
Dungeon Antiqua is a simple RPG inspired by the Wizardry and Final Fantasy games of the 1980s and 1990s, in which players traverse dungeons by repeatedly exploring and developing their characters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dungeon Antiqua is a dungeon crawl-type RPG with beautiful dots and nostalgic sounding chiptunes that are reminiscent of the 1980s and 1990s.
- 2D maps that expand to match the character's field of view.
- A game design that can be played over and over again thanks to a wide variety of professions, free party formation and auto-generated maps.
- Game progression focused on hacking and exploration, with no redundant scenarios or direction.
- Fast-paced, modern and comfortable controls.
Dungeon Antiqua is a portal to new adventures for players who love retro games. Enjoy new challenges while reminiscing about the good old days of gaming!
When you download this title, an executable file for some handheld gaming consoles (see the official website for more information) is included.
Go to Settings > Manage > Browse local files to obtain the file ‘dungeon-antiqua.pyxapp’ and transfer it to your console.
If you need help with PlumOS, you can contact the following X-accounts (‘ゲームで見るITの世界’).
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 396reviews | 90% | — | $66.8K |
| $8.99 | 144ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有りそうで無かった懐かしい昔風のいいとこどりなお気楽ダンジョンRPGです(WiZ+FF)。今の見た目綺麗だけど面白さが薄い今風のゲームに疲れた人に、サクッとRPG本来の手探りな感じと程よい難易度が楽しいゲームです(かといって面倒ではないです)。 最初に知っておくと便利なことは、僧侶のL4リターン(町に帰還)で帰りが一気に楽になります。 次にまほうつかいのL6のテレポート(探索済みダンジョン指定位置ワープ)で、最深部に一気にワープでプレイ再開がグッと楽になります。
Dungeon Antiqua is a dungeon-crawling role-playing game developed and published by Shiromofu Factory that embraces old-school RPG design while making thoughtful adjustments for modern audiences. Built around exploration, party building, and steady progression through dangerous labyrinths, the game channels the spirit of classic dungeon adventures without feeling trapped in the past. It captures the appeal of older role-playing experiences where preparation, patience, and gradual improvement mattered more than cinematic storytelling or constant spectacle. From the opening moments, Dungeon Antiqua establishes a strong retro identity. Pixel visuals, classic menu systems, and nostalgic audio presentation immediately communicate its inspiration. Rather than modernizing traditional dungeon-crawling structure with large-scale cinematic ambitions, the game focuses on refining the formula that made earlier role-playing titles memorable. Exploration takes center stage while progression systems create long-term motivation. The gameplay structure revolves around assembling a party and venturing into dangerous dungeons filled with enemies, treasures, and opportunities for growth. Progress comes gradually through repeated exploration and careful planning. Each journey into unfamiliar territory carries risk, but overcoming those dangers creates a rewarding sense of advancement that steadily builds over time. Party customization serves as one of the strongest parts of the experience. Players can construct teams from multiple classes and professions, allowing flexibility in how encounters are approached. Building a balanced group becomes an important strategic consideration. Offensive specialists, defensive characters, and utility-focused members all contribute toward creating effective combinations. The game encourages experimentation rather than forcing specific solutions. Different party setups produce different strengths and weaknesses, allowing players to adapt progression according to personal preference. Some may favor durable defensive groups capable of surviving extended exploration while others focus on aggressive offensive builds designed to eliminate threats quickly. Dungeon design also contributes heavily to replayability. Procedural generation systems help maintain unpredictability during exploration, ensuring that repeated journeys continue offering fresh situations rather than relying entirely on memorization. The constantly changing layouts strengthen the sense of discovery while encouraging adaptation and planning. One of Dungeon Antiqua's greatest strengths comes from how effectively it balances retro design philosophy with modern convenience. Older dungeon crawlers often carried interface frustrations or cumbersome mechanics that newer players may struggle to revisit today. Dungeon Antiqua respects classic foundations without blindly reproducing outdated limitations. Navigation and progression remain approachable while preserving the deliberate pacing that defines the genre. Combat follows a straightforward structure focused more on preparation and decision-making than mechanical complexity. Battles reinforce progression naturally while supporting long-term party development. Character growth remains