
Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL:dr; There is a game here, with a solid foundation. Unfortunatelly, the forced humour is not funny and the forced death mechanics even less. Only on sale and if you have nothing better to play. Graphics: 7/10 Graphics is decent on a first glance, but something about it is offputting. Either small fonts, lack of status signaling, I can't quite tell you what exactly - but something is missing here. Sounds: 7/10 Seems like sounds used by public libraries, which is fine by me. Music is meh, no VO. Otherwise sound does not seem to be any issue here. Gameplay: 4/10 Ok so meta progression with building the academy is good concept, on paper. In execution however, most of these rooms are visual or one-time use and it is hard to understand what you are gaining by actually improving them. Combat and movement is pretty standard, which is good. Magic is very limited, skills, and skill trees are virtually not existent. So few passive skills in here. Items fall into two categories - useful and useless. Thrid category is Legendary, a rare drop that you will maybe see once or twice. There is no smithing or alchemy other than via npcs, enchanting is limited and very weird, although some of it is nicely tied to the academy progress. So far, there is nothing very bad in here, although it would be great to have more skills and some decent crafting/alchemy mechanism. But then two major issues. The major mechanics of the game. Meta progression is tied to your character dying. Which sounds okay until you play a bit and realize that your best run ended out of the sudden because in the dungeon where you were wiping the floor with enemies, one of the encountered champions killed your well equipped toon with two hits. Since you don't know monster stats, since you don't know how hard they will hit you until they do, since you can't neither guess how hard monster is nor run away from the enemy, your character will simply die in this encounter. Initially I thought that it was a skill issue or bad rng on my part. But that happened to each and every character - one champion mob (a stronger version of regular mob) suddently killed them in few hits. I've realized that game enforces death of your character very early in the adventure, by simply spawning overpowered mobs without warning. And that just feels bad. Sure, die because you were too cocky. Die, because you run out of potions or forgot to use a skill or used it too early. You get dungeon sense warning about group of champions, but you will most likely be able to get them. You do not get a warning about a single champion mob with a company of a regular monster, which will kill your character in two hits. It is not cool. It does feel bad. It breaks your immersion, breaks your progression, forcing you to start over (but you can't use the same name for a toon again!). What's worse is that even if by a miracle you will escape that particular enemy, and try go elsewhere to grind exp and gold for better gear, you just cannot do it. You do not get a chance to enter lower level dungeons, you can ignore or clear them instantly for miniscule gain. And if you go to another similar level dungeon... you will encounter another toon-slayer at some point without a warning! So in conclusion, the main mechanics of the game that forces hero death is very not fun. But you know what else is not fun? The second major issue with this game is the build-in humour. Or rather, total lack of it. Skill names and descriptions, Item names and descriptions, dialogues, flavor text... it all is supposed to be funny, but is dreadfully lame. It is hard for me to think of other game with humour that bad, maybe only Dungeons of Dreadmor? So in conclusion you get a game, that could be fantastic, but crappy humour and forced sudden death just ruins it.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
worth a try
Great game, I played it a bit.
レビューのまえにとりあえず「面白そうだけど英語でよくわかんないよ~!」って人向けにざっくりとクリアまでに役立ちそうなガイドつくっておきました。 https://steamcommunity.com/sharedfiles/filedetails/?id=3641887312 さてゲームの内容ですがセール込みワンコインレベルで遊べる内容にしては十分過ぎるものです。 現状日本語化されてない壁はあるものの私も雰囲気で遊びながら適宜気になった時にちょろちょろ翻訳する程度でクリアまで問題有りません。 で、具体的なゲーム内容としては某世代交代していく皇帝RPGよろしくキャラが死にながらパーマネントアップグレードを次のキャラに少しずつ引き継いだりしていくんですけども……実はソフトコアモードがあるので死なないようにもできます。なのでそこまで身構えて高難易度に挑むっていうより何だかよく分からない初見殺しの変なモブや仕掛けやボスで死にながら一通り覚えればいいんじゃないでしょうか。 ゲームステージ的にはランダムダンジョンの攻略をしながらキャラを育てて固定ダンジョンの大ボスを倒す訳ですがそもそもキャラのLvは15で頭打ち、装備品のレアリティも基本的には★5が上位で(6以上もあるにはある)種類的にそんなに多くも複雑でも無く適正Lvのダンジョンで順次キャラと装備が整って段階的な持ち物検査を突破していく感じなのでそこまでがっつりとハクスラを遊ぶ感じでは無いかもですね。レジェンダリやセット装備なんかが出てくるLv10~12以降になると少しワクワク感が高まりますが極端に突出するビルドと育成をするよりは少し成長要素のある「不思議なダンジョン」系くらいのプレイフィールが近いかも。 とはいえ、キー設定すればオート探索もしてくれるし頼れるペット育成もあるしご覧の通り30時間以上しっかり遊んでるけどまだまだ試してないことも色々あるので全然面白いと思います。 惜しむらくはやはり色んな要素がとにかく分かりにくい、説明不足どころか断片すら情報がないものすらある。私が見落としただけという可能性もあるかも知れませんが特にヒントの無い強化要素とか結構あるので何でもとりあえず試してみるっきゃねえ!って状態なのが人を選ぶでしょうなあ。 追記:がっつりプレイしてアイアンマンモードもクリアしました。GG! 追記2:さらにやりこんでアカデミーが廃墟状態のRuinedAcademyモードもクリアしました。やったぜ。
The game is super super fun but it has an issue of bearly any variation when it comes to dungeons. So fighting and looting dungeons gets boring quick when you have seen the same 4 things over and over
Somehow, it keeps getting better every time I come back to it. After a decade, you'd expect its inertia to have petered out. It's a good time to be wrong, at least! If you need a break from the seriousness of DCSS or Jupiter Hell, and want a fun roguelike with an emphasis on fun skill combinations and fun toys, Dungeonmans is what you want. If enjoy incremental forward metaprogression, all the better. 3pi/10, would run necro-Kenshiro-with-a-bow-for-some-reason again. And am.
Proof stremf, eat book, crush everything!
Good gamef, saw a boss who was blocked by enemies soyface:ing at me so I filled boss guy with a hundred arrows then alt-tabbed to write this review and the game crashed
This is an absolutely amazing roguelike.
게임은 딱 커피 브레이크 로그라이크 RPG고, 정통 로그라이크와 절차적 생성 살짝, 뒤지면 어쨋든 다시 키워야하니 로그라이크 맞음 ㅋㅋ 하는 로그라이크도 아닌 게임들의 중간 느낌인데.... 이것까진 좋지만 해상도 지원 제대로 안하고 풀스크린 한 상태에서 버그도 많고, 그외에도 자잘한 버그가 너무너무 많은게 너무 불편함.
Players by region
Where this game's players are, estimated from review languages.
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