
Real-time dynamic tactics with the strong focus on squad positioning and collaboration. Connect to the warzone from your home PC and orchestrate modern military operations from the Drone Perspective.
Modeled estimate, not a reported figure. How we estimate →
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About

Available in single-player and co-op.
10 story levels featuring diverse combat environments, from dense forests to urban battlegrounds.
3 secret levels with experimental gameplay.
Hard Mode difficulty with randomized spawns and roaming enemy squads.
Simulation Editor and Community Workshop with user created maps (unlocks during the story).
In-game files and emails dynamically react to the outcome of your missions.
Love for tactical gameplay.
Level LINE – skirmish trench combat against incoming enemy troops.
Full cooperative mode!
Try not to kill each other while conducting combat operations with friends.
(Pro tip: use a doctrinal approach to small-unit infantry tactics. It works!)
Hardcore real-time tactics focused on realistic simulation of modern firefights guided from the drone.
Take the lead of six brave soldiers, split into four squads: Alpha, Bravo, Charlie and Echo.
Orchestrate actions of your troops in real-time from the drone flying above the battlefield.
Suppress your enemies and storm their positions.
Use a variety of equipment, such as rocket launchers, bomb drones, and artillery barrages, to break through especially tough defenses.
Avoid casualties.
Use Level Editor and Community Workshop to create your own combat experiences and share them with other drone operators.
Note! This is not a conventional RTS, but hardcore RTT. Never maneuver without suppressive fire — it will never end well.
Your country is invaded. Military organization VEIL invites you to join as a tester for their new drone-based warfare communication system.
You can impact the situation on the battlefield directly from your home PC. Connect to the variety of drones and provide guidance to the troops in the field.
Your squad is equipped with the new generation of combat visors and will be able to receive your direct guidance from the sky.
They put trust in you and will shoot or move wherever you tell them, but be careful and weigh every step, because the price of your mistake is someone’s life.
Use in-game operation system called VEIL OS to connect to your missions.
Manage emails, install and maintain OS software to make sure you're using up-to-date technology.
Witness eerie events and try to uncover the truth in the conspiracy surrounding your employer, VEIL CORP.
Use help from the outside to affect the fabric of in-game reality and change the outcome of existing events.
Be careful whom you trust.
Use remote environment called VEIL OS to connect to your missions and to navigate through conspiracies in reality-bending meta-gameplay.
If the situation is dire, use bomb drone to clean your way.
Or rocket launchers, to find the new ways of resolving tactical puzzles.
Create your own combat experiences and share them with other drone operators in Community Workshop. (You can unlock it during the story).
Witness with your own eyes why modern war is not a Hollywood movie.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Polish*, Russian*, Simplified Chinese*, Ukrainian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome game, I have been craving something similair to Full Spectrum Warrior and this kind of itches that itch. Hope this game gets more updates and gameplay in the future :)
game is amazing
not the first game based on a war that started while I was alive, assuredly not the last, weep and gnash
Peak
Ive played only a small portion of that game so far and holy moly is this a hidden gem. Well worth the price and super fun. It forces you to think and make tactical decisions, punishing you if you get lazy. Really solid
Un bon jeu sur le papier : l’idée est intéressante, mais l’exécution est médiocre. Nous incarnons un opérateur censé guider un petit groupe de soldats. Enfin… « soldats » est un bien grand mot. On a plutôt l’impression de diriger une troupe de guignols que des militaires entraînés, et encore moins des vétérans mercenaires. Face à un groupe d’ennemis à découvert, facilement neutralisable, on se dit qu’ils vont réagir intelligemment. Mais non. Peut-être attendent-ils un câlin ? Les ennemis nous tirent dessus ? Si l’opérateur ne donne pas explicitement l’ordre de riposter, personne ne bouge. Et si vous voulez ordonner à vos unités d’ouvrir le feu, bonne chance. Il faut maintenir le clic gauche enfoncé, et seul un groupe tirera. Pendant ce temps, impossible de donner d’autres ordres ou d’effectuer la moindre manœuvre. Pourquoi ne pas permettre un tir de suppression avec un simple clic ? Parce que si l’ennemi se déplace, vos hommes continueront à tirer dans le vide… ou cesseront de tirer complètement. Et ce n’est pas seulement un problème de l’unité que vous contrôlez : toute l’armée semble frappée du même mal. Même les troupes de garnison sont médiocres. Parlons aussi du tir ami. Votre joyeuse bande de bras cassés semble particulièrement susceptible. Chaque ordre de déplacement doit être millimétré. Si vous leur demandez d’aller d’un point A à un point B, ils ne prendront pas le chemin le plus rapide, ni le plus sûr, mais souvent le plus dangereux. Combien de fois leur ai-je demandé d’avancer en ligne droite dans une zone relativement sécurisée ? Au lieu de ça, ils partent faire un détour absurde en plein no man’s land, pour un petit pique nique ou faire une pause administrative conformément au code du travail, avant de revenir à l’objectif. On dirait qu’ils sont syndiqués : chaque déplacement nécessite une pause improvisée. Quel est le rapport avec le tir ami ? Eh bien, non contents de peiner à toucher l’adversaire, vos hommes sont capables de traverser un échange de tirs en plein chaos et de se faire abattre par leurs propres alliés. Ironiquement, ils réussissent mieux à éliminer leurs camarades que l’ennemi. Si toutes les guerres se déroulaient ainsi, l’humanité aurait abandonné cette étrange activité depuis longtemps. Je voulais jouer à une simulation de guerre moderne, pas gérer une garderie. Je sais que la guerre peut pousser une nation à racler les fonds de tiroir, mais j’ai du mal à croire qu’un État moderne recruterait des soldats plus incompétents que ceux de la 7e compagnie.
I shot a man with a rocket launcher and my drone posted the footage on twitter, life if good
Updated: Moving to Recommended - but here's what still needs work LINE is a genuine improvement. The opening feels alive, enemies advance, there's real tension, it actually resembles modern wave defense. I'll give credit where it's due: the developer listened and delivered something better. But the stalemate problem isn't solved yet. After a few waves both sides dig in, and the smartest tactical decision is still to do nothing risky. Which means you're watching troops exchange fire with distant trenches for 45 minutes. Realistic? Maybe. Fun? Not quite. Here's my suggestion since this game is already built around drone reconnaissance: add a perspective switch. Let me detach from the recon view, take manual FPV control of a Kamikaze drone, and fly it into that enemy trench myself. That breaks the stalemate organically, no artificial timers, no forced movement. Then flip it: enemy drones come back at me and now my troops have to shoot them down. Suddenly the quiet moments have teeth. That's three tiers - recon, strike, defense - all fitting naturally into what already exists. Recommended because the developer is earning it. Not because it's finished. Watching closely.
La IA es muy mala, Tiene potencial. Pero los comandos son muy limitados. Se nota que el juego esta a medias. Y me atrevería a decir que menos que eso incluso. Con solo 2 horas de juego vi como mis personajes se bugeaban sin poder disparar al enemigo que tengo detrás, es decir que mis solados no pueden disparar desde la retaguardia estando cubiertos, dejandose literalmente asesinar. Falta mucho pulido. No lo recomiendo porque lo sacaron muy pero muy verde. Y es una pena porque le tenía mucha fe a este juego. En futuros updates seguiré probando.
Хороший CQB симулятор. Хотілось би побільше споруд у режимі редактора
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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