
Dungeon Siege® combines the immersive elements of a role-playing game with over-the-top intensity and non-stop action. Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
77/100 如果只是瞄了一眼游戏截图和实况视频中8人小队和属性养成的页面,或许会以为《地牢围攻1》是一部传统CRPG,但上手后会立刻意识到本作其实是一款线性ARPG:关卡制、堆怪、爆装备,几乎是所有暗黑like的通用范式。 游戏的创新之处在于高达8人的小队人数、RTS的操作逻辑和暗黑like的有机结合,试图在保持砍杀、爆装备的爽快感的同时,以队列、指令的形式丰富策略性。本作场景丰富,无缝式的大地图中,森林、雪地、沼泽、洞穴、火山等生态构成了这个世界,部分岔路和角落也设置了隐藏,但这无法纾解游戏的单调体验:你基本上就是朝着一个方向,从这一头跑到那一头。角色的主属性包括力量、敏捷和智力,对应战士、弓箭手和法师(分为自然法师和战斗法师)。例如,挥舞越多次近战武器,力量会积累经验、直至升级,而非主动加点。你也可以通过掉落的装备来增强各方面的属性,这是本作的核心玩法,但装备设计显然缺乏亮点。相比之下,魔法种类众多,作用五花八门。游戏的主线故事平平无奇,音乐还不错,队友虽多,但文本很少,缺乏塑造,你可以随时将他们招募进或者踢出团队。 《地牢围攻1》是一款失败的《暗黑破坏神》仿品,尽管它做出了一定的差异化,但制作组显然没能理解此类游戏的乐趣所在,最终端上来了一款重复度较高、终局玩法有限、缺乏记忆点的庸俗ARPG。
Nostalgia ! I love this kind of package it makes it easy to play games from your childhood, while most of them needs workaround and fixes and patches.. and sometimes doesn't even launch on modern computers. Here, you just have to click play and enjoy the game in it's full contents. It is still a good game, like in my memories, maybe not made for everyone, but certainly made for those who played it back in the days.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you ever feel bored, throw on an old classic rpg and be amazed. Imagine you could play it without crashing tho...
Mid playthrough of this game, having not touched it in eons since being a wee young lad, must say, holds up ok. The Steam version is pretty neutered, missing the Legends of Aranna DLC, and multiplayer removed (I can understand due to the master servers no longer being up for easy internet play, but why remove local and direct IP connection as well?), and of course, runs a little bit poorly. Now there are fixes for all of that to remedy this issue, and whilst a hassle, definitely brings this game back in a much better light. All in all, a fun title, but a bit dated for it's time. It's "pick a starting point" system can work against playing for short sessions, as to make progress you need to go on a long trek to reach the next town/settlement, which can be a couple hours. Only other complaint is that some locales overstay their welcome, some enemies, like the Shards, are a right pain in the backside, and with how the games levelling system works, you are somewhat punished for sticking to one class, as levelling up your attributes in another class means having to re-do the same grind, which is quite long. Understandably to encourage making different characters and playing differently each run of the game, but sometimes I wish I could just buy a skillbook or something to boost my ranged attack attribute. All in all, still a fun game, just a fair chunk of setup needed beforehand. Runs great on Linux as well, installed all of the patches and fixes through Protontricks (those that needed a .bat or ,exe to be ran).
Ein echtes Stück Gaming-Geschichte. Dungeon Siege war damals ein beeindruckendes Abenteuer und fühlt sich auch heute noch wie eine Reise zurück in eine andere Zeit an. Die Atmosphäre, die riesigen Landschaften und vor allem der wunderschöne Soundtrack erzeugen dieses besondere Gefühl, das viele moderne Spiele nur schwer erreichen. Die Hintergrundmusik ist einfach Gänsehaut pur – sie trägt die Stimmung jeder Reise, jedes Kampfes und jeder Entdeckung. Man startet das Spiel und ist sofort wieder in dieser alten Fantasy-Welt gefangen. Natürlich merkt man dem Spiel sein Alter an, aber genau das macht auch einen Teil seines Charmes aus. Für alle, die damit aufgewachsen sind oder klassische Action-RPGs lieben: eine absolute Nostalgie-Reise und immer noch ein besonderes Erlebnis. Ein Klassiker, der zeigt, dass Atmosphäre manchmal wichtiger ist als perfekte Technik. 🗡️🏰
A fun RPG, but be warned, the Steam version cuts off when you defeat the final boss, so you won't see the last cutscene or be able to go back and complete any quests not done.
Sakin kafayla ve dinlendirici müzikleriyle keyif alacağınız bir oyun.
Одна из первых игр в которые поиграл. Ностальгия штука опасная . Есть проекты которые лучше не доставать из сундука прошлого. Это один из них. Раньше Я таял от нее. Сейчас неиграбельна. Но сколько раз Я ее проходил будучи пиз дю ком-не сосчитать .
I bought Dungeon Siege 1, 2, and 3 for 3$. It's great going back and playing a game that 'founded' the genre that lead us all the way up to Baldur's Gate 3!!! It is 2002 janky but the leveling system is definitely unique compared to these days. Try it out!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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