
When the Dwarves of Dverghold awakened something ancient beneath the isle of Rekestt, King Sterren sent word across the Shattered Sea: brave the haunted depths, or let the darkness rise. Oldschool dungeon crawler with turn-based combat and atmospheric soundtrack by Dungeon Synth artist Splendorius.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
... of first-person dungeon crawling. Lead a party of up to four into the haunted depths of Rekestt. Grid-based exploration in the tradition of Dungeon Master, Eye of the Beholder, and Might & Magic, paired with tactical turn-based combat where positioning, timing, and the terrain around you can mean the difference between glory and death.
Between expeditions, return to your basecamp near the mining town Gravhollow. Recruit mercenaries, upgrade your camp and speak with the characters there. Each has their own story to tell, and their own part to play in Dverghold.
Inspired by the "blobber" dungeon crawlers of the 90s, with a homebase and roster management in the spirit of Darkest Dungeon and the archaic soundscapes of Dungeon Synth: Dverghold is built for those who remember when games didn't hold your hand, and for a new generation discovering the genre for the first time.
When the last great age of civilisation was sundered by the breaking of the earth, a new folk arose from the ashes and set their mark upon the world of Hyrdengard, that realm which is now called the Shattered Sea. Through storms, pestilence, and ceaseless foes without number, the Dwarves of DVERGHOLD were tempered, and by fire and iron they were forged as the undisputed power of the Sea of Thorns.
The Dwarves' first forays awakened something ancient and hungry in the deep, and the shadows beneath Rekestt began to stir. Weary from a brutal campaign against the mountain trolls, King Sterren the Second now turns to the outside world. His envoys travel across the waters to the prosperous island-city of Presdon, and beyond, seeking any who possess the courage – or desperation – to descend into the dark.
From distant coasts, from battered ships, and from hidden corners of the Shattered Sea, they come: adventurers, wanderers, and vagabonds willing to risk not only their lives but their very souls to stand with DVERGHOLD against the rising dread below Rekestt.

FIRST-PERSON DUNGEON DELVING
Navigate the haunted halls of Rekestt level by level, in hand-crafted dungeons full of secrets, traps, and worse. Every corner could hide treasure or death. Every step deeper reveals more of what lurks below.
TACTICAL TURN-BASED COMBAT
Arrange your party in a classic front-row, back-row formation and engage in turn-based battles where positioning and timing matter. Prepare your spells, lure foes into hazards, and time your strikes - instead of menu-driven combat, imagine a more FPS-like gameplay but turn-based. Resources are precious. Enemies are cunning. Sometimes retreat is the wiser choice.
A PLACE FULL OF STORIES
Your basecamp is more than a place to rest. Speak with the mercenaries of the Saltbound company, the quartermaster who supplies you, and strange folk drawn to Rekestt for their own reasons - their words will guide you in the strange world of Hyrdengard.
ADAPT AND IMPROVISE
Recruits come with random skills and serve as long as exhaustion, disease, and the dungeon allow. Build your strategy around the roster you have, which may not always be the roster you wish you had.
BUILD YOUR BASECAMP
Inspired by the likes of the hamlet in Darkest Dungeon, your camp near Inner Gravhollow grows with you. Recruit new heroes, upgrade facilities, manage resources, and prepare for your next expedition.
DEATH HAS CONSEQUENCES
Will you spend your hard-won resources to recruit a veteran warrior, or press on with green recruits? Every loss matters.
HAND-CRAFTED DUNGEONS, LIVING DEPTHS
The halls of Rekestt are designed by hand, not generated by chance - but the dangers within shift between expeditions. Monsters patrol where they will. Treasure caches hold what fortune allows. Doors once locked may yield to keys you did not have before. Learn the layout. Never assume you know what waits around the next corner.
"Let it be known across the Shattered Sea that His Majesty, King of DVERGHOLD, issues a solemn decree to all allies and brave souls of the realm and beyond. The newly claimed island of Rekestt lies besieged, its mines and hollows assailed by unseen and unnameable fiends. Our armies, still blooded from their hard-won victory over the savage mountain trolls, can no longer stand alone against this fresh tide of horror.
Therefore, the Crown calls upon Dwarves, citizens of Presdon, wanderers, sellswords, and seekers of renown to take up arms and descend into the haunted deeps of Rekestt. Those who dare to face the lurking evil may find not only honor, but wealth, glory, and their names etched in the chronicles of DVERGHOLD.
Amnesty and royal provisions shall be granted to all who answer this call.
But steel your will, and bring what gear you may—for the shadows beneath Rekestt show no mercy."
— By order of King Sterren the Second
Dverghold has a Dungeon Synth soundtrack by renowned artists Splendorius and Kurald Galain. Splendorius has even exclusively composed an entire album for Dverghold! Haunting melodies and cozy atmospheric soundscapes accompany your descent.
This is a full atmospheric album written for the game. Each track captures the essence of a fallen kingdom: melancholy laments of abandoned halls, oppressive silence in the deep, and the corruption that has taken hold.
This is THE game for fans of dungeon synth, dark ambient, and atmospheric black metal.




