
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.7Kreviews | 94% | — | $16.7M |
| $29.99 | 2.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dungeons 3 to prawdziwa gratka dla fanów strategii i zarządzania w mrocznym, ale humorystycznym klimacie. Gra idealnie rozwija koncepcje poprzednich części, dodając nowe mechaniki i poprawiając wszystko, co już było dobre. Jako gracz spędziłem z nią wiele godzin, a oto, co szczególnie mnie urzekło: Humor i narracja na najwyższym poziomie Narrator jest absolutnie genialny – jego sarkastyczne komentarze, nawiązania popkulturowe i żarty tworzą unikalny klimat. Historia, choć prosta, wciąga dzięki zabawnym dialogom i lekkiej, satyrycznej atmosferze. Doskonale zbalansowana rozgrywka Gra łączy dwie różne mechaniki: zarządzanie lochami w stylu klasycznego Dungeon Keepera i RTS-ową walkę na powierzchni. Oba aspekty są świetnie zrealizowane i naturalnie się uzupełniają. Projektowanie lochów daje ogromną satysfakcję – rozwijanie swojej mrocznej kryjówki, rozmieszczanie pułapek i zarządzanie hordami to czysta frajda. Różnorodność jednostek i struktur Hordy Zła to zróżnicowana zbieranina goblinów, orków, demonów i innych potworów. Każda jednostka ma unikalne zdolności, co pozwala na różnorodne strategie w walce. Możliwość budowania różnych pokoi, takich jak kuźnie, więzienia czy laboratoria, dodaje głębię do zarządzania lochami. Rozbudowana kampania Kampania oferuje kilkanaście misji z różnymi celami i ciekawymi wyzwaniami. Poziomy są zróżnicowane i wymagają od gracza przemyślanej strategii. Dodatkowo tryb multiplayer i mapy generowane proceduralnie zapewniają ogromną regrywalność. Oprawa audiowizualna Styl graficzny jest kolorowy i pełen detali, co nadaje grze unikalny charakter. Każda jednostka i budynek wygląda świetnie, a animacje są zabawne i pełne życia. Muzyka i efekty dźwiękowe idealnie wpisują się w klimat gry, a głos narratora to wisienka na torcie. Przystępność dla graczy Intuicyjne sterowanie i dobrze zaprojektowany interfejs sprawiają, że gra jest przyjazna zarówno dla nowicjuszy, jak i weteranów strategii. Poziom trudności jest dobrze wyważony – gra stawia wyzwania, ale nigdy nie jest przytłaczająca. Podsumowanie Dungeons 3 to doskonałe połączenie humoru, taktycznej głębi i świetnego designu. Gra wciąga na długie godziny, dając graczowi zarówno satysfakcję z zarządzania lochami, jak i radość z prowadzenia hord Zła do zwycięstwa na powierzchni. Jeśli lubisz strategie z przymrużeniem oka i szukasz gry, która bawi i angażuje, Dungeons 3 jest idealnym wyborem. Ocena: 9/10 – obowiązkowa pozycja dla fanów lochów i strategii!
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Russian*, Italian*, Spanish - Spain*, Czech, Japanese*languages with full audio support
| $39.99 |
| 891ratings |
| 80% |
| — |
| not modelled |
| $5.99−80% | 364ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm gamedev myself and that's what I think [h1]Uniqueness 8/10[/h1] [hr][/hr] * Your gameplay is split onto 2 sections: Managing dungeon, conquering overworld. It's overall a great idea, especially for coop * Needs of units increase as you level them up. Each unit requires gold payment from time to time, as well as some need to eat, place to sleep and with high enough level orcs need beer, demons mana bath and so on. Adds depth to managing, without adding mechanic complexity * Multiple ways of increasing army strength. You can hire more units, research upgrades (both fraction and unit specific) which is not new to the strategy genre however in addition when units level up they become stronger as well as you can find books that grant different traits to a single unit of your choice [h1]Gameplay 7/10[/h1] [hr][/hr] Firstly, dungeon. Here you can gather gold, build traps for heroes that are dare enough to raid your base and most importantly, build rooms. Rooms can be any size, any shape, inside each room you can place room specific building, or they would be placed automatically. Rooms are needed to satisfy creatures needs, store gold, produce resources (such as mana for casting spells and resurrecting demons, toolboxes for some buildings) and so on. Some more words about traps. They add some tower defense aspect, you must plan your dungeon well to get most out of them, as well as great economy to build enough. Honestly, traps are pretty useless in the game because they're quite expensive, and you can always bring your army back and forth using portal spell, heroes raids can bring some troubles in some cases, but mostly defending is inc readably easy. Secondly, conquering overworld. There are different types of buildings: camps that produce packs of heroes to raid you from time to time, static defense such as cannon towers and sources of evilness. When captured, sources of evilness produce a unique resource that is needed