
Dune: Awakening is an Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story alone or with friends as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.
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About
Dune: Awakening is an epic Open World Survival Game where you get to fully immerse yourself in one of science fiction’s most iconic worlds.
You have been chosen by the Bene Gesserit to go to Arrakis as their agent and uncover the mystery of the missing Fremen. Visit locations such as Arrakeen and Hagga Basin and meet familiar characters such as Duke Leto Atreides and Feyd-Rautha Harkonnen, as you unravel an epic Dune story never told before: yours.
Whether you prefer to play alone or with friends, Dune: Awakening gives you the opportunity to explore a vast, open world Arrakis brimming with secrets to discover, stories to investigate, gadgets to craft, vehicles to assemble, and bases to build. You choose which path to take as you rise from survival to greatness.
Avoid the roaming sandworms. Seek shadows to stay out of the scorching sun. Study the slow blade or learn to master the powers of the Mentat and Bene Gesserit. Build a modest home or a massive base and decorate it to reflect your character’s unique personality. Climb mountains or craft your ornithopter and take to the skies.
Dune: Awakening gives you a living, breathing Dune on a scale never seen before.
Discover a dynamic and immersive Arrakis, from the rolling sand dunes of the Deep Desert to hidden Fremen caves and the bustling city streets of Arrakeen. Climb towering mountains with the Shigawire hook and fly across sandworm-infested deserts in an ornithopter you built yourself. Escape the destructive might of the massive sandstorms towering above you as they sweep across the landscape, then take a quiet moment to witness the beauty of Arrakis when the sun is low.
In Dune: Awakening, you get to step into the books and movies and experience one of science fiction’s most incredible worlds up close. Join the Atreides or the Harkonnen and rise through their ranks as you explore their unique stories. Meet familiar characters such as Duke Leto and Feyd-Rautha, investigate the mysterious disappearance of the Fremen, and discover the truth about your own past. Unravel an epic, cinematic Dune story that asks the mind-bending question: what if Paul Atreides was never born?
Arrakis is a test that few survive. Those who do, awaken. Learn to survive the unique climate of Arrakis, chasing shade and extracting liquid from the bodies of your enemies to refine it into water. Study the teachings of the Schools of the Imperium to unlock a powerful repertoire of abilities, weapons, and tools. Wield the Trooper’s unparalleled firepower, use the Bene Gesserit voice to control your enemies, deploy the Mentat’s deceptive traps, or master the Swordmaster’s unique dance of death.
Carve out your own piece of Arrakis and build your personal base of operations. From small outposts to elaborate and towering strongholds, build everything piece-by-piece in the Atreides or Harkonnen style, or any of the other available architectural styles, and decorate it to reflect your personality. Equip it with powerful crafting machines and spice refineries and watch your power and fortune grow. Craft anything from useful desert-survival gadgets to entire vehicles such as ground cars and ornithopters.
Play alone, with friends, or head into the wider world filled with hundreds of other players and engage in the politics of Arrakis. Host your own server, rent one from a third-party provider, or play on an official server. A full single-player mode will arrive on September 22nd, along with many other additions and improvements.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 640 reviews with recorded playtime.
Reviews
Themes across 635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Сделано хорошо, очень качественно, очень крутая картинка. Но, для меня, скучно.
Some glitches still but a good game overall.
30 heures de jeu plus tard... je me demande encore où sont les joueurs. Le jeu donne l'impression d'être à moitié mort. La carte est envahie par des bases de joueurs abandonnées, au point qu'il y en a plus que de bases de PNJ. En 30 heures de jeu, je n'ai croisé absolument personne. Les PNJ sont d'une stupidité hallucinante. Ils se lancent des grenades dans les pieds, se tirent dessus entre eux et se laissent massacrer à l'épée sans réagir. L'IA est tellement mauvaise qu'elle en devient comique. Le farm est sympa pendant quelques heures, puis le masque tombe. Le jeu vous demande de récolter des quantités absurdes de ressources, uniquement pour rallonger artificiellement sa durée de vie. Au final, le gameplay se résume à une boucle interminable : farmer, faire des allers-retours, recommencer. Le ver des sables est spectaculaire les premières fois. Ensuite ? On l'évite sans même y penser. Une menace qui finit par devenir un simple décor. La construction est tout aussi décevante. Si vous rêvez de créer une base originale, oubliez. Vos choix se résument essentiellement à construire un carré... ou un rectangle. Le jeu avait pourtant énormément de potentiel, mais il manque de contenu, d'interactions et surtout de joueurs. Aujourd'hui, j'ai davantage l'impression de visiter un serveur abandonné que de jouer à un MMO de survie. Je ne regrette pas mes 30 heures, mais... ca me trou le cul
+厄拉科斯星球氛围感的完美呈现 +沙丘开放世界的多人在线沙盒玩法 +由残酷环境推动的多方面生存玩法 +丰富的合作内容和载具自定义 +贴合沙丘世界观的任务 +可随处建家且丰富的建造系统 +优秀的画面和音乐 -敌人种类不足
performance is horrible & all of the servers are dead
Some of the most fun I have ever had in a game was during the first few weeks after *Dune: Awakening* released — but the game has moved in the wrong direction since then. The early game is grindy, but fun to play through once. The real highlight was the original Deep Desert endgame: vehicle PvP, fighting over spice, shooting down cargo haulers, and stealing resources. That created real stakes and made the world feel alive. After the rocket pod speed reduction, vehicle PvP became far less enjoyable and mostly turned into bombing players on spice fields. Testing Station PvP was also great until the best blueprints were moved into PvE instances. Deep Desert base raiding during sandstorms was always bad and never felt like a good PvP system. Now the endgame feels like a PvE grind instead of meaningful PvP. Once PvP became fully optional, it lost most of its purpose. Instead of fighting over valuable resources, it often feels like trolling or griefing, such as thumpering ornithopters, because there is no real reason to win anymore. The economy was never good, and duplication glitches made it even worse. Early-game PvE materials become worthless the moment you reach endgame gear, which kills trading between playstyles. PvE players and PvP players should both have ways to make money and trade for items obtained through the other playstyle, but that loop never really worked. On top of that, the current augment system feels horribly imbalanced for PvP. The launch version was rough, but exciting. The current version is more polished, but much less interesting. For me, this went from a game with incredible endgame potential to something you play through once and then never touch again.
Upkeep costs are too high, its not interesting enough to keep going but you'll still get a good time to value out of it, farming batteries for the base should take half the time it does, my server shut down before my base did, RIP.
Много багов и вылетов.
Das Game ist einfach mega geil! Man kann wählen zwischen PVE und PVP. Allein die komplette Story dauerte bei mir über 120h. Nun im Endgame nach über 420h immer noch total begeistert. Und das ganze nur im PVE bisher, werde aber auch irgendwann PVP wagen.
Have to be committed to play, bases and things degrade and fade away if you are not there to feed energy. Serious resource gathering to progress, so you have to be in to that.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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