
Dungeon Antiqua is a simple RPG inspired by the Wizardry and Final Fantasy games of the 1980s and 1990s, in which players traverse dungeons by repeatedly exploring and developing their characters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dungeon Antiqua is a dungeon crawl-type RPG with beautiful dots and nostalgic sounding chiptunes that are reminiscent of the 1980s and 1990s.
- 2D maps that expand to match the character's field of view.
- A game design that can be played over and over again thanks to a wide variety of professions, free party formation and auto-generated maps.
- Game progression focused on hacking and exploration, with no redundant scenarios or direction.
- Fast-paced, modern and comfortable controls.
Dungeon Antiqua is a portal to new adventures for players who love retro games. Enjoy new challenges while reminiscing about the good old days of gaming!
When you download this title, an executable file for some handheld gaming consoles (see the official website for more information) is included.
Go to Settings > Manage > Browse local files to obtain the file ‘dungeon-antiqua.pyxapp’ and transfer it to your console.
If you need help with PlumOS, you can contact the following X-accounts (‘ゲームで見るITの世界’).
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 396reviews | 90% | — | $66.8K |
| $8.99 | 144ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全体としては(特に表クリア前までは)とても楽しいゲームだった。 宝箱から金しか出ない序盤はやや単調だが、非売品装備が出るようになると一気に楽しくなる。 ボリュームが少ないからってのもあるかもしれないが、手に入ると一気に強くなれるような装備品も多くて宝箱を開けるワクワク感が強めだった。 だが不満点もあった。 ・強力なイベント装備を没収される しかも裏も入れれば2回も。 せっかく強くなって気持ち良く戦ってたのに、その装備を奪われて弱体化するのは単純に楽しくない。 イベント装備を手に入れるまで使ってた装備を売っちゃってたらどうすんのよとも思うし。 まあロト装備や源氏装備を没収された経験は無いので斬新な展開を考えたかったのかもしれないが、正直これは面白さに繋がっていないと感じた。 ・裏のラスボスでいきなり強くなる その直前のボスと比べて飛躍的に強くなり、必要以上のレベリングをしていなかった場合なすすべもなくやられる。 それ自体はまだいいのだが、問題はその戦いで要求されるのが強装備よりも耐性装備で、それらを既に入手していた場合、やれることが長時間の脳死レベリングしか無いということ。 装備掘りが楽しいゲームだったのに、最後の最後でこうなってしまったのは残念だった。 色々言ったが全体としては気にいったので既に発売している2も買うつもりだが、このへんが改善されていたら嬉しいなと思う。
アンティーカの名の通り、WizardryとFFにインスパイアされた古典派RPG。 魔法のレベル制やアーマークラスなど一部の人を除いて馴染みが薄いシステムはあるものの、全体的には遊びやすい現代のゲームに仕上がっている。 シナリオは薄味だがそれ故に攻略のテンポは良いし、ドット絵とBGMもしっかり作られている。レトロ風ゲームをつまみたいときにおすすめ。 難易度ハード限定のボスがいると聞いたので初見でハードを選んで最後まで攻略した。 一つだけノーマルより大変な戦闘があるが、他は大して困らなかったので完全攻略したい人はいきなりハードで進めても良いだろう。 しかしクリア後のおまけ要素とはいえ、ハード限定ボスがいることは難易度選択の時点で明記して欲しいと思った。 もともとはハード自体が2周目限定だったらしいが、カジュアルさが売りのゲームで2周目をやるプレイヤーはそう多くないのでは? 全ボス倒したいからいきなりハードでやるプレイヤーも多くないのでは?そうかも。 個人的な話は置いておくとして、低価格で楽しめる良いゲームだった。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $8.99 |
| 27ratings |
| 84% |
| — |
| not modelled |
| $4.55−35% | 10ratings | 84% | — | not modelled |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺有以前老游戏的糟粕味的,直接唤醒走ff1那个b地牢的ptsd。除此之外也带了点自己的小巧思,不是完全的仿作。结合了一些drpg的元素(虽然主体还是jrpg的感觉),还是挺有意思的。 总的来说,算是甜品良作,传统但也并非毫无亮点。不过确实不符合现代习惯,所以只推荐给怀旧党。 通关感想:迷宫层数很少,内容量较少,推荐打折入。 赶紧把2的官中端上来吧,还没赤够。(更新:2有官中了,好耶,即刻品鉴) —————— 算不上攻略的小提示: 1.复活同伴需要钱,全灭后会清空金币,但游戏没有银行系统。可以存几个高价道具作为保险,需要时才卖掉。 2.小怪基本上没有抗性这种东西,针对性上异常的收益很高。此外绝大部分boss都有自己的弱点(只要不抗就算弱点),即使抗咒文的情况下也能用卷轴上异常。所以带个主教很有用。
A short and sweet light Wizardry sort of game from a Final Fantasy 1-ish perspective. The postgame gets rude, but that's fine and appropriate for Wizardry. Gentle, even.
If you like dungeon crawlers, classic final fantasy, and D&D's old THAC0 system, this is the game for you. It can be a bit grindy at times, especially near the end, and the item rng can be somewhat annoying, but the satisfaction of overcoming the bosses makes it all worth it. A good mix of difficulty and reward. The music feels genuinely like unreleased NES Final Fantasy tracks, while still having its own flair. I actually caught myself humming the main motif earlier. Guess that's just gonna be stuck in my head now. Also, I really appreciate the simplistic story. At first I was afraid it might go into the meta, anti-player, or 'twist villain' tropes modern indie rpgs have been overusing, but I was quite pleased to just have a charming, almost joyous experience. The only thing I don't quite like is the small selection of equipment, especially in terms of headware. It feels unfinished in that regard, Moving right on to DA2 now, since that one has received far higher praise than its predecessor. We'll see how that holds up.
