
Hunt down monsters to cook and eat them! You’ve been revived in a massive underground complex and you must leave this bizarre facility. Aided by the undead Necro-Chef Simmer, you must stay safe, get fed, find a way to get out
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Big Menu for a Big Stomach
Tools of the Trade
Farm-fresh & Locally-sourced
Something Doesn’t Feel Right...Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.2Kreviews | 97% | — | $2.6M |
| $16.99 | 264ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I expected a metroidvania. What I got was a soap opera... and I'm not disappointed. Slightly more in-depth: this game is mostly linear with a bit of exploration required to find everything, not much need for backtracking even to 100% it although backtracking is always possible, and that's okay. The combat is decent, with the good point of supporting multiple general styles of fighting which will continue to develop over the course of the game and without really forcing you to get past an area or boss in a specific way. There's some grinding but it'll be light most of the time, and the game manages to be able to kill you without making either travel or survival hardcore. All that said, this game's strength is the characters and a comedic (though not stupid) story that manages to alter your perspective on what's going on several times without sacrificing empathy for those characters.
纯正的电子伟哥。每次开新图都有很强的探索欲望,去收集新的武器流派的配件[strike] 虽然不一定用得上就是了[/strike] 。用组合好的配件和小怪战斗时体验甚好[strike] 就是想吐槽boss转阶段锁血真的不是人能想出来的事情[/strike]。剧情很胡来也很温馨,没下毒放心玩。[strike] 打完再看合影真的蛮感触的,好歹没整啥活,包饺子就完事了[/strike]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4.6K | 73% | $39.99 | |
| $2.6M | 8.2K | 94% | $14.99 | |
| $2.6M | 23.9K | 80% | $4.99 | |
| $2.6M | 13K | 51% | $9.99 | |
| $2.6M | 4.6K | 91% | $19.99 | |
| $2.7M | 5.7K | 85% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 15K | 97% | $10.79 | |
| $2.2K | 23 | 57% | $4.99 | |
| — | 0 | — | — | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $953.2K | 3.5K | 90% | $17.99 | |
| $255.3K | 758 | 75% | $16.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, German, Spanish - Spain, Japanese, Korean, Turkish, Vietnamese
| $16.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
定价偏高了,动作游戏在动作上一般,故事却讲的非常棒,体验很神奇的国产游戏
很喜欢大藤蔓那句“大家说的政治议题我都不太懂,为什么大家不能一起出去玩呢,一起骑车不是很开心吗” 剧情、文案、人设都很讨喜的游戏,真心希望工作室能有新作。
came for the food and cute women, stayed for the memes and touching story
遊戲裡夾帶著許多道地的搞笑梗,即使放到2025年來看,角色的台詞依舊很有趣。 乙等難度對不常玩這類型遊戲的新手而言算是滿友善的。有多種流派可以鑽研,找到了本命流派之後,幾乎都是用同樣的配置一路殺到通關(ㄏ)。 遊玩期間一直很在意的缺點:武器普攻的音效很微妙,砍敵人跟砍空氣沒兩樣,希望續作可以改善。
When I first got this game, I thought it's gonna be just a funny game because of the screen shots. Never would i have thought that this game would surpass my expectations in story telling. Although the game is sorta buggy with things not working, and some of the translation not proof read. It's just some small bugs here and there and not really something that I myself personally find intrusive, but there is one aspect of the game where I'm confused if this is intentional or not which is using ingredients to cook. You would think that cooking would reduce the ingredients you have but for my case it didn't, not that I mind because I don't like to grind for drops but it did confuse me when I just started out. There's a lot of cons, but do I think its so big a deal that I wouldn't recommend it? No, because its the story that made me continue the game and complete this game in a single playthrough. Gameplay :- It's definitely not the best, but it has heart. By that, I mean that they clearly thought out what they wanted to do with the game aespect of it, but just excuted poorly due lack of programming skills. There's customization to the playstyle because there's different weapons and food effects. The bosses are really buggy, I would have a boss stay in the transitional phase even after the bar that dictates how long it would last is gone, it would then have me try to drain their health during this phase to exit it which will take a long time as they take about 90% reduced damage during transitions. All in all, not great, ridden with bugs, but its definitely doable. Story :- The story telling is great, you have to engage the characters multiple times to get all the dialogues. There's a few dialogues in there which I feel didn't get proof read as it would have an extra verb or lack there of. There's lots of comedic moments, there's also quite a few heart wrenching moments, at one point I cried a little because it was a really bitter moment. I love the character developments throughout the game, and you as the main character will grow to love these characters as the story progressess.
요리 게임이라고 나와서 샀고, 좀 이상하지만 요리사복장을 하고 있어서 샀다 그런데 왠 좀비가 나와서 다 썰고 있네 스토리는 재밌어서 계속 하고 있지만, 표지사기잖아;;
神
Good story, but good lord, if the control scheme isn't hot ass on either port. Whose idea was it to have the crosshairs be moved by the arrow keys instead of the mouse, like every other adventure game??? In a fast-paced dungeon crawler??? Where the enemies can surround you???? I thought having to use both joysticks on the Switch port was bad until I had to move the arrow keys, WASD, and the mouse button all at the same time just to hit anything. If I'm gonna put the sequel on my wishlist, that crosshair better be controlled with the mouse.
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