marriage) and I loved following their little family. And then the werehog came. Immediate chaos. It tore through a farmer who was gathering on the surface, and attacked several civilians before the army could go meet it. Despite their best efforts, one of the soldiers (not the captain, thankfully) and several civilians were bitten. I tried everything. Walling them in, even killing the old soldier when she turned and managed to cause havoc in the sideroom of the hospital she was locked in. That, combined with the arrival of a beast/giant(I cannot for the life of me remember, all I know it killed nearly everyone) left my fortress a ruin. The hospital was full. Even the wife of my beloved captain was in there, slowly perishing from her wounds. My captain, oh my poor, stubborn captain, Catten was her name, was severely injured but not cursed. She could still hold an axe. When a few more dwarves, including a child, turned into werehedgehogs, she dragged herself to the front of the hospital, and shouted "begone, fear!" before the werehogs were upon her. Somehow, someway, maybe due to her nature or willpower or the fact her wife was behind her in the hospital, she hacked and slashed and struck the werehogs down without getting bitten. Then, when all was quiet, she dragged herself to a hospital bed next to her wife, and collapsed. My doctor tried their best, but neither could be saved. Catten saw the life leave her wife's eyes, and seemed to accept her end, dying mere moments after her. I buried them together in a tomb, and made a statue in her honour. I genuinely took a break from the game afterwards. It affected me so much that I'm sure someone will find it ridiculous, but it was one of the best tragedies I've witnessed in...anything, let alone a game. 10/10, would cry my eyes out again
Quite unfortunately, Dwarf Fortress might as well be abandonware.
Возможно, я мало наиграл в это поделие либо что-то не понимаю, но даже старая цена за этот кусок бага на баге и так из года в год и несколько десятилетий была большой, а сейчас и подавно. Буквально весь опыт игры — это «у меня случилось событие X» (у меня дварфы умирали от жажды, хотя доступ к элю, к воде и колодцу был, он не сломан и т. д., но они просто не хотели пить ни из него, ни из реки рядом), но в игре про это ровным счетом ничего не сказано), а поскольку игра еще и не такая популярная, как условная «римка», то и ответ на твой вопрос вряд ли будет найдет хоть где-то, кроме сайтов гадалок. Также хочу отдельно поблагодарить разрабов за огромнейшее количество микроменеджемента, за которым ты никогда не успеешь уследить (особенно в колонии 200+ дварфов (это моя последняя, наверное, больше сил в это играть нет, и про нее же был рассказ выше, у меня с 200 из-за обезвоживания до 100 опустилось, и я просто на это смотрел, т. к. опять же непонятно, в чем причина крылась)).(Да, можно поставить DFHack, но это дополнение и даже в некотором роде чит, а я таким не пользуюсь, и в том, что этого (автоматизация) в игре нет изначально, не моя вина.) Возможно, конечно, я чего-то не понял, я явно не семи пядей во лбу, но разве не суть игры — дать мне понять мою ошибку, чтобы играть и проигрывать, судя по ее девизу, было весело, так что это тоже не моя вина, что в игре даже обучения толкового нет, кроме вставок с текстом. Я бы мог промолчать и просто поставить «не рекомендую», но все-таки мне обидно, что такой потенциал не был реализован на протяжении большого количества времени. На этом всё, мог бы написать еще больше, но просто не хочу даже вспоминать об этом, возможно, где-то упустил знаки препинания или логику повествования, но прошу простить.Feci,quod potui,faciant meliōra potentes.
An inspiring project. Playing Dwarf Fortress is an exercise in logic, creativity, passion and frustration. Character oozes out of every pore, it is entirely unapologetically the thing that it is. It has inspired me to create art about it, write essays on it, and play for thousands of hours. It's a piece of art that invites you to build a sandcastle using the little menaces that will ultimately bring it down on their heads.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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