for researches, so it's very important. Heroes can capture sources of evilness back, but it happens very rarely and has almost no impact on gameplay. Some missions have unique buildings both in overworld and in dungeon Overall, gameplay is very chill. I would like to see bigger variety in overworld building, for example, they may have whole towns and infrastructure, such as resource gathering, units production. This way, conquering overworld would require logic and planning, not just stomping everybody with a big enough army. Secondly, would be great to have more intense raids, to at least make more use out of traps. Thirdly, heroes cannot rebuild their base, so it's almost impossible to lose, you're slowly accumulating power with researches, base expending, so there is no real confrontation between you and heroes side, you destroy them bit by bit, so winning is simply matter of time (I never lost, never was even close to losing. Chaos difficulty makes the game harder, but not much. It can make the mission longer, however). Because you're almost guaranteed to win, each game was about planning how to win faster, not how to win in general. Lack of competition causes game to be a bit repetitive [h1]Progression 5/10[/h1][hr][/hr] As you complete the campaign, you receive new building, new troops, so there are new things you can try out as you progress. With some missions adding a unique twist, gameplay becomes less repetitive, but overall missions feel pretty same. [h1]Replayability 5/10[/h1] [hr][/hr] There are 2 game modes basically: campaign and skirmish. In my opinion, skirmish isn't challenging, nor interesting. Each campaign mission has 3 additional objectives/achievements, which you can do, prolonging overall gameplay. I finished the game with all missions and achievements in 25 hours, basically you would have around 20–40 hours of gameplay, depending on your pace and would you go for all achievements or not. So it's average for a strategy [h1]Controls/UI/bugs 3/10[/h1] [hr][/hr] Huge minus to controls. There are numerous problems, I would list some: * You cannot add units in groups while in overworld. For example, I have 3 units bound to `1`, if I select another couple units and press `shift+1` in dungeon, this would add them to the first group, however, in overworld such combination acts as `ctrl+1` and instead of adding to the existing group, overrides it. This is especially annoying when you receive bonus units in the overworld in some missions, because such flaw forces you to send new units to the base, add them from the base and afterward bring back * Units behavior in dungeon is terrible. The most vivid example, is when you have a task for unit, and it's simply roaming around doing absolutely nothing, completely ignoring the task, even if it decides to finally start working, after doing a single task, it would return to normal afk * Units in overworld automatically consume food, money. These resources are literally teleported to them, however in dungeon they're not, thus forcing units to roam around, firstly go to food room, then to gold and it takes forever. I don't understand why making such different behavior in a first place And many more not so major problems UI is okayish and not so many bugs as well, thus it's not worth making detailed description about them [h1]Other data[/h1] [hr][/hr] ✅ I finished the game ✅ I made all the achievements ❌ Challenging ✅ I played in multiplayer (with friends) ✅ Simple (minimalistic) ❌ High entry threshold [h1]Overall rating 28/60 (5/10) [/h1] [hr][/hr] Pretty average strategy game and I don't recommend playing it solo, however if you have a friend, and you wouldn't get annoyed by stupidity of AI, then it's a distant choice as a coop game. It's fun, chill, unique enough and would take you couple dozens hours to complete [h1]Extra[/h1][hr][/hr] Follow my curator page [url=https://store.steampowered.com/curator/45084582-Dev-inspiration/] Dev inspiration[/url] for more reviews
awesome and funny
nice
Отличая игра, напомнила мне дух старых игр по типу Majesty и Majesty 2
Es ist seinen preis absolut wert
Lustiges und Spaßiges Spiel gegen langeweile. Top!
a fun game, it introduces its mechanics easily allowing to learn it as it goes. the narrator and thalya are the true protagonist together with the 4th wall breaks. fun but it does get repetitive,still i beat all the levels 15-20 before the global players so fine with me.
牛逼
Most of the objectives in the game are done above ground but you have to spend time in your dungeon to be able to gather more henchmen to help you achieve the objectives. I tend to forget about the objectives and just focus on building out the dungeon. I can sit and play for hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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