
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 652 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌음 광산빨리좀열어줘
完成度太低。游戏似乎完全没测试过 1.这游戏人物放技能大量消耗精力,地下城小怪血量又高,经常好几千。经常清两个房间的小怪精力就空了。就得躺地上睡觉回复精力。往下层打完全是折磨。数值设计完全失败。 2.由于1的原因弓箭手要消耗大量弹药,打几个房间的小怪,弹药就打完了。完全得不偿失。造箭需要木头,两个弓箭手就把据点里木头用光了。 3.经验值设计毫无意义。这游戏人物升级需要主动消耗魔法石。人物是否能升级完全取决你储存的魔法石数量。经验是溢出的。
回復とHPのシステムが単純すぎる
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 652 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good, like Solo Leveling meets Rim World.
不思議のダンジョンよろしくランダム生成されるダンジョンから資源を持ち帰り拠点を発展させるゲーム 拠点を作っていくのは楽しいがダンジョンに潜る点については単調なプレイになりがち。資源かっさらうだけかっさらってじゃあ帰りますって内容が続くのはアーリーアクセスゆえ仕方ないのかなと 強くするたびに待遇に見合ってないと不満が溜まり素気分が下がるのだが、「じゃあどんな待遇されたいんだよ」って部分など全体的にもうちょっと説明してほしい。 また手に入るのは資源ばっかりで装備などは出てないように思うので、ダンジョンに潜る目的がただ拠点に必要な資源探しに行くだけになりがち、しかも上位の素材が渋いのでその辺調整されると嬉しい RIMWORLDをしたことが無いので比べることが出来ないがやった感じとしてはちょっと長い目で見たほうがいいかも。
Fun, has aspects I like: Base building, hoarding stuff, leveling, etc. Doesn't feel to grindy like large MMOs. Good stuff!
I like it.
the game is so much fun
Vale la pena, algunas mejoras de QoL como cargas personalizadas, almacenamiento de alimentos de larga duración tal vez con costo de polvo de mana seria excelente para el equilibrio, Tintes o similares para las armaduras para darle mas personalización al equipo.
①概要 盾、大剣、槍、自然(ヒーラー)構成で2層ボスを倒したところまでプレイ プレイフィールがリムワールドな世界樹の迷宮って感じで面白かった ②バトルバランス 出てくるボスはだいたい手強く(そして嫌らしい)、ここも世界樹っぽく手応えを感じた ただ、オートセーブで各層降りた直後からやり直せるので、初見殺しでやられてもそこまで巻き戻りはしない ノーマルでプレイしたが、それでも結構全滅したのでハードはかなりのマゾ向けっぽい ③建築 こういったゲームだと、建築はおざなりでガンガンレベル上げて深層に向かっちゃうことが多いが 本作では実質的に拠点の豪華さ=レベルキャップのため、拠点を豪華にすればするほど実質的にキャラを強くできるのが楽しい ④育成 武器・スキルツリーが色々あって自分がやりたいビルドを組んでダンジョン挑むの大好き侍な人は趣味に合うと思う。キャラコンセプト考えて組むの楽しい。 成長ランダム要素に関しては正直かなり面倒だった 1.ダンジョン進行度に応じて実質的なレベルキャップがあり、成長機会が限られる 2.ボスはみんな強い 3.一部、火力で押し切らないと一生味方を呼ぶ敵がいる 1・2・3が合わさることによって、将来的な積み防止のために厳選ガチャしなきゃ! となってしまう、めっちゃめんどい 我がパーティーは過酷なセーブ&ロードにより、コンセプト通りの構成になったが、それでも普通に2層ボスはキツかった ⑤まとめ 世界樹好きな人なら(育成ガチャ以外)楽しいと思うよ
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Where this game's players are, estimated from review languages.
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