
Build a heroic hamlet that warriors and merchants can call home!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Turkish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean +2 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]《冒险村物语》:赚冒险者的钱,卖冒险者的命[/h1] [h2]前言[/h2] 《冒险村物语》是开罗出品的一款像素风模拟经营游戏。这次你不当冒险者,而是扮演村长,从零建起一座冒险村,招揽冒险者,让他们去打怪赚钱。游戏体量不大,比开罗其他作品更简单。 [h3]经营逻辑[/h3] 村子的核心逻辑是个正反馈效果。建造设施吸引冒险者,冒险者打怪带回战利品,战利品解锁商店新商品,新商品让冒险者更强,更强的冒险者能打更强的怪。前期先把店铺开起来,再用道具提升它们的价格,冒险者消费越多赚得越多。 [h3]冒险者培养[/h3] 冒险者是村子运转的核心。他们会主动组队去野外打怪,赚得金币等战利品回来在村子里消费。偶尔发现迷宫或怪物巢穴后可以派他们去攻略,宝箱开出新装备后就能上架同类商品。冒险者流动性大,打几次怪就拍拍屁股走了,想让他们定居需要把满意度刷到四十,定居后能反复派遣,培养起来更划算。 [h3]转职系统[/h3] 转职是后期的核心养成玩法。职业等级升满十级后可以转成更强的职业,这就要求玩家合理规划职业路线。不同冒险者初始职业不同,各有侧重,转职时选择互补路线能让队伍搭配更合理。 [h3]不足之处[/h3] 前期资金紧张,各种杂七杂八的费用也不便宜,一不小心就容易赤字。最好先确保店铺稳定盈利了再考虑扩张。后期玩法重复度偏高,很容易审美疲劳,内容体量还是略显单薄了。 [h2]总结[/h2] 本作是一款轻松的模拟经营,在rpg世界里经营冒险村的定位很有新鲜感。系统简单易上手,适合开罗新人入坑,也适合老玩家怀旧。推荐给喜欢模拟经营的玩家。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」 [/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
系统还是比较简陋,可玩的元素不是很多
冒険キングダムのファンで、他のカイロソフトはどんなかなーと触った感想 冒険ダンジョン村は、上記のゲームよりボリューム的に薄いです 期間内にどれだけ効率よく拡張しポイントを稼ぐかがゲーム目標で その後は自分が飽きるまで好きに放置&拡張して満足するゲームですね キャラが好き勝手に目標に目指す姿はこの会社ならではで愛らしい 一言で説明すると 絶対にしなないアリ観察。
已阅!
Since I was a child, I've always loved Kairosoft games, though back then I played pirated versions on my phone. Now that I finally have time to play, I took advantage of this anniversary sale and purchased the first and second bundles of the Kairosoft collection. It's not that I don't like the third and fourth bundles, or that they aren't good enough—it's simply that I'm still a student and not financially independent, so I could only buy as many as I could afford, in the order they were released. I plan to complete them one by one according to my own preference, and write some simple reviews for fellow Kairosoft fans. As the first title in the second bundle, Adventure Town Story has a fairly straightforward premise: you play as the mayor of an adventure town, managing the village with the goal of raising its star rating and popularity, and attracting more adventurers to settle there. The core gameplay involves constructing buildings to stimulate spending, hosting events to boost adventurers' stats and the town's popularity, completing quests to obtain treasures, and defeating dragons to gradually gain the kingdom's recognition and raise your star rating. A character's stats come from their class, level, equipped gear, and bonuses gained from events you hold or from spending at buildings around town. The inn is the main place where adventurers rest and recover their combat strength, so early on it's a good idea to either raise its prices as much as possible or block the entrance to encourage spending. Adventurers generally have a hard time upgrading their equipment on their own—they mainly rely on the mayor (that is, you) to give them better gear. For this reason, I don't recommend placing weapon shops or armor shops too close to the town center. Instead, we should focus on raising shop prices and quality to boost consumption, then use the proceeds to buy items that upgrade buildings or magical tools. The entire gameplay loop unlocks in about three hours, and after that, much of the process feels similar. If you're going for achievements, this title is relatively straightforward. The first easy achievement is building your own residence, which triggers when any character's satisfaction reaches the required level. The second is completing two expansions, which simply requires raising your town's star rating to unlock expansion quests. The third is having many adventurers visit—just follow the natural progression of the game, and it will trigger once your popularity hits the required threshold. The fourth is managing the town for many years, which is usually completed around April of Year 16, when the first playthrough concludes. The fifth is establishing the castle, which is a gift from Princess Lily when she settles in your town—once your popularity is high enough, give her gifts to raise her satisfaction. As a side note, Princess Lily is the last adventurer to arrive after raising popularity; any further popularity gains after that serve no real purpose. The sixth achievement is Kairo Mastery, unlocked when your town reaches five stars, allowing adventurers to change class to Kairo-kun or Kairo-hime—though it seems that Kairo-hime does not trigger this achievement. The above is my experience after playing Adventure Town Story. I hope it can be of some help to everyone, and please feel free to point out anything I missed. I also hope Kairosoft will continue to thrive and offer more discounted bundles so I can keep supporting them. Thank you all very much for reading!
實在無法推薦此遊戲,整個遊戲幾乎都是垃圾時間。 開頭很簡單,中間需要商店營業額的時候有點卡關,後面又遇到一堆一腳踩死冒險者的怪物,最後機器人職業出來的時候又隨意輾壓怪,整體毫無設計可言,只是單純把一些功能堆在一起。 最噁心的是成就只計算男機器人,如果把徽章給女冒險者的話,恭喜你,再獲得一年的垃圾時間。 建造和拆除還有移動位置明顯都有Bug,操作困難。
Dungeon Village is an absolute classic gem I played in the early 2000's on my Ipad, and it has been a delight to revisit it on Steam. The mouse controllers are stiff and slightly weird to get used to, but the gameplay was and still is to this day great. I've put over 14hs to get all the achievements in the game, and don't regret a single minute invested into this. A great game to enjoy alongside a podcast or an audio book.
入坑作
流程较短,可玩性一般,但是上班摸鱼刚刚好。每个职业的小人皮肤外观都很可爱,特别是骑士,铠甲男女还会换颜色。
冒险者打了怪的掉落物、金钱归我 住我的房子要交税 出任务受伤,要么放着不管,要么运到我的旅馆休息还要交钱 职场训练还要自己交钱 黑企也不过如此吧
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Alien Shooter TD | $224.7K | 913 | 85% | $9.99 |
| Battlefleet Gothic: Armada (Classic) | $224.6K | 6K | 69% | $1.49 |
| OBSCURA | $225K | 462 | 99% | $14.99 |
| Kona II: Brume | $224.5K | 512 | 82% | $29.99 |
| Tower Networking Inc. | $225K | 315 | 96% | $19.99 |
| Train Fever | $225K | 3.5K | 64% | $1.99 |