
Dust Raiders is a management strategy game, set in a lawless wasteland. Upgrade your vehicles, engage in tactical fights against raiders hunting for your resources and gather a crew to rule the area.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Everything did not go according to the plan. Sooner or later, being in control of the refinery could slip away from your hands. And well… It did. The deadly Sawblade attack took everything from you. Your friend, Victor, is gone. Fuel gone. Equipment gone. Crew members gone. Time to assemble the first vehicle from scrap, gather a new crew and get back on track. There is no time to waste, because The Great Storm is coming.
As you embark on desert expeditions, combat will be inevitable. Take command of your crew and make the most of a wide array of weapons to survive and win your battles!
Dust Raiders features a dynamic economy system with demand and supply, and random events that can affect the market. You'll need to make strategic decisions about what goods to buy and sell to maximize your profits.

Helping struggling enclaves, finishing quests and gathering crew members will unlock new customization options for your vehicles.
In order to complete main story and side missions you will need to explore four huge hostile areas ranging from borders of Eternal Desert, through contaminated marshes and abandoned Polis.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5/10. Cool idea, suboptimal imlementation. This game was never going to be some kind of high-complexity grand strategy game and the merchanting is as barebones as it comes, but it still could have been a great game if it delivered on it's Mad Max Fury Road style vehicle combat. It doesn't. From the graphics to the gameplay, it just doesn't have that *feel*. All enemies look the same, feel the same, and you deal with them all using more or less the same set of tactics. I want spiky vehicles that look like a porcupine. I want vehicles buzzing with an impractical number of giant saws. I want flamethrower enemies to have active flames at the tips of their weapons even when they're not firing. I want grappling hooks. I want all the crazy stuff. And I want my own vehicles to have similar options. I want them to be able to more effectively utilize obstacles, such as using grappling hooks, spikes, etc to lock enemies in place. Outside of the combat screen, I want way more customization options. I don't like the fact that you're limited to 3 (ONLY THREE!?) vehicles in your whole convoy when you can hire over 30 crew, but it wouldn't be so bad if each vehicle wasn't limited to 2 weapons and 2 mod slots. And that's lategame. That's far too few. I want multiple weapons, manned by multiple crew members, and multiple mod slots for different types of mods. Then there's the bug, or rather, the oversight where if an enemy gets stunned while they're moving between tiles, they can't be pushed or interacted with, and they take partial damage from tile-based attacks because they're only partially on the tile. The in-combat pathing is absolutely stupid and needs to be micromanaged. The game would be improved if they got rid of "smart" pathing and simply had vehicles move directly in the direction you indicated either immediately, or as soon as the tile in that direction is free. Better yet would be to have the option of moving into a partially vacated tile. I've lost track of the number of times I had a line of vehicles trapping an enemy into an incoming cliff and they managed to slip in between my vehicles in the split fraction of a second it was "empty". And for a combat system with so little else going for it, losing those moments really, really stings. There are also some obvious quality-of-life changes this game lacks, such as allowing economic passives (fuel discounts, repair discounts, tribute discounts) to trigger from crew in the inventory. As it is, I simply swap the crew into vehicle slots, do the buying/selling, then swap them back out for my combat crew. It's just tedious and unnecessarily so. Game progression overall is basically a series of fetch quests. The jobs are similarly uncreative (fetch quest, delivery quest, kill quest), along with their rewards (always cash reward). Random events and randomly spawning objects of interest on the map are similarly non-exciting. Most of these complaints wouldn't hit as hard if the combat itself was fun, but when the combat is lacking, all these issues just make it worse.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Концепция интересная, на деле скукота. Управляете аркадно машинкой по пустыне и у вас есть запас топлива. Его хватает буквально доехать до другого города, так что карту особо не поизучаешь. И плюсов отмечу, что можно к себе в помощники покупать еще два автомобиля сопровождения и на них сажать нпс-капитанов, которые увеличивают характеристики управляемого ими авто. Управление во время боя не странное. Просто нужно перемещать тачку по линиям вверх, центр или низ. Если хочется сыграть во что-то такое, то лучше рассмотрите игру [url=https://steamcommunity.com/id/spunfik/recommended/2078230/]Badlands Crew[/url].
