
Onset is an open world Lua scripting sandbox without predefined goals. Choose from hundreds of Lua functions from our Developer Wiki to create your own scripts and gamemodes. Onset is a perfect starting point for beginners interested in learning how to program.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Turkish
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing game for creating content, It's a perfect blend between Arma 3, Gmod and FiveM + a little of Roblox, The possibilities of game modes that could be created in Onset are endless, yes it will take time for the community to grow, but once more quality servers start popping up it will be an amazing game which we all have been waiting for. Optimization is also very good running smoothly on pretty much any pc running the minimum specs or higher Tested on a server with 120 players and no performance decrease in the server or the FPS so 300 players are for sure supported
Une veritable arnaque provenant du youtubeur/streamer Aiekillu. Une honte !
If you speak french, then you may enjoy? Otherwise stay away! If there were more English streamers promoting then maybe it will take off...?? But I can't honestly say that in it's current state this game is aimed at English speaking players. In the 13 hours I played I have only met 2 other solid players who spoke English and interacted with me. I was kicked of a server for not being French and also ordered to speak in German on another server. Absolutely no Australian/ English / US players ever online when I am online!!
I'd recommend it to developers looking to expand from their current game, but for players it's not really worth it yet as the community has not yet matured.
Grosse anarque, merci Aiekillu de l'avoir rendu riche
rembourse moi fdp
Arnaque, gros (faux) projet qui n'a jamais abouti, ils sont juste parties avec l'argent. NE PAS ACHETER.
Belle arnaque, on s'est bien fait avoir...
Great idea. Horrible execution. If you want a TL:DR, that's it. Before it's Early Access release, Onset sounded like a great idea: a customisable multiplayer sandbox set in an open world, built using Unreal. Basically Garry's Mod on steroids running on a powerful engine. Even considering the fact it has only released into Early Access, the game and documentation are severely lacking, relying on the playing developers to create what's missing. And that can be quite hard when the wiki containing all documentation for developers is out of date or incomplete. Even though it is quite extensive when it comes to listing the functions, events, models and more, it's not always reliable. Even at launch a lot of the pages were simply placeholders, with nothing beyond the page name, or lacking crucial information like expected parameters for a function. Other pages that had this information were sometimes incorrect as their content was simply copy/pasted. In addition, it took the developer more than four months to release his version of a roadmap, in the form of a Trello board that doesn't do much to show which place the game is heading. There are currently not enough players to ensure (non-developer) players will get their money's worth in gameplay. French RP servers are the most popular, with around 20-50 players in the evening (also, RP gamemodes make up most of the used gamemodes at the moment). For April, the highest peak of online players was 60, with an average of 18. You'd think with these kinds of numbers the developer would try and look for ways to make low-populated servers interesting to play in, but one solution (and my biggest annoyance) seems to be on the backburner: NPC's. The current implementation of NPC's lacks pathfinding, which means you can definitely program them to move towards points, play animations and all sorts of other things, they will do so ignoring the laws of gravity and clipping through everything. And that's a shame because there's plenty of gamemodes to think of that don't require a lot of players to get started, if there are decent NPC's to fill the gap. Lastly, the community around Onset (forums, Discord) is very hit and miss. While there's most certainly a large amount of people willing to help new players/developers, it's not uncommon to be lambasted for asking for help, or publicly ridiculed for (flawed/imperfect) code when releasing a project you worked on. Certainly for a game where developing (and attracting and keeping developers) is key, you'd think toxic elements would be removed or at least handled. One person was told his latest project was: "Really ♥♥♥♥ code man. Don't bother releasing your code next time BRUH". That's certainly not the way to help other developers get better. I was hopeful Onset would be a good sandbox to develop for, but after six months I'm not holding my breath anymore. From everything I've seen the developer could make great strides by investing in additional help. Because for now, one man functioning as a developer/community manager/marketeer just isn't working.
un bon gros scam. des années sans update, et tout ça propulser grâce a certains streamers....
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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