
Have you ever considered creating your own crime empire, without the legal and moral consequences? SIMULATE IT! Crawl into the dark alleys of the street business in this OG drug-dealing game, and make a fortune! A co-op sequel – DDS2 – is out NOW
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Have you ever considered creating your own crime empire, without the legal and moral consequences? SIMULATE IT! Crawl into the dark alleys of the drug-dealing business and make your fortune!
This complete DDS experience comes with SEVEN huge free updates that improve and expand the game, adding new environments, visual effects, mechanics, and characters. A co-op sequel – DDS2 – is out NOW!

Begin your story in a small, dirty hideout and make your way up to controlling the territory, hiring minions, opening labs and training the staff. Become a street business mastermind and climb to the very top.
But be careful! Nothing is easy in the world of crime...

Retrieve smuggled merchandise from outside cartels, avoid the police, and organise hideouts. Sell small amounts to singular clients, or do big deals with gangs.
Remember, you have to be smart, and you have to be sneaky. Enemies lurk on every corner, and the DEA never sleeps.
Scared yet? Don't be. The brave ones rule the world.

When the time comes, set up your own production labs. Convert your empty hideouts into laboratories to make meth, ecstasy, heroin, and more. Train your dealers into lab assistants and gain complete independence in your operation.
Remember, it does cost a lot of money, so better prepare!

Your goal? Power, money, and respect. Be careful with your actions. Don't screw with your clients... too much. Cooperate with the right people, don't get caught, and you might just live long enough to spend your fortune!
Who needs money if you can't spend it, right? Use your profits to either grow your gang, buy new equipment, hire some muscle, train them, or get yourself a mansion to show off your wealth.
Cash, drugs, and rock'n'roll... or something like that.
Receive smuggled shipments from the cartel;
Safely make your way to your hideout with the merchandise;
Create your own recipes, divide portions to prepare dope for sale;
Organise your distribution starting from singular junkie sales up to wholesale transactions with local gangs;
Strategically avoid police patrols and DEA ambushes;
Raise your influence and gain territory. Hire people, make deals with gangsters;
Set up labs, train lab assistants and produce your own hard drugs;
Fight against a rival cartel and gain independence in your drug business;
Buy a mansion, decorate it and show off your wealth;
Grow your business, invest your money and face new dangers and dilemmas as you climb the criminal ladder.

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 21Kreviews | 86% | — | $931.3K |
| $24.99 | 687ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if the lag was more optimized then i'd wank harder to this game
So far searching thrash containers for valuables seems to be more profitable and way less trouble than selling drugs...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $930.6K | 1.6K | 86% | $24.99 | |
| $932.1K | 2.5K | 89% | $19.99 | |
| $932.3K | 2.3K | 64% | $14.99 | |
| $930.3K | 1.6K | 93% | $18.99 | |
| $932.4K | 10.9K | 78% | $3.99 | |
| $929.6K | 2K | 70% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 5.9K | 70% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 2.5K | 86% | $19.99 | |
| — | 0 | — | — | |
| $24.6K | 67 | 91% | $8.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Aug 5 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Turkish, Japanese, Portuguese - Brazil +1 more
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ganda moca
tres amusant
[h2]Premise[/h2] You are sent from the cartel to the slums with the goal to establish your drug dealing network. You order products from your contact, deal with dead drops, and eventually [spoiler]manufacture your own[/spoiler]. The atmosphere is dark and gritty as the streets are constantly patrolled under an authoritarian regime. (More on the lore from an [url=https://store.steampowered.com/news/app/682990/view/1692722548290047361?l=english]early-development article[/url].) You can sell pure product and have happy customers, or mix it up for better profit and a more addictive product. Sometimes, you may even have to cut it down to a more tame version, so your addicted clients don't overdose. [h2]How it goes[/h2] You start by getting some clientelle, some will eventually offer to deal for you. Mechanics-wise, they pretty much are only bulk clients you have to come back to to get paid before they order again. (You can mitigate the collection at some point, but not in all cases). Here, you are incentivised to conduct your operations at night, as daylight shine on your operations. That means you will often be running around in the dark and stumble on obstacles you can't see. Since you can't load up your dealers, you find yourself running around and playing the sneaking game around police patrols on a nightly basis. [h2]My opinions[/h2] I loved that game, and I wanted to 100% it and clear all achievements, but the nightly grind and constant stress of stumbling on a police patrols, since I can only drip-feed my dealers, made it a bit too repetitive for me once I unlocked everything. I would recommend to [u]play the first game before touching the second one[/u], as they are quite different games with different controls and methods. You may honestly not want to come back after, except maybe for the mixing mechanics. [h2]Tips[/h2] - Collecting money from dealers during the day do not raise your attention too much. I deal at night and collect during the day and my meter stays low. (Use safes and cash drops whenever possible. I found myself ignoring dealers where this was not available) - You can throw your backpack across the wall in some spots. - You can jump and interact with NPCs mid-air over a fence, instead of running around to reach them. - When mixing, try with a small sample first. I use online guides as a baseline. - If you want to have specific-sized products, take out the next largest size package and put back the difference. When my dealers are maxed out, and use a cash-drop, they order again by mid-day and I have ample time to prepare exact sizes for dealing, which makes it much easier when sneaking around and being quick. (This is better in DDS2!) [hr][/hr] [h2]Schedule 1[/h2] I have played DDS1, DDS2 and S1 a lot and honestly love all of them. They are different and each have their own spot, in my opinion. I can honestly recognise A LOT of similarities found in S1, but I see it more like how Stardew Valley gave homage to the Harvest Moon franchise. Lawsuit aside, I would recommend to give all those games a try. It feels a lot like Tyler played the DDS games and got inspired, but what he made really is a nice combo of all the best features. I'm only happy the genre is getting love and attention.
The game is good, It's nice and fun, doesn't get boring and is the OG to the start of the drug dealing genre. Sucks how everything went down with the dev structuring and internal bickering with the publisher and the massive flop dds2 was and now making a dds3 and pretty much abandoning dds2, just seems like everything after DDS1 are a cash grab at this point.
pas mal de bugs de missions , mais apres avoir reinstaller le jeu ca la fait
"SHADYYYYY" lives in my head permanently now, just like the real-life damage that illegal substances can do to your body and mind. So anyway smoke a bowl and play this, it's fantastic.
i
Jeu vraiment addictif, je recommande fortement ! (pour tout les fans de gestion et de simulation)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.