
The rowdy adventures of drunk-as-a-skunk Rogue Lita and Vampire of Demise Endo! Stagger around traps and stumble through demon assaults. Make your way to the dungeon's deepest depths—rumored to contain the most precious of booze!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
In order to get her hands on a cherished wine collection, rumored to be hidden away by Vampire of Demise Endo, drunken Rogue Lita makes her way to the vampire king's castle. See what story unfolds in this roguelike deck-building game.
To make it to the vampire's castle, you must conquer several dungeons, each with its own traps, terrain, and ferocious demons lying in wait. A frontal assault is simply too reckless. Lita takes advatage of her Wind Cloak while Endo posesses the ability to turn into fog, allowing both to evade the perils of their adventure. However, what you evade only comes back stronger on the next floor. Whether you are prepared to face the inevitable trouble is up to you.
The best part is that the characters in this game get stronger the drunker they become! The only way to step foot into the all-too-risky dungeons is to do so with intoxicated abandon! To top things off, the drunker you become, the less you can tell what's real and what's not, and you may even hallucinate. Your pet dog Odysseus that appears before you may very well be a fiendish demon. Please drink responsibly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
キャラクターたちのステータスを自分で上げながら判定をして進めてくゲーム、判定を先送りすることができるけど先送りされた判定は次に来た時に難易度が上がるなど難易度はそれなりにある、更にキャラクターの酔いの度合いによって判定にも影響があるからおかげでさらに考えることが増えて楽しい 判定のカードに描かれたどうぶつたちもかわいいしギャラリーもあるので収集するのもいいと思う 似たような雰囲気のゲームがやってみたいけど難しそうと思ってる人にぜひおすすめしたいです
ブラウザ版の頃からやっていたが、当時よりかなりプレイもし易くなった上、 選択肢もかなり広がってて楽しい。 適当に突っ込むとゲームオーバーになるから、 クリアするためにある程度ビルドとかを考えるから、ちょうどいい難易度。 あと敵やアイテムの強化版や、キャラの差分の絵も多くて、見つけるのも楽しい。
Alcohol make you stronger
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 197 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
セルフ難易度調整としてリアルで酒を飲みながらリスク管理をおろそかにしながらやりましょう
딱히 억지로 느껴지는 구성은 없는 난이도, 유쾌한 캐릭터와 유쾌한 스토리, 적당히 싼 본편 가격. 한글 패치 판매 당일 바로 배포됨<< 취기가 오르면 주사위 보너스를 받지만, 환각으로 어떤 체크인지 알 수 없게 되는 부분이나 캐릭터에 따라 운영 메커니즘이 다른 부분 등 유쾌함에 중심을 둬서 고효율 플레이에 집착하면 쉽게 클리어가 되니 어느쪽 유저든 만족 가능 반복 플레이로 덱이 성장하는 "로그라이트" 덱빌딩이 아닌 스테이지 진행에 따라 레벨 디자인이 따라가는 "로그라이크" 구성으로 노가다가 필요 없는 점도 가볍게 즐기기에 좋다. 일단 고효율 저점 플레이는 두 캐릭터 모두 층 이동 시 스텟/주문서 포인트만 골라서 받고 스텟을 위기에 맞춰서 보고 찍는 식 플레이를 하는 게 베스트지만 취기가 오르면 배경음악이 달라지는 흥겨움이 금주 플레이보다 취권 플레이를 유도한다. 어중간하게 퀄리티에 진지해져있을법한 로그라이크 덱빌딩 마니아들에게 유쾌함을 선사하는 게임
I wanted to sober up a bit before writing this review instead of writing this after a four beer binge drinking session, because I do think I want to express why I want to give this game my highest praise lol Take a stat check DC system that you'd find in tabletop RPGs, and put yourself in front of challenges of chance like that over and over, and that would be the gameplay loop you'll find yourself with here. Some of the challenges you'll contend with can be as benign as "nothing happens because you passed this perception check, so here is a reward" or, phrased eloquently by the game: "You die." Which is as alarming when you see it as it is humorous. The threat of instant death governed by chance (or in some cases, absolute finality) might make someone sick to the stomach, but you're not completely at the mercy of RNG here, as I would describe this as a risk assessment spreadsheet game, and I mean that as one of my deepest terms of endearment as someone who is a sucker for stuff like that in games. It's a constant, adrenaline inducing gamble, and mitigating risk will always come at the cost of resources. Items can be used to completely bypass obstacles and claim the rewards as well, but you are always juggling these items and with that being said you have the INCENTIVE to use them immediately rather than saving them forever because of the potential danger of some of these challenge cards. And with that being said, the game sells the core conceit and "Drunken Rogue" fantasy very well-- that of being resourceful and adept, albeit stumbling through situations with the sheer luck of an alcoholic whose liver probably needs a replacement tripping underneath a guillotine axe trap swinging their way because they had to take some time to heave and vomit. You are gambling chances over and over and trying to pull out all stops to bypass these obstacles, and it makes it incredibly satisfying to clear a dungeon. There are a HUGE amount of items that you can obtain over a run that will help you, either by mitigating or circumventing risk entirely. Both playable characters have very distinct playstyles, as well. Lita, our main girl, can level up her attributes during a run and acquire passive skills that amplify aspects of her play. Endo, the straight-edge vampire girl, can use curses to increase attributes or offer other niche, powerful effects, albeit with a one-time use. One gravitates more towards gaming your chances, whereas the other gravitates towards having the right tool at the right time. All of this is framed with adorable art to match, as well. There are plenty of illustrations for the cards and the art style in of itself lends to a very irreverent adventure. Lita and Endo's drunken faces are adorable, and the range of expression when she sobers up with fear in her eyes is palpable as well. I love how the music is a reflection of this as well, being upbeat when the two are off their rocker, but turning into an almost horror game sounding ambient drawl when they are sober. My only criticism would be unclear tooltips in regards to the effects of some cards, and sometimes the UI gets cluttered to the point where tooltips don't even fit on the screen anymore. But outside of that, this is an exceptionally charming game and the type of thing I'm always on the look out for when it comes to Japanese indie games. It's soulful, and knows exactly what it wants to do-- I could tell that was the case just from seeing the information vomit in the screenshots. I highly recommend this.