satisfying because improvements become noticeable over time, creating motivation to continue pushing deeper into increasingly dangerous areas. The pacing rewards persistence. Dungeon Antiqua does not rush players forward constantly or overwhelm them with rapid progression systems. Advancement feels earned through exploration, resource management, and understanding how systems interact. That slower structure creates a stronger sense of accomplishment when difficult encounters are finally overcome. Atmosphere also plays an important role throughout the experience. The retro-inspired soundtrack complements dungeon exploration effectively while reinforcing the game's nostalgic identity. Music supports quieter moments of exploration as well as more dangerous encounters, helping strengthen immersion without overwhelming the overall presentation. Visually, Dungeon Antiqua embraces simplicity confidently. The pixel presentation remains readable and functional while maintaining strong nostalgic appeal. Rather than competing through technical complexity, the visual style supports gameplay clarity and reinforces the game's classic role-playing influences. The experience may feel intentionally restrained for players seeking heavily narrative-driven adventures or cinematic role-playing experiences. Story elements remain relatively light, placing greater emphasis on progression and exploration rather than dramatic storytelling. Players expecting modern blockbuster presentation may find the focus narrower than anticipated. Dungeon Antiqua instead succeeds through understanding its strengths clearly. The game trusts dungeon exploration and party development to carry long-term engagement rather than relying on constant spectacle. That confidence allows the core systems to remain the central attraction. There is also a satisfying rhythm to progression that becomes increasingly rewarding over time. Exploring dangerous areas, gathering rewards, strengthening characters, and preparing for deeper challenges creates a gameplay loop that remains engaging because improvement feels steady and meaningful. Shiromofu Factory built a role-playing experience that respects classic dungeon-crawling traditions while making them approachable for newer audiences. Dungeon Antiqua succeeds because it understands what made earlier dungeon adventures compelling while avoiding unnecessary complexity. Players who enjoy retro-inspired RPGs, party-building systems, dungeon exploration, and slower progression built around persistence and strategy will likely find considerable value here. Dungeon Antiqua may draw inspiration from older generations of role-playing games, but its careful balance between nostalgia and accessibility helps it remain enjoyable for modern players as well. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $8.99 |
| 27ratings |
| 84% |
| — |
| not modelled |
| $6.99 | 10ratings | 84% | — | not modelled |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
往年の名作へのリスペクトを感じます。 それに伴って難易度の高さや不親切さを感じるものの それすらも懐かしさを感じて楽しめます。
It's basically Wizardry 1 from an overhead JRPG perspective although it is much easier than Wizardry 1. I recommend starting on Hard mode.
原因はよくわかりませんが、プレイ開始して数分経過すると、 動作が重くなりそのまま10秒後ほどして強制シャットダウン。 ってことが再現率100%っぽいので泣く泣く返金。
I enjoyed it, though very light on content (Took me roughly 5 hours to finish it).
I played this game after playing the second, and honestly it's hard to recommend. It's is very old-school and harkens back to the Wizardry games of NES yore very strongly. It sends your characters back to level 1 when you change classes. It has basically no story and is all gameplay, but even the gameplay is pretty janky and the boss fights aren't that great. IMO, just play the second.
ファミコンFFとWizardryを合わせたようなゲームです。 ただ、Wizardryほど理不尽や難解さはないですし、ロストとかもないです。 慣れた人なら数時間でクリアできるくらいの軽さなので、重いゲームに疲れたときにいかがでしょうか。
It's a short and sweet Wizardrylike that looks a lot like oldschool Final Fantasy. It's cute! I love the PC sprites. I think the sequel is probably more worth your time, as it's a significantly more interesting game. But like I said, this game is pretty short so IMO it's worth checking out.
Really good dungeon crawler rpg with a classic NES FF1 style aesthetic. It plays like a combination between Final fantasy 1, Wizardry and Etrian Odyssey games. So if you like any of these games and also like NES style rpgs, then this is definitely your type of game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.4K | 292 | 96% | $7.19 | |
| $53.6K | 225 | 90% | $7.49 | |
| $11.5K | 44 | 91% | $9.80 | |
| $2.1K | 11 | 82% | $9.99 | |
| $206 | 3 | 100% | $2.99 | |
| $0 | 18 | 83% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.8K | 250 | 86% | $14.99 | |
| $66.8K | 251 | 76% | $12.99 | |
| $66.8K | 184 | 91% | $24.99 | |
| $66.7K | 170 | 82% | $19.99 | |
| $66.7K | 164 | 93% | $14.99 | |
| $66.8K | 835 | 64% | $4.99 |