
Forge invincible defenses with lethal traps and devious machines, and crush relentless waves of adventurers in the ultimate tower defense showdown!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dungeon Warfare 3 is the next evolution of the acclaimed tower defense series. Lay out terrain tiles, carve perilous pathways, and customize your domain to create a perfectly tuned gauntlet of mayhem and misery.
Your arsenal of traps and contraptions is deadlier than ever, featuring more methods of maiming, mangling, and misdirecting your foes. Every successful defense grants you valuable experience to permanently strengthen your tools of torment. Experiment with newfound synergy between traps and terrain, adapt on the fly to relentless waves of adventurers, and tailor the difficulty to your liking with a refined rune system.
With an expanded variety of enemies, handcrafted levels, and infinite procedural challenges, Dungeon Warfare 3 promises an endlessly replayable tower defense experience that rewards cunning, creativity, and cruelty in equal measure.
Game Features
Realm Shaping: Forge your battlefield tile by tile. Raise walls, carve chasms, and channel enemy forces into your most insidious defenses.
Deadly Arsenal: Deploy an even greater variety of traps and contraptions, each upgradeable and modifiable to suit your playstyle.
Deep Progression: Earn experience with every victory to permanently enhance your traps, unlock powerful new abilities, and strengthen your stronghold.
Diverse Foes: Face off against an expanded cast of adventurers, each presenting unique challenges that demand dynamic strategies.
Handcrafted & Infinite Levels: Conquer a curated selection of handcrafted scenarios, then test your mastery in procedurally generated dungeons that never play the same way twice.
Adjustable Difficulty: Mix and match runes to scale challenge and rewards, allowing you to perfectly tune each encounter to your preference.
Endless Mode & Beyond: Push your defenses to their limits against relentless waves of enemies, compete for high scores, and become a legend of the Realm Shapers.
Polished Presentation: Enjoy refined pixel art, atmospheric sound design, and responsive controls that bring your dastardly dungeon—and the agony of your foes—to life.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 687reviews | 78% | — | $379.6K |
| $6.99 | 30ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed it
무한룬으로 1000웨이브정도 가니까 겜이 팅김 보상도 안들어옴 이전에도 경험치 200억 정도 들어오면 게임 종료시 검은화면에서 안넘어가면서 게임이 응답이 안떴지만 그땐 종료후 다시 들어가면 보상은 들어왔음 무한모드 만들꺼면 이런부분은 좀 신경썼어야 했음
decent sequel , but feels like more of the same ... the map tile thing seems confusing to me and I find myself reusing same playstyle from first and second game ... hard to abandon old habits if they work too easy here as well
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Traditional Chinese*languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent
还是和前几作一样的好玩,就是这一次难了不少
毒必須要特定符文才能造成可觀的傷害,符文是後期道具,所以毒前中期就是個佔位置的垃圾,絞肉器都比它有用,無論你提升多少%傷宮,也就是個位數的增長而已,就好像我用了6個地塊去增加毒的傷害,外加技能的幾百%的傷害加成,最高也只是到6而已,而且面對會補血的敵人,毒就是個垃圾和沒用的負累~ 一開始疊高火頭的技能,每秒十多傷的燃燒,清怪很快,比那弱智的毒回報更高更快~ 肉盾中後期沒用,後期的敵人一下就秒了你的召喚物,不用浪費心思去研究召喚流,面對數值怪和十幾隻怪疊在一起的情況,你頂不了的~ 有個1000元的漁夫,不用花錢買它,因為中後期也是被人秒的,面對沒有物理碰撞的怪群走過來,他就沒了~ 如果毒流派前中期那麼廢,我就不花那麼多靈魂寶石在毒的加成上面,一點用處都沒有~ 這遊戲沒有碰撞面積的怪物,也是個笑話,血又厚攻擊力又高,外加補師在後面,基本就是平推,你喜歡就好了~
和2代比真是是坨大便。2代2000小时玩家,这一代一点都不顺畅,宝石还难刷,徒增许多可有可无的系统。
an excellent tower defense game. tons of depth, many satisfying ways to win each map.
A bit disappointing. Still ok but DW2 is better. Weirdly, DW2 has better graphics too.
Great tower defense - I find myself often looking to the genre to scratch an itch, and this one is perfect and honest. Love it. Love the new roguelike mode over the last game, too. Great way to get some more variety in.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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| $379.7K | 861 | 93% | $18.99 | |
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