Dverghold unfolds episodically throughout Early Access as the mountain is reclaimed level by level. Each major update represents another section wrested back from the darkness:
ACT I: FOR THE THRONE AND THE OATH (Early Access Launch - Summer 2026)
Your first expedition into Rekestt. Establish your base, recruit your party, and face what dwells in the abandoned halls, where the Dwarves once lived. Re-conquer the throne of the Dwarven King fighting your path through stone and marble of the Dwarven halls.
ACT II: WHAT LIES BENEATH (In development)
Descend to the flooded caverns beneath the living quarters, which host a natural wonder - deep underground lake and the ruins of a civilization gone.
ACT III: THE TWISTED REALM (Planned)
The deepest sections of Rekestt await. What eldritch horrors lie in the heart of the corruption will be revealed as we descend together. Your feedback shapes each descent: Early Access supporters help determine the path deeper into darkness.




FULL RELEASE
- Complete story arc through all Acts
- All planned content and additional polish
- The final confrontation at the heart of Rekestt

- Classic grid-based first-person dungeon crawling
- Turn-based tactical combat with positioning and strategy
- Base upgrading and persistent progression between expeditions
- Multiple character classes with unique abilities
- Resource management - every provision matters!
- Randomized monster spawns and loot distribution
- Boss encounters guarding key sections
- Atmospheric aesthetics and oppressive darkness
- Lore-rich world for those who seek it
- Original Dungeon Synth soundtrack by Splendorius and tracks by Kurald Galain
STEEL YOUR WILL

No hand-holding.
Just dwarves, eldritch monstrosities and the inexorable darkness beneath Rekestt await you.
Answer the call and descend. Crush your enemies and carve your name into the chronicles of DVERGHOLD.
The shadows show no mercy, and neither do you.

Wishlist now for Early Access Summer 2026.
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Languages: English, Japanese
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Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having pre-dated graphical computer games, this brings back that "Old School" gaming feel. Top notch. Difficult but able to progress with a little ingenuity and planning.
Old-school RPG Dungeon Crawler, where you gather heroes, organize your party and delve into the unknown. The story/lore is does not swamps the gameplay, but it's nice enough to pay attention to. You can tell this game is a work of love & passion, not for simplistic capitalistic ideals. There a few minor quirks with it, but the developers are always listening and correcting bugs along the way. Overall, a 8/10 game. In this climate, 10/10.
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Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1. 難易度が高いです。 2. 食料消費が早すぎる。 3. 地図で、自分の現在地がわかりません。何かのマークが欲しいです。門が黄色、階段 が、 赤とか。自分でコメントを入れられるとか。 4. 鍵開けのアイテム量をもっと増やしてほしい。お店で販売して欲しい。 5. ランタンの消費も早い。 とにかく今のところは武器・防具の種類も少なくて、地図は見にくいし、まだまだ改善点が必要だと思います。
It's pretty good! Remember this game is still in it's Early Access stages, but the game I am playing right now shows some good promise! It's a good Dungeon Crawler which echoes games like Dungeon Master and Legend of Grimlock mixed with Darkest Dungeon. Are there some quirky bits that I wishes could have smoothed over? Sure, but the game still has it's charm. A couple of suggestions for improvement: - The Scroll of Location needs work. With limited inventory space, this item becomes near useless. Perhaps give less charges or allow the player to keep seeing their location or something else. Didn't really work for me. - Beds. I get the functionality of Resist Disease, but it just came off as a bit campy and just another thing to lug around with an already cramped inventory. The rest is good. Traps worked, combat isn't bad, I liked the monsters sometimes attacking each other too, secrets kind of fun, and the atmosphere was neat. Obviously more work will need to put into this game, but so far I am having a good time!
Es justo lo que estaba buscando! un juego a la vieja escuela! espero que en algun momento este en espa;ol!
Game is good. I try a lot of these 3d dungeon crawl games but bounce off the majority of them. This one kept me hooked for a good 4 hours straight. Early access so not complete yet youll get options to build things that dont do anything yet, or see placeholders, however this is just in the town, the dungeon feels complete and its pretty fun figuring out the ins and outs of it all. Inventory managment (heals, torches, food, etc) combined with the rules around collecting enough trophies to leave the dungeon and heal up makes each run unique. Your characters get fatigued so you will run multiple parties kinda like Darkest Dungeon, and just like that game its fun in practice because you get to try other characters and builds. I got through the first floor with a main party and another a level or two behind the main. Definite recommend.
Kvlt is known for their heavy use of tropes, good soundtracks, technical competency in the game design, and their socio-political satire in their games, since, until now, their games have taken place in dystopian visions of the future. Dverghold, being set in a Tolkienish medieval European fantasy, lacks the social satire, but has all the other above factors, and it is probably my favorite game of theirs so far. It's a fairly typical grid-based blobber which reminds me of Wizardry, Might and Magic, or, more recently, Star Crawlers. It has a few modern mechanical conveniences that help with the grind, and the writing is pretty good. Love the soundtrack. Hope to see the full release soon!
Great eye of beholder/grimrock like, with darkest dungeon parts.
Понравилась игра - эдакая смесь Wizardry 1 и Eye of Beholder. Приятный саундтрэк и визуал. Хочется верить, что разработчики смогут довести продукт до релиза и им хватит ресурсов на это.
It's just the kind of game I've wanted for a while now. Not overly complicated, plenty of variety through different party member builds. Feels like a good balance in difficulty with the need to understand different enemy attacks and abilities. It's worth the price right now and the devs show real commitment to fixing bugs and patching things ASAP. There are plans for quite a bit more content in the future and it'll still be worth it at full price. (purchased with 15% discount during the intro sale)
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