
Dungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your deck, grab weapons and items from the claw machine to battle enemies, discover powerful perks that create game-changing synergies and unleash crazy combos as you fight your way through the dungeon!
Modeled estimate, not a reported figure. How we estimate →
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About
Dungeon Clawler mixes deck building with a dash of rogue-like mechanics and most importantly: a claw machine.
Find new items and add them to your claw machine to create game-changing builds. Earn gold coins to upgrade or modify your items and unlock new unknown synergies. You will need to use every trick up your sleeve to reach the evil dungeon lord’s lair at the heart of the dungeon and reclaim your lost paw.
The ultimate claw machine roguelike experience.
Unique characters each with their different strengths and weaknesses.
Multiple difficulty levels and unlockable lucky paws to customize your run.
Break the game – go crazy with different claw and item synergies.
Venture into mystery locations and discover treasures as well as strange and dangerous obstacles.
Spend your hard earned coins in the dungeon's pachinko machines.
Meet different characters who might help you on your journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Italian*languages with full audio support
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
景品となってボックス内に転がっている装備を手に入れてステージ突破を目指す、クレーンゲームをベースにしたデッキ構築ローグライク。 1フロア平均2~3回の戦闘と特殊イベントをこなしながらデッキを強化していく。 戦闘時にアームで景品を拾える回数は2回だが、うち一つはキャラによっては固定の特殊アームに設定されているため、装備の内容のみならず、その装備の材質(木製・金属など)までがビルドに絡む面白さがある。 序盤はクリアしやすい磁石アーム(金属がくっつきやすい)にはじまり、小さい装備が飛びやすいプロペラアームや、ちょっと扱いが難しい半重力アームなど種類も豊富。 キャラそのものの特性と道中での装備の作り方で組み合わせは無限大。 運要素もあるがクレーンゲームのうまさはしっかりと要求されるので、少し弱めのデッキでも装備を大量に拾えればノーダメクリアできることもしばしば。 逆も然りで全く装備が取れないとただターンを消費するだけでかなりのロスになるので注意。 1周が20階層で平均1時間弱とこの手のゲームにしてはちょっと重めだけど、その分ボリュームとコスパは保証されてる良いゲームです。
tiene un estilo muy lindo, y es un juego facil de entender, las mecanicas son divertidas y tiene su punto de dificultad justo, para que puedas perder, pero tambien para que te puedas divertir, lo recomiendo para cundo no quieres un reto tan grande pero quieres algo que te pueda entretener por un buen rato
YJR5T
Fun & unique game. Lots of replay potential with the different characters offering unique experiences
fun
Un rogue-like sympa et facile à prendre en main. J'aime bien la construction du deck en fonction des personnages et choisir les bonus en fonction. Original et appréciable pour une personne qui veut s'amuser sans trop try-hard. (cela dit je pense que tu peux try-hard si tu veux)
This is a hard recommendation for me The game is good. I think the final boss is a bit of an obstacle, but the game is good In a landscape of roguelike 'puzzle' fighters, this has plenty going on underneath the hood to keep anyone who likes the roguelike genre entertained for hundreds of hours easily if you can get past the purposefully unwieldy premise that everything is determined by what you can get out of a claw machine And as someone who was a little reserved about how well this would control, I can comfortably tell you that everything is well designed around this aspect so that while failure is possible, it's a failure of not weighing your decisions well enough So why is this a hard recommendation? I know synergy is something that heavily dominates the roguelike landscape and you can't quite ever escape from it. It is most of the core of this game. It works, but it does require several moving parts of RNG. Like you can change the physics of objects to make them interact with certain things, be moved around with, or even easier for the dozen or so styles of claws you can use. Because there's several moving parts, it can feel difficult to really get a run going without the right amount of luck in the first three floors as opposed to the way other contemporaries have a design space where players can more freely circumvent even the worst RNG And because of that, I would advise this be a recommendation for the type of player who enjoys a little experimentation, because with the synergies in mind that is a lot to explore. Like in your first few runs you're likely to run into the concept of filling the claw machine with water, and there's a series of items that interact with this phenomenon as you are also then able to further modify the liquid from water into lava, hot chocolate, ice colds water, etc. There are items that only check to see if things are wet, and then there's items that change what they do depending on the liquid. And that's just one of the ways you can experiment with builds The devs say they have more ideas. I would recommend that if this game does interest you, get it now before that as there is a lot of content to playthrough if you intend on completing everything
As far as roguelike games go, Dungeon Clawler has quickly become one of my favorites. The crane machine mechanic adds a clever layer of strategy to the decks you build, and it never stops being fun to plan out each grab. Every character having their own unique playstyle makes unlocking them exciting, and trying to win with each one gives every run a fresh feel. It’s packed with variety, charm, and smart design — an easy recommendation for anyone who loves roguelikes.
Fun roguelike deckbuilder with a unique style and design :)
DC is good for a quick run and to kill 20 mins or so, there is a variety of ways to play individuals and adding others claws keeps the game feeling fresh, getting some to 20 will be a Hurculian task, but keeping at it and switching ideas around can squeak you by a win. So suit up and never forget to thank Granny.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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