
A relaxing idle village-building simulator nestled in the corner of your screen! Build, Craft, and Trade to guide your village from humble beginnings to a thriving trading hub, it's time to write your own Village Tale!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A relaxing real-time idle village-building simulator nestled in the corner of your screen! Build, Craft, and Trade to guide your village from humble beginnings to a thriving trading hub, it's time to write your own Village Tale!
Construct buildings and decorations, unlock new industries, and grow your population into a thriving, happy community.
Accept trade requests from neighboring villages, fulfill their orders to boost your village’s economy and reputation.
Personalize your village with a variety of customization options, from unique building designs to villagers appearances.
Village Tale seamlessly fits into your life with idle mechanics that let your village grow even when you’re not actively playing. Always visible on your screen, it’s easy to check in and make decisions whenever you like.
🕛 Real-time Gameplay that flows continuously like an ant farm.
🔨 Expand and customize your village infinitely for tens of hours.
🧠 Optimize your building placement for better production and trading
😊 Raise the happiness of your population and create the best village in the region
🖥️ Set on quietly your Desktop while you go about your life.
❤️ Establish and enhance relationships and trading routes with other regions.
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最大的问题是树木农田这种资源不小心放多了的不让删除是为什么?不小心造了一大片树砍又砍不完,放着还占地方
[h3]Кураторство Оверлей игр: https://store.steampowered.com/curator/45624206[/h3] [hr][/hr] Оверлей симулятор торговой деревни. Мини чубзаны рубят деревья, затем распиливают бревна на доски, из досок мастерят мебель, которую продают на рынке. Аналогичные процессы происходят в других отраслях. Приятная прогрессия на основе: комплексных цепочек крафта, счастья жителей и улучшении ресурсов. Внутриигровой плейлист с чилловой музыкой тоже порадовал. Существенным минусом отмечу невозможность адекватно переносить и удалять постройки. По мере развития позволяется возводить дубликаты производственных зданий, а районы уже будут застроены без их учета. В такие моменты хочется выделить участок территории и через Ctrl + C > Ctrl + V перенести его. Особенно обидно такое наблюдать с обилием декоративных возможностей. В любом случае, на сегодняшний день это вполне достойная Оверлей игрушка с комфортной прогрессией как в активном, так и в пассивном фокусе, а также хороший аналог Rusty's Retirement.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Arabic, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, French, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看似挺多,实际上可用的就那几个,乐趣不多,不推荐。
Very quick game to 100% if you have it running on a computer that runs over night. In less than 3 days having it running in the background and you have 100% of the achievements, just remember to do the festival runs later since they are time limited and should be ran as often as you can. After you get certain buildings, you can easily just let it idle to complete most challenges, I barely ever did click the wagons and try to bring up the price, was not worth getting a measly 50% increase to the price....and if you activate the auto accept quest, the game just keeps running and generating money for you. As far as the review of it goes though: I want to start off with mentioning that this IS a casual game, so I get why some people can find my review a bit over the top for this type of idler, but I see a lot of potential in the game, but it feels like it was rushed or they lost interest in the concept. It's a fun cute village simulator, works well, no issues with settings. Gameplay mechanics were a bit boring, but it is in the end just a simulator. I wish there were more interactions with the villagers themselves though and that you had to recruit and maybe name them, maybe they had some personality that affected their performance at certain jobs and such so you could min-max the game a bit. Decorations does not affect the game in the slightest (as the name suggests), people don't get happier around them and so on like in some other city builders, so there is no challenge in where to place objects other than roads which improve the walking speed of the villagers. You could easily mash everything as close together as you see fit and it would be just as efficient. They had a building that would improve efficiency even further for the haulers, but I did not need it. I feel there are better simulation games out there with more management needed, this one was a little too passive, but otherwise an okay title.
