
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 652 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
was having fun, then the devs decided they wanted to balance a single player PvE game by removing the ability to lock your RNG stat increase on level up while you roll for better passive traits making the already tedious grind that much more boring and time consuming. You want players to not min max their stats then just don't even give us the option to re-roll them. (Edit: My mistake, They made the stat locking a setting you can turn on and off and turned the setting off by default). - High level units die in base due to depression unless you're meeting every need. - Food spoils extremely quick and the whole stack spoils at once instead of one at a time meaning infinite grind for food. - Healers units constantly drop the healing square only for units to constantly walk out of it or the healer itself to walk away from it causing them to get shot by ranged enemies and die. - Auto combat is just terrible units attack the closest enemies to them and use whatever skill they have in order from left to right on the hot bar meaning they will stand there and attack the tank units while the ranged units pelt them to death. - Base management is just building the proper size room and filling it with carpets to get it to its max quality (watch them nerf the quality points gained carpets next to combat this). - The normal difficulty actually nerfs the enemies while the Hard difficulty is the the mode with the normal non nerfed enemies (like what? so normal is easy and hard is normal?) - there's nothing to do with certain early game resources (bones, cloth, plant fibers, mana crystals) so you're constantly just playing a inventory cleanup minigame or spam building a ton of storage containers which makes your pretty little base look horrible. Games in early access so the idea is the game should only improve from here on but seeing the approach the devs have taken to "balancing" a single player PvE game. Players find certain skill combos that makes characters very op and they start having then the devs nerf the fun out of the game. Cant wait for them to nerf nature magic healing abilities and remove infinitely stacking stat potions because they want players to engage with the bare bones generic enemy mechanics.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 652 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
英雄属性太过随机性 种族 职业 天赋 五维都随机 想要个完美的很难很难 技能ROLL点更是夸张 十分钟下来没见蓝色合适的属性 屯的宝石全部用完 等之后更新了
지금은 대충 이 네 발로 걷는 꼬물이가 잘 크면 어떤 사람이 되겠구나 보이는 정도? 찜하고 메이저 업데이트 소식 들릴 때마다 확인하러 오라고 할 정도는 되는 것 같음 한 만원쯤 했으면 찍먹하고 묵혀보라고 꼬실텐데 2만원 넘으니 조용히 혼자 가지고 놀아야지
닼던+림월드 말라 죽지 않으려면 끊임없이 던전에 들어가야하는데 닼던처럼 탐사에 필요한 물품들을 챙겨가야함. 4인 던전 탐사 방식이지만 전투 자체는 일시 정지가 가능한 실시간 림월드 방식. 캐릭터의 역할군 설계가 매우 중요하여 첫번째 시나리오 보다는 두번째 시나리오를 선택해 원하는 정착민 4명을 직업과 특성에 맞춰 데려가는게 마음이 편함. 1탱 1근 1원 1법 등 처음부터 생각을 해 특성과 성장 능력치까지 고려 어려움 기준 여러 지구를 해보니 이제 어느정도 감은 잡히는데, 오히려 정착지에서는 기력 회복을 하고도 테크와 재화가 부족하여 할게 없음. 림월드처럼 습격이 생겨서 적을 막는다던지 간간히 생기는 이벤트들이 좀더 다양하게 생기면 좋겠음. 초반 연구는 목재2와 음식을 우선 연구하고 던전 안에서도 제작대나 야영이 가능하여 화살을 던전안에서 현지 조달 한다던지 천을 챙겨가 침낭을 만들어 바닥이 아닌 침낭에서 자는게 무드 관리에 좋음 얼액이라 볼륨이 부족하지만 그래도 재밌게 플레이 중 기대할게요
1년은 더 묵혀먹어라
코어 플레이가 재미있고 잠재력이 훌륭함, 하지만 아직은 미완성 상태. 지속적 업데이트 필요.
헤헿 잼맸따.
My Greatsword Lizard one shot my tank... I only found out after my tank hand fainted like 8 times... READ THE SKILL DESCRIPTIONS KIDS
심오한 맛이 있네요
참 재밌고 좋은데, 벽 너머로 시야도 없는곳에서 원거리 공격 하는거 진짜 개빡쳐 죽겠어요.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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