
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.3Kreviews | 87% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good follow on from dungeons 3. More enemies and obstacles in the underworld to stop you just mining the entire underground for resources without a care.
I am sure my review will change over time but BLAM that intro man. When you have 3D models that make your 2D art work look jarring in comparison it just does not work. You'd be better off with text on a blank screen. Rig some 3D models seesh!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $27.49−45% | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's good. I recommend the 3rd one over this one, but its still a good game. for sure play through the 3rd one since you can get it on a heftier discount, and if you enjoy it pick this one up.
Great game! Very fun gameplay with both building in the dungeon and directly controlling units on the overworld. I crave more missions. More levels. Have not looked at the DLC yet. The reviews of some of the DLC's did not look good when I took a glance, but I am guessing that is because people want like a DLC with a lot of missions or something. Not sure. Fantastic game though. would recommend if you like things in WarCraft 3, Dawn of War, StarCraft and StarCraft 2, has some similarities to games like Age of Wonders and Total War too since you both build and battle. It's very unique though even compared to those games. Great experience
Opus 4 vs Opus 3 La macrogestion est devenue bien plus fluide et agréable. On a enfin envie de prendre le temps d’aménager son donjon. Les pièges sont plus ludiques et faciles à mettre en place. Dans le 3, j’avais tendance à en utiliser très peu, voire aucun car ça tournait vite au casse-tête. Les grouillots peuvent enfin tout faire : produire de la mana, fabriquer des boîtes améliorées… Dans le 3, cette mécanique reposait sur les monstres, ce qui ralentissait beaucoup le gameplay, déjà lent par défaut. La microgestion est toujours aussi insupportable surtout quand on est habitué à d’autres RTS comme Starcraft ou Age of Empires. On se retrouve souvent avec un mélimélo de monstres collés les uns aux autres et les unités fragiles censées rester en back lane finissent par se faire one-shot sans raison. L’automatisation a été simplifiée. Plus besoin d’investir massivement dans les branches des démons ou des morts-vivants comme dans le 3. Elle ne repose plus sur une logistique compliquée impliquant vos monstres mais uniquement sur vos grouillots. La Horde : La Horde a enfin une utilité en late game. Avant, elle servait surtout de chair à canon pour clear rapidement l’early et le mid game, avant de basculer vers d’autres factions. Ils ont accès aux potions et à l’automatisation simplifié du système de résurrection. Les démons : Les démons n’ont plus besoin d’une immense salle de repos : 5×5 suffit. C’est un gain d’or non négligeable, surtout vu le prix des unités en early-mid. En contrepartie, ils doivent être ressuscités avec de la malfaisance, ce qui demande une bonne microgestion … En revanche, les héros-démons sont inutiles : ils ont un coût d’entretien en or et nourriture, incapables de revenir à la vie et un taux de conversion bien trop faible. La salle de torture ne sert finalement qu’aux besoins des démons. Autant investir massivement dans les pylônes pour dépasser le niveau 10 et scale efficacement en extrême late game. Les Morts-vivants : Enfin une vraie refonte de la pire faction du 3. Toujours aussi coûteux, mais désormais inarrêtables en extrême late game grâce aux invocations. Le revers de la médaille, ils restent peu viables stratégiquement, trop gourmands en malfaisance et si la prison n’est pas améliorée au maximum, les cadavres peuvent ralentir la production car les grouillots passant leur temps à courir partout. Mention spéciale aux fantômes : de loin l’unité la plus puissante de la faction. Ils tirent parti des nombreux debuffs de réduction d’armure et de résistance au froid pour infliger des dégâts monstrueux. En plus, ils n’ont pas de coût d’entretien et peuvent revenir à la vie. Petit conseil : si vous jouez démon et que vous voulez scale en extrême late game sans dépendre des sorts ni des pylônes, investissez dans les fantômes. Il suffit d’augmenter uniquement le niveau de faction jusqu’à débloquer leur technologie, sans dépenser de points dans les autres branches des morts-vivants. Résultat : une armée solide et une excellente front line. Conclusion : c'est un très bon jeu PVE solo ou en coop, plus proche d'un jeu de gestion classique avec une touche de RTS qu'un RTS PVP nerveux
Excellent game, just as good as Dungeons 3 which I have over 120 hours in. I highly recommend it to anyone who enjoyed the last installment.
Dungeons 2 was my first game in this series that I played and from the moment I started it I was hooked then continued to 3 & now 4 which I love have played it for a few days now and am only on the second level of the campaign I just ignore the story and build up my dungeon seek out new areas find and mine all the gold veins. I don't even know what new rooms they have added yet considering I am only on level 2 that's how much I love this game and not forgetting the return of the much loved narrator could not have a new dungeon game without the narrator who always makes the levels enjoyable. All in all a fantastic new entry into the franchise and hope it continues to go strong. So highly recommend just buy it you wont be sorry if you into these dungeon builder games and if your not buy it anyway.
Got 75 hours with all DLC, and greatly enjoyed myself. Cannot wait for D5.
It's more of the same in both good and bad ways. The good is that it does not take itself seriously at all. Almost all of the minions from Dungeons 3 returned. Thalya and The Narrator return. The dialogue is still enjoyable. The bad, unfortunately, is that each mission averages about an hour to successfully complete. It's easy to miss achievements and perks if you're not paying attention. Specifically the Sacrificial Pit achievement gets a little too smart for its own good. Like I said, both good and bad. The core game is good for the sale price. I avoided the DLC because of the mixed reviews across the board. I don't know what is happening with the teams involved with the DLC. It is consistently mediocre at best.
超级好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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