全実績埋めました。 お金を貯めてマップの開放をすることはできるけど、 実際は設置できる施設に限りがあるし、 住民の動線のことを考えると結局コンパクトにまとまっていまい、マップを広く使う意味が見出せなかった。 もっと施設置けるようにしてほしかった。 あとあんまり放置要素なかった。。
8.5/10: This is one of those idle games that actually kept me hooked. It leans into a light city management vibe, You build whatever your little village needs, whether that’s a blacksmith, a mall, or some other specific building they can’t live without. A lot of actions happen automatically, and I get why some players might raise an eyebrow at that. But it feels intentional imo. The developer clearly leaned into the “idle” part of the genre. Instead of micromanaging every tiny detail, you’re more like a relaxed overseer watching your village grow itself while you play along. It’s simple, cozy, and satisfying if you enjoy watching systems unfold without having to babysit every mechanic. Not the deepest city builder out there, but definitely one of the more enjoyable idle hybrids I’ve played. =)
最初は何が何だかよく分からないまま続けていました。 お金が貯まれば建物を建て、それっぽいものを配置する。出来るだけ関係ありそうなものを近くに配置して移動効率を上げることを意識して。 なんやかんやで、15時間で実績が『50/54』。あとは放置しつつちょこちょこっといじれば実績コンプまできました。 私は元々生産系が隙では無いので、なんとなく惰性でやっていましたが、大きくなっていく街並み、レイアウトへのこだわりなど楽しめる人はいいのではないでしょうか。 ===以下、ちょっと下ネタバレあり。 時間をかければ、何も考えずにポチポチしてれば実績コンプが出来るので、何か作業をしながら適当にやっても大丈夫かと思います。※建物やスキルの強化をしつつ。 ・実は最初は分からなかったけど、後で分かったのだが、星は、『木工、農業、鍛冶、ポーション』それぞれで星が独立しているということ。 ※それぞれで星を上げないと実績を取るのに時間がかかる。 ・お祭りはどんどん開催しよう。時間経過でお祭りが終わる。ということは、実績にお祭りの回数があるので、気づいてからやろうと思うと、あとから面倒な手間と時間がふりかかる。ある程度の回数をこなしておけば、星のコンプと同じくらいにいけるのではないだろうか。 追記)22時間で全部の実績を取得しました。
Es un juego muy relajante, a veces un poco demandante con el tema de tener que regatear en los pedidos, pero está muy bien para tenerlo abierto mientras haces otras cosas. Además, permite un montón de personalizaciones y es todo muy lindo. Reseña completa: https://cozykis.kisworld.es/analisis-de-village-tale/ [b] Más jueguitos indies [url=https://store.steampowered.com/curator/44960983-Jueguitos-Indie-Cozy/] mi mentoría [/url][/b]
[h1]精彩小镇,成为最佳规划师[/h1] [code] 关注小红瓶,回血在当下。 点击关注[url=https://store.steampowered.com/curator/45932802/] 小红瓶游戏评鉴组[/url] [/code] [h1]优点:足够多的建造物[/h1] 作为一个挂机游戏,既可以选择建造一些后,挂机呆着,也可以疯狂装饰自己的小镇,多种建筑物,小人可以进一步的去获得更多的金币,回过神来,已经过去了大半个小时。前中期可玩性绝对是足够的。 [h1]缺点:过高的定价和后期的乏味[/h1] 挂机游戏通病:后期长时间无聊乏味,这个游戏还是没有能够避免,即便是有足够多的简直可以摆放位置,调整道路,各种小镇装饰物,以及运输机制,但是2-4小时后,游戏就充满了乏味。 原价28,打折后也要21,价格不美丽,如果还有游戏可以玩,建议等待新史低价格 [h1]总结[/h1] 游戏美术以及多种建筑物足够保证前期好玩,如果没有其它休闲游戏能玩,可以购买尝试,游戏后期不足,目前史低价格略高;如果10块以下这个游戏绝对超值。 欢迎加入:[url=https://steamcommunity.com/groups/xiaohongping] 小红瓶游戏评鉴组[/url]
It's a cute game. The progression is pretty smooth. You can easily finish the game (i.e., build all structures and unlock all goods) in 10 hours or so, if you play actively. But it's pretty fun. If you play idle more, it takes longer. But this is the kind of game where you have to let go of optimization and just let it flow. Place your buildings and decorate around them. Once your village is making steady money, you can do whatever you want and build something new whenever it unlocks.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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