難易度が4段階程度あり長く遊べるデザインになっているのは良い。しかし勝ち筋は変わらないため新鮮さは無い。 運に左右されながら最善手を打ち続ける部分が本質だと思われるが、EX(大罪)からは情報が制限されることにより序盤の難易度が跳ね上がりストレスを感じる。 おすすめできない理由は、無料版(web版)からの変化が乏しすぎるから。特に主人公の使用感や取得アイテムは信じられないほど無料版と同じ。ここまで無料版で十分と思わされる作品もない。追加キャラでのプレイやストーリーをどれだけ楽しめるかで評価が分かれるだろうか。個人的には追加キャラはレベルやスキルの概念がないため大味でつまらないと感じた。 非常に期待して発売延期も待ち続けていたが、想像していたような作品ではなかった。
ex关卡目前玩到吸血鬼城堡。ex难度似乎有点不正常.(希望作者可以更新一些局外成长buff/削弱难度吧 我觉得难的观点,以我现在在ex吸血鬼城堡为例子 1.前期一旦怪物没打过中了中毒/流血,这时候已经判定为死刑了(这个是我认为最挫折难受的,一直需要重开 2.鉴定道具的玩法希望是放在一些更加难,或是一些玩家想要挑战自我的关卡(本游戏重点养成玩法是延后,但是我什么道具都看不到,胡乱延后只会导致难度更难。而且包里的道具也需要鉴定才能准确的解决关卡,这似乎太难了。这也导致我只能侧重于选择宝藏猎人的技能 3.ex的吸血鬼boss一旦中了一个debuff类技能完全没有操作空间(中毒+麻痹,中毒+麻痹+混乱,火光直接降0,我道具可没有那么多啊,而且ex城堡前面关卡一大堆烧伤-道具,电击陷阱-道具 如果ex关卡没剧情的话我就不会折磨自己了,问题是ex是有剧情的 会把好评给予普通关卡 有ex攻略完的人吗,能不能提供一些ex思路
Do not be fooled by Drunken Rogue's goofy premise and anime artstyle. While its early levels are a breeze, once you finish the main game and unlock NG+, things get tough. For reference, 7.3% of players have completed Ascension 20 on Slay the Spire. As of writing, 0.1% of players have completed Hell Mode without Amulets, Drunken's Rogue hardest mode. The experience is truly wretched: you are often forced to pass skill checks with less than 70% success, as if you were a competitive pokemon player trying to hit a Focus Blast. You try to snowball, like any other roguelikes, but you have as many resources as a young adult trying to pay off an overpriced mortgage with a maxed out credit card. The UI is beautifully cluttered, in a way that would make Paradox Interactive proud. As a ̶m̶a̶s̶o̶c̶h̶i̶s̶t̶ difficulty enjoyer with 1k+ hours in various roguelikes, I highly recommend any other m̶a̶s̶o̶c̶h̶i̶s̶t̶s̶ difficulty enjoyers to take a stab at clearing the game! Or, you could also play the game normally, I guess...
リスクを先送りにしてハイリスクハイリターンが狙えるシステムが斬新でした。 アイテムがいつでも使えたり、ステータス上昇もいつでも可能でかなり遊びやすかったです。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $225.7K | 365 | 83% | $19.99 | |
| $152.6K | 340 | 77% | $19.99 | |
| $14.3K | 39 | 100% | $14.99 | |
| $9.9K | 53 | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.4K | 324 | 82% | $5.99 | |
| $51.4K | 113 | 73% | $14.99 | |
| $51.4K | 643 | 64% | $4.99 | |
| $51.5K | 226 | 71% | $6.99 | |
| $51.5K | 89 | 20% | $14.99 | |
| $51.5K | 166 | 93% | $11.99 |