
Become a dungeon lord to defend your dungeons with the deadliest of traps and insidious contraptions against greedy adventurers and wannabe heroes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌음
局外成长太多,感觉后面刷等级会很无聊,感觉有不少学习宝石争霸的影子,为了拉长游戏时间没意思,游戏打完了就结束了难道不好吗。 要体验纯粹一点的TD,买1就完事了,虽然也有局外成长,但是有限,会更加侧重策略一点。
9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Korean, French, Japanese, Simplified Chinese, German, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐,从1代的战术塔防变成了刷子游戏。
1の方が面白かった 壁が動いたり穴飛び越えてくる敵、穴埋める敵、壁掘る敵、バリケードで潰せない敵 とか増えてストレス要素が増えまくりで面白さ半減 ワールドマップも味気ない
(8/10)
每代都玩了,感觉二代最好玩,非常推荐
This is one of the best pure TD games that I have played in years. Great progression + challenge systems. Fun traps. Excellent level variety. Honestly no complaints that I can think of so far.
This is my favorite tower defense game of all time bar none. Just masterfully crafted to deliver a great balance of challenge, atmosphere, charm, and a consistent high quality experience. Very clever in the way you can combine physics and effects to dispatch your enemies, plenty of room for experimentation and tons of devious tools that make you smile. Something about setting up these devices to interact with one another and dispatching the mobs and the way they death cry when they fall into your traps is more satisfying than any other tower defense game out there.
Fun game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.7K | 91% | $24.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $1M | 14.1K | 85% | $2.99 | |
| $2.8M | 10.8K | 97% | $9.99 | |
| $2.8M | 8.1K | 96% | $14.99 | |
| $2.4M | 4.8K | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $427.6K | 1.5K | 82% | $19.99 | |
| $427.4K | 63 | 46% | $199.99 | |
| $427.9K | 776 | 67% | $18.99 | |
| $427.4K | 1.2K | 93% | $14.99 | |
| $427.9K | 8.9K | 97% | $2.99 | |
| $427.3K | 1.7K | 95% | $14.99 |