You get maybe 10-15 hours of content. the random events are crap and repetitive and mostly just waste your time. the points of interest are one-and-done so if you mess it up then forget it, might as well save scum. The trading is rudimentary. there are missable achievements and another one is bugged. The combat is annoying as the movement is real time but the attacks are turn based so by the time your weapon recharges the enemy has already moved out of the way. Also the rewards from combat are not enough to pay for the resources used so its not really worth it anyway. There are only two boss fights and they are both a joke. Most of the quests are fetch quests. Trading is basic with no depth. The only redeeming quality of the game is nice graphics, everything else about it just pissed me off.
Just finished the game. I could say it's an average or a little bit above average with the current content. If there will be more customisation and things to do in game i think the rating would go up for sure. Try it out. With the current price you won't regret it.
[h1] Pour ceux qui préfèrent regarder une jolie vidéo plutôt qu'un long texte ennuyant j'ai pensé à vous ! [/h1] https://youtu.be/tyU4lOsPohc [b]🏜️ Critique Steam – Dust Raiders[/b] [quote][i]Un roguelite tactique dans un univers post-apocalyptique réussi, aussi stratégique qu’immersif.[/i][/quote] [b]⚙️ Une survie dans le désert futuriste[/b] [b]Dust Raiders[/b] vous plonge dans un monde aride et sans pitié, où chaque ressource compte. Vous dirigez un groupe de survivants dans un désert post-apocalyptique, mêlant exploration, stratégie et combats tactiques. L’ambiance évoque à la fois Mad Max et FTL, avec un vrai sens du danger et de la progression. [b]🎮 Gameplay & stratégie[/b] Le cœur du jeu repose sur la gestion d’équipage, la planification des déplacements et des affrontements au tour par tour. Chaque décision peut avoir des conséquences importantes : faut-il risquer un combat pour du carburant ou contourner et économiser ses forces ? Les mécaniques sont bien pensées, accessibles, mais offrent une profondeur qui récompense la réflexion. On retrouve ce plaisir de prise de risque et de survie tendue propre aux bons roguelites. [b]🎨 Ambiance & direction artistique[/b] Visuellement, le jeu adopte un style rétro-futuriste très réussi. Les décors poussiéreux, les véhicules rafistolés et la patine post-apo sont du plus bel effet. La bande-son, mélange de rythmes mécaniques et d’ambiances désertiques, renforce l’immersion et le sentiment d’isolement. [b]🔁 Durée de vie & rejouabilité[/b] Comme tout bon roguelite, [b]Dust Raiders[/b] se démarque par sa rejouabilité. Les runs sont variés, les situations imprévisibles, et les améliorations débloquées incitent à retenter sa chance encore et encore. La difficulté est bien dosée : exigeante sans être punitive. [b]✅ Conclusion[/b] [b]Dust Raiders[/b] est une très belle surprise indé. Avec son univers solide, ses combats tactiques et son gameplay bien équilibré, il s’impose comme un excellent roguelite de survie. Une aventure poussiéreuse, tendue et incroyablement prenante. [b]+ Points positifs :[/b] ✔️ Univers post-apocalyptique réussi ✔️ Gameplay tactique profond ✔️ Rejouabilité excellente ✔️ Ambiance sonore immersive [b]– À noter :[/b] ❌ Quelques déséquilibres mineurs entre certaines compétences ❌ L’aspect visuel peut sembler un peu sobre pour certains [b]Note finale : 8,5/10[/b] — Un roguelite stratégique et immersif, parfait pour les amateurs de survie et de défis dans le désert.
The game plays kind of like Taipan from the 80s but with a fuel mechanic and real time tile combat instead of pressing space when 8 bit ships cross in front of your cannon. I feel like the game is giving you the illusion of open world but it's fairly heavily leashed by pushing the story line, especially in the early game. World building is pretty good, what little I saw of the factions and stuff is good.
THIS GAME IS HOT ♥♥♥♥♥♥♥♥ dustland delivery is better then this ♥♥♥♥♥♥♥♥
weak
Идея просто классная, но сделана на столько тягомотной и скучной, что после ремонта моста я даже уснул.
Nach der Demo hatte ich eigentlich die Hoffnung dass die Entwickler noch einiges anpassen.Leider ist das Spiel enttäuschend.Das Kampfsystem würde eher in ein Arcade Spiel passen.Auch dieses nervige alle zwei Minuten tanken und die permanenten Zufallsereignisse rauben mir den Spielspaß. Hätte man einfach Raider in der Spielwelt spawnen lassen und ein rundenbasiertes Kampfsystem in das Spiel eingefügt wäre es um einiges besser.Einfach Schade.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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