
The rowdy adventures of drunk-as-a-skunk Rogue Lita and Vampire of Demise Endo! Stagger around traps and stumble through demon assaults. Make your way to the dungeon's deepest depths—rumored to contain the most precious of booze!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
In order to get her hands on a cherished wine collection, rumored to be hidden away by Vampire of Demise Endo, drunken Rogue Lita makes her way to the vampire king's castle. See what story unfolds in this roguelike deck-building game.
To make it to the vampire's castle, you must conquer several dungeons, each with its own traps, terrain, and ferocious demons lying in wait. A frontal assault is simply too reckless. Lita takes advatage of her Wind Cloak while Endo posesses the ability to turn into fog, allowing both to evade the perils of their adventure. However, what you evade only comes back stronger on the next floor. Whether you are prepared to face the inevitable trouble is up to you.
The best part is that the characters in this game get stronger the drunker they become! The only way to step foot into the all-too-risky dungeons is to do so with intoxicated abandon! To top things off, the drunker you become, the less you can tell what's real and what's not, and you may even hallucinate. Your pet dog Odysseus that appears before you may very well be a fiendish demon. Please drink responsibly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比DEMO版增加了更多ㄎㄧㄤ元素,不過缺乏局外成長,導致後期關卡難度上去前面走的異常克難,通常是囤一波資源等收割,沒等到直接走了,所以吸血鬼的容錯率跟上下限都很高,人類則太容易一關翻車Ex:吃一發戰鬥-999,戒指跟武器出的機率都很迷,有時候給一坨有時候走到BOSS點就一把,而且過半不實用,恩度則是非常難以拿到相關的符咒升級。 酒類要素也都偏難入手,少數道具還需要一直升級才有酒醉值,感覺有點沒平衡好,也沒有太多喝酒相關事件,有點不貼合主題。
A fun little game about hoarding items to fight against RNGesus under influence. I feel "Unappraised Item" in EX is a questionable mechanic as it prevents you from strategizing. It should've been a special mode challenge instead.
第一周目还可以 ,难度高点还能过。把五个关卡过完之后,二周目,道具物品全部隐藏,游戏特色就是延后刷道具,隐藏之后纯属坐牢。不给点局外成长我是不会玩了,恶心至极。要不开个创意工坊也行。真想 差评!!
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Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 197 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In this game, you can get wasted before you can in GTA6. Except here, gettin' wasted is the goal! ...this is one of those games that knows it's silly and stupid as hell and runs with it, yet beyond its knowingly silly premise and refusal to take itself seriously, here you've got a surprisingly tense and challenging experience where you can manipulate, delay, and even bypass its various RNG checks through a combination of level-ups, item drops, skills, and probably other things I've yet to see. But the main deal here? Your heroines go into each stage blind stinkin' drunk, and making sure you keep as little blood as possible running through their alcohol streams allows you to roll dice to add to your stats, potentially giving you the edge you need to get through the game's many obstacles when your base stats aren't going to do the job on their own - the more drunk off your ass you are, the higher the potential bonus. But booze doesn't necessarily come easy in the middle of a run, and if you can't find any, you may have to sacrifice other rewards - particularly a choice between a full heal or additional stat points (that you can distribute freely, by the way) - for one of the few guaranteed ways to top off. And even if you CAN make sure you're staggering around in a drunken rampage as much as possible, you may just be opening yourself up to hallucinations that completely hide either your reward, the exact nature of the check you're about to go up against, or both (though occasionally you can find items that help with this, they tend to be finite), and if the game's already shown me once that it can directly use your Tipsiness level against you, it's more than likely going to do it again, so be careful if you think your plan to uncap your maximum Tipsiness and crank your drunkenness about three times past the initial cap is going to be an automatic win for the rest of the stage. But it's never completely unfair! While a few things are deliberately meant to blindside you (hint: invest a bit in Perception to prevent as much of this as you can), I've yet to see a situation where it's ever completely a mystery what you need to do in order to succeed in your current challenges (barring the hallucinations where that's the point of the penalty), and a combination of forward planning, not being too quick to distribute stats, and knowing when postponing challenges won't bite you in the ass - it'll take you far. And don't be afraid to dawdle while making decisions. Your two player characters may be surprisingly coherent drunks, but they've usually got something silly to say about their situations. Play the demo! I think you might be inspired to drop a few bucks afterward. (...I'm not sure if I'm sorry or not for that opener. Also this game doesn't seem to install on the Steam Deck yet for reasons I've yet to figure out, so mind that.)
