
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其他无所谓我希望人物属性能自己点 而不是随机
Exelente juego , pero siento que le tamaño del mapa te limita para poder crear mas contrucciones, estaria bien que agregaran un mapa mas grande
まだ出来ることが限られていて、正直もどかしい。もっとダンジョン潜らせてくれ…もっと拠点開発させてくれ…という気持ちがずっと続いている。 YouTubeで他のプレイヤーの動画を見ても、みんなLv4で止まっている。理由は簡単で、レベルアップ素材(中級マナストーン)がドロップしないから。装備も銅鉱石が出ないので強化できず、銅の鋳造設備だけが虚しく並ぶ。レベルが上がらないからクエストも進まず、町の拡張はできても入植者は増えない。 こんなに「無い無い尽くし」なのに、それでも深い階層に潜れば素材ドロップして状況が打開できるかもしれない──そんな期待を抱いてしまう。危険度は高く、判断ミスひとつでパーティー全滅してキャラロスするかもしれないのに、それでも潜ってしまう魅力がある。 次のアップデートが待ち遠しい。(2つ目のダンジョン第二階層でこの日記を拾ったが消息不明)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 650 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏创意非常有趣,环世界搜打撤,但是有些地方操作很冗余,比如收集材料需要先采集,然后再拾取,地城里完全可以做一个功能来着,然后弓箭手的弹药烧的非常快,而弹药还很重,经常是一背包负重都带弹药去了。那个升级的铭文很鸡肋,加上昂贵的升级成本,不能指望能拿到什么有用的东西。 建议是等它优化。
Great and chill game, s
題材不錯 但是目前的內容也容易一下就膩了 本以為是地面建造 去地下城刷寶的機制 結果實際上是下地下城農建築材料? 然後戰利品超少 (一趟的收刮大概有80%都是建築資源) 而且每次下去都要從一層開始打下去 好像沒有看到快速通道 再加上可悲的戰利品 這純粹拖檯錢設計 以下建議 1.地下城增加隨機數值與能力的裝備掉落 或是相關強化道具設計 2.每一層的地圖可以加大一點 把每一層探索的時間拉長 還有安插BOSS或是小菁英怪等 完成突破可以解鎖快速通道 讓玩家自行選擇探索樓層 3.隊伍編隊 如同RTS遊戲一樣 設定小隊伍方便團隊微控 4.技能之書 把職業技能改為消耗型書本(地下城取得) 使用後學習 降低一部分的隨機性
傻福游戏,内容不做,平衡性先搞上了,还就搞了一半,平衡不完全等于完全不平衡。一个什么都没有的游戏要打2500只怪才能叠满的被动。
[h1] 戰鬥 [/h1] 怪物一直召喚其他怪,然後召喚出來的怪又召喚更多怪,直接召換到電腦會Lag,真的是天才設計,更令人不理解的是,這感覺根本是刻意這樣設計的,跟我說他們會召喚出歷戰怪是什麼鬼,玩家都不能召喚歷戰史萊姆了,還有沒有要讓人玩遊戲啊,不用SL大法遊戲後期根本不能正常玩,這根本就是變相鼓勵玩家一開始起始的4個角色都要骰到輔助天賦是水法師,然後去用4%的被動召喚出史萊姆,不然你的坦就算在怎麼能扛,你終究會被敵人用感謝祭的方式迎接你,還有當玩家打倒小Boss會有靈魂石可以學技能,那些技能欄位就這麼多,又不多給一些欄位或用升級的方式增加,而且你甚至不能將靈魂石全都塞給其中一隻學,一個角色一次只能學一個靈魂石技能,那這個平衡乾脆別平衡,怪物都不平衡了,還想著平衡玩家角色,然後這就要嘴到 [h1] 銘文系統 [/h1] 每次角色經驗值升滿就要去向女神祈禱,讓角色得到新的詞條,這點我沒意見,但你不要讓所有詞條都大雜燴在一起啊,什麼叫做我的戰士職會骰到法師或弓箭手的詞條,你要這樣搞就不要硬性規定,你拿大劍就只能用大劍技能,你要這樣搞要就是我的近戰職還可以協槓偶爾放其他職業的技能,不然就別這樣搞,在單機買斷遊戲塞手遊機制在裡面幹嘛 [h1] 建造 [/h1] 我就不懂工具台為什麼不能移動到別的地方安裝,如果是牆體或地板就算了,你說工作台要整個拆掉在重建,超級沒有意義,還有你要蓋簡陋的工作間之類的,都會有個空間要求這我也沒意見,但是就不能有個直接拉出一個矩形空間出來然後直接讓遊戲告訴你,扣除牆體外,室內空間有多少格的功能嗎?為什麼這年頭還要玩家自己算,長X寬扣除牆體最後得到室內空間幾格,在最後蓋完的時候才顯示幹嘛,玩遊戲的時候,除了戰鬥以外,我就只想當D能兒,我不想算數 其他就是職業太少,玩這種類DnD設定的遊戲,只有戰士弓手法師怎麼夠,召喚惡魔的術士呢?還有近戰敏捷的盜賊,還有牧師有這麼多直接可以照搬,結果職業選擇不僅不夠彈性,而且種類還很少
Veramente MOLTO interessante! Abbraccia un paio di generi complessi (simulatore di colonie, Tactic-RPG-Real Time), semplificandoli senza tralasciare profondità, pianificazione e grandi soddisfazioni quando tu come giocare riesci a fare le cose bene. Ho finito poco fa quel che il gioco ha da offrire in questa versione del 15/9/26. Mi sono divertito tantissimo, mi sono affezionato ai miei guerrieri, mi sono preso cura di loro, ho esplorato i dungeon, studiato i nemici, imparato a trovare le sinergie per i team da mandare in spedizione e non mi pento di un solo minuto passato a giocare, nonostante sia in EA in questo momento. Non vedo l'ora di vedere i prossimi aggiornamenti e di portare avanti i miei compagni di spedizione :D Consigliatissimo!
I'm gonna say this is neutral review as the game itself is good and there is a good foundation but there isn't a whole lot of content. I couldn't really tell what was different from the demo other than a few QoL changes. As far as I can tell the areas in the trailer aren't accessible yet, either.
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