I went into this expecting this to be a mix of Wizardry with Final Fantasy on the NES. What I wasn't expecting is to have such a good time with it. It's very basic, you build a party of 5 characters to explore a dungeon to find 5 pieces of legendary gear. While the dungeons themselves aren't randomly generated, there is a random element of chest appearing everytime you go deeper, and the enemies get harder and the loot gets better. It's a simple premise and it doesn't deviate too far from that, but it's a game that knows what it's doing and keeps a very tight scale and scope. It has just enough systems in play to make the 3-4 hour playtime interesting without dragging on too long. The various classes have enough to keep party composition interesting but not so complex that it feels out of place for the era its trying to emulate. The story is enough to give you a basic motivation but doesn't get in the way of the gameplay. If there was any criticism, it's mainly due to the fact that despite going for an 8-bit aesthetic, it doesn't lean too heavily on being period accurate to the consoles of the era. There aren't any real sprite limitations beyond using a limited palette, the music is seemingly accurate but doesn't take advantage of any of the tricks that developers used back in the day, text, such as character dialogue or information about items or gear is limited but not in the way something like a RPG would be back in the day, it feels very 8-bit in spirit but ultimately not in practice. Which wouldn't be an issue other than I feel like if you weren't strictly limiting yourself to that era, then it makes the lack of robustness far more noticable. But that's a very minor nitpick that shouldn't effect your enjoyment of the game as a whole.
I played Dungeon Antiqua 2 first, as it's an FF5 style game and I'm an avid FF5 randomizer player. I'm also not as fond of Wizardry as the early FF series (even with having and played both on the NES). This was still solid, I can see a lot of things that became what I loved in DA2. Like DA2, you have a limited field of view and gradually make more of the map visible. There are light spells to help you see better, and various other support spells that can move you around a floor and view where one way or secret passages. Like DA2, status effects are brutal, and immunities are incredibly important. Jobs work differently than 2, you can't freely switch between them and keep your progress, instead you go back to level 1. This makes it very penalizing to switch, and you have to very carefully plan your switches to get the most benefit. For fighters, switch to Lord or Samurai once you get the appropriate stat requirements, there's no downside as either class can do everything a fighter can. For priest and mage, wait until you learn every spell from the class, then switch to the other version (15 for the first job, 18 for the second). That way you get a caster who can cast both types of spells effectively and has the option to go Lord or Samurai later on and have much better equipment options while still retaining your full spell casting (and Lord can equip some priest gear while Samurai can equip some mage gear). The other difference from DA2 is that there's alignment, as in Wizardry or the early versions of D&D it was based off of. Lord (or Paladin) can only be good, Priests must be good or evil (not neutral), Thieves can only be neutral or evil, Ninja can only be evil, and good and evil characters can't be in a party together once you return to town. You can change alignment by actions in dungeons, but be careful so you don't get split up once you get to town. There are also two unique items to bypass alignment restrictions and turn a fighter or samurai into a Lord; or a thief into a Ninja. This lets you have a neutral or even evil Lord, or a neutral Ninja teamed with a party of good characters. Looters will be happy, there are lots of chests, lots of loot, and a good amount of equipment options. Most of the items from DA2 are present here as well, and do basically the same thing. The rangomized dungeons (they're only randomized ONCE per game, not each entry) are a downside, but it's not as annoying as it sounds since you'll always have consistent paths in that save. It's only between saves that are different, and some chunks are always present (like the elevator gold key rooms, the tutorial cave, the secret path to the gold key on floor 5, and the part of floor 6 leading to one of the post-game bosses. I hesitated on getting this title because of it, and it wasn't as bad as I was expecting. Like Wizardry and early D&D, it uses an armor class system where lower numbers are better, a fully equipped Lord could have upwards of -9 AC, while a good equipped mage could end up being 4 or 6. It is noticeable on normal, but less so on hard, I was still getting hit a fair bit. Another issue that may frustrate some players is that there is content exclusive to hard mode, you cannot beat the final superboss on normal. Another possibly frustration is that you will be required to run a solo character on a few segments, both at the end of the main game and again during a few parts of the post-game. [spoiler]Also make sure to have a full set of extra good equipment for that solo character at the end of the main game, you'll regret it otherwise.[/spoiler] Overall solid. If you only want to grab one, grab Dungeon Antiqua 2 as it has a far less punishing job system with a lot more options and variety, and has more varied dungeons. It goes on sale pretty often, so is well worth the play if you want to grab both. It also played perfectly on a Linux desktop so it would be an excellent Deck game.
WizardryをFFの見た目で遊べるコマンドPRGです。 2作目の方を先にプレイしてからの感想ですが、こちら側の方がよりWizardry感あって個人的に好きです。 難易度ノーマルとハードが選べますがハードの方が簡単まであると思います。 というのもハードの方が経験値取得量が多くレベルが上がりやすい。 このためプレイ時間という面でもハードの方が短縮できると思いますね。
Sweet mishmash of early JRPGs with early Wizardy. The aesthetics are resolutely retro while the mechanics blend in modern sensibilities with the simplicity of yesteryear. In particular Dungeon Antiqua respects the player's time and doesn't overstay its welcome. I'm somewhat of a slowpoke when it comes to gametime and I've taken 20 hours to go through all there is the offer with the exception of hunting for a couple of very rare items. Surprisingly the game manages to establish some lore with very few words that is simultaneously traditional enough to maintain the classic vibes while being strange enough to pique my curiosity.
This review is a little misleading. I actually did not like this game. I found the jobs to be severely unbalanced, the dungeons not fun to explore, combat not very fun, the soundtrack lacking (although the battle music is good). The reason I still give it a thumbs up is because the second game is very good and I would not want to dissuade anyone from trying 2.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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