気持ち良く酒を飲んでダンジョン潜って気持ち良くなりてえぜー! なんかランダム性が強い一人用ボードゲームをサクサクできるようなゲームで、 一人用ボードゲームするのは好きだけど物理コンポーネント毎回出すのは手間だなって自分にはとても良かった! ゲームの芯といえばやはり選択!毎ターン選択が突きつけられて、リスク判断をするのは単純に面白い! たまにアホみたいに理不尽な危難もあるが、それも手持ちのアイテムでいかに乗り越えられるかを考えるのが楽しい! もし死んでも、次のプレイでは乗り越えるためにアイテムの温存を考えてリスクのある判断をする必要が生まれてそれも面白い! 確定で危難を乗り越えるラインまでステータスを上げて様子見をするのも良いけど、酒の力に頼って無理やり乗り越えていくと気持ち良くなってくるぜ! 酒飲んで楽しく遊んでるだけだからやりこみ要素は私はよくわかりません。
難易度が4段階程度あり長く遊べるデザインになっているのは良い。しかし勝ち筋は変わらないため新鮮さは無い。 運に左右されながら最善手を打ち続ける部分が本質だと思われるが、EX(大罪)からは情報が制限されることにより序盤の難易度が跳ね上がりストレスを感じる。 おすすめできない理由は、無料版(web版)からの変化が乏しすぎるから。特に主人公の使用感や取得アイテムは信じられないほど無料版と同じ。ここまで無料版で十分と思わされる作品もない。追加キャラでのプレイやストーリーをどれだけ楽しめるかで評価が分かれるだろうか。個人的には追加キャラはレベルやスキルの概念がないため大味でつまらないと感じた。 非常に期待して発売延期も待ち続けていたが、想像していたような作品ではなかった。
ブラウザ版の頃からやっていたが、当時よりかなりプレイもし易くなった上、 選択肢もかなり広がってて楽しい。 適当に突っ込むとゲームオーバーになるから、 クリアするためにある程度ビルドとかを考えるから、ちょうどいい難易度。 あと敵やアイテムの強化版や、キャラの差分の絵も多くて、見つけるのも楽しい。
キャラクターたちのステータスを自分で上げながら判定をして進めてくゲーム、判定を先送りすることができるけど先送りされた判定は次に来た時に難易度が上がるなど難易度はそれなりにある、更にキャラクターの酔いの度合いによって判定にも影響があるからおかげでさらに考えることが増えて楽しい 判定のカードに描かれたどうぶつたちもかわいいしギャラリーもあるので収集するのもいいと思う 似たような雰囲気のゲームがやってみたいけど難しそうと思ってる人にぜひおすすめしたいです
Alcohol make you stronger
[h2] コスパ悪し。内容は好みだが…… [/h2] フリー版が面白かったので、楽しみにしてたのだが…… 正直「価格」が問題。この内容なら800円を期待していた。たかが780円差と侮るなかれ。780円あれば別のインディーゲーが1本買えてしまうのだから。 内容はフリー版の時と概ね同じで、ステータスやアイテムと相談しながら「今やる」か「先送り」か選択する2択ゲー。シンプルな内容だが、中々凝ってて面白い。「泥酔」というフレーバーもユニークだと思う。 ただし、それはあくまで「安価ゲーム」として考えるなら。1580円のゲームとしては薄味がすぎる。同価格帯の競合相手に対して、だいぶインパクトが弱い。 もちろんフリーゲーム版に比べて追加要素は沢山あるのだが、結局ゲームのコア部分・楽しさのエッセンスとしてはあまり変わっていないように感じる。これならフリゲ版殆どそのままの内容に、アイテムと敵を追加する程度でも良かった。その分、もっと早く発売&もっとお安くしてくれる方が満足度は高かったと思う。 繰り返しになるが、面白いことは面白い。問題はコスパのみ。 あくまで1580円ではお勧めしにくい、「セールで800円ぐらいになれば お勧めできる」ソフトではあるので、興味がある人はウィッシュリストに入れて置いて損はないソフトだと思います。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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