
Drive!Drive!Drive! is a racing game unlike any other, where players must drive their cars to victory across multiple tracks at the same time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 63reviews | 67% | — | $14.9K |
| $9.99 | 95ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No
Let me attempt to convince you of the sheer brilliance of this game, and why you should buy it (support it and the original concept with relatively good execution): This game is on sale at Fanatical for under $2 Right now. Get it. Ever played a racing game and you're out in front blowing the competition away yet again? The game's too easy! Where's the race, wheres the action when you're always out in front and 100% going to win? This game solves that problem almost completely by making you drive the same car, the same race in 2 or 3 alternate universes at the same time. But it's done in a way where depending on the conditions of the overall race (we'll call this an event), you're either almost micro-managing an event for it's entirety or turning the event into a demolition derby, multiple times over, also depending on how you want to get your score up, you do have some freedom. You see this game has takedowns and fluid drift physics, jumps and a fantastic boost system, and it draws on from so many different racing genres. It's very action packed! Think drift mechnics of Burnout 2 & 3 but the takedowns of 3, and you get points for taking down cars (boost too), so you can take down 10 cars, switch universes, take down 10 cars, rinse repeat. The pacing of each event is breakneck. Very much gets your adrenaline pumping. And this is only on normal difficulty! I can't imagine how much more frenetic it'll be on hard and extreme mode! The way you complete events and instantly move to the next one or restart is very Trackmania-like even though this game is nothing like Trackmania when racing More cool things about the game: QUALITY track creator (DEAD SIMPLE & QUICK to use, HIGH QUALITY TRACK MAKER) Feels like 60FPS The engine sounds are sort of awesome. Each car has a new engine sound! Multiple cars and tracks. Yes the cars drive noticeably different! VERY fast loading times Frenetic pacing Very easy to pick up and play for first timers too! Good progression some other things done well where you wouldn't expect an indie game of this scope to. What I think: You can tell the dev loves the Burnout series. This looks like the developer was going to make a real true successor to Burnout 3 but then decided to change it into something more original with the switch mechanic! The Takedowns behave damn near identical, from the way the cars fly into the air from contact and from the drift mechanics, which feel identical to a burnout game. Not to mention the lively car sound and how the car sounds when it shifts gear. All Spot on of burnout 3! Graphics style looks plain and hard to see sometimes, it wouldn't hurt to make the cars more reflective and color coded or with simple liveries or something, also make track more colorful when it's dull. However, the more you play the more you find there are areas of the game to do with physics bugs (sometimes) and framerate that desperately need more attention No games perfect so some complaints: Maybe I'm showing my age but the switch mechanic is a bit jarring, what i'd do to Solve this entirely is when you switch cars, make it so the car auto-drives perfectly for a second or two before the controls given to you, this also solves you acidentally switching straight into driving into a wall, removes the need to check the map as often too and would make the game more casual and fun overall. Physics and framerate issues, I'm sure the dev is working on it, though it's kind of minor. The framerate can be more stable, sometimes it's dipped too low for my system I wish the control scheme can be customised completely for both keyboard and controller!! I'd like to change the position of the quick switches to my bumpers instead Some ui text can be almost too small on my 27" screen, also seems slightly fuzzy? Is that due to depth of field? Verdict: Get it on sale from Fanatical store right now for under $2. Worth it. I'd even say it's worth $10+ if the framerate and physics is more stable and polished. Seems the game has good replay value already. I can already see myself easily getting at least 70 hours out of it (I also have a thing for this game's takedowns and fluid drift mechanic handling combined with the sound of the engines, it's really special combination to me, very burnout-2/3 like that a lot of games completely fail to replicate, this one nails it), one reviewer got over 250hours out of this indie game! That says something for a game of this type! All the dev would have to do to make it stand out(graphically) is add higher poly, contemporary racecars making sure to have good textures with reflective materials, good paint, some damage to the cars and doors that bust open when you take down a car just like in Burnout3. Also a pet peeve, add some animated suspensions to the player car and some actual steering-input movement, as that is kind of lacking and noticeably so! I'd also wish for a mode without switch mechanic and many cars to takedown, unless I haven't unlocked it. You've done well here with this game to bring an idea to life and give it character, style and progression, just a bit more polishing up. I believe this is quite a capable developer and hope for some updates and then another racinggame/sequel. I support this developer because the core game is basically entirely finished and feature complete but it just needs some polishing in the graphics and framerate.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
言語のせいでやりにくいと思いますけれども、楽しかったのですね。値段はちょっと高く設置されていて、セールの場合まで手に入れるのはより良いと考えています。
The Idea of the game is awesome, and the track editor rocks.. even for a arcade racer, As for the first default car, I feel like Im driving boat... there like zero handling in this game at all. I re-update this once Im able to try the other cars
The thing in Drive!Drive!Drive! is that you aren’t just racing a car on a track. You’re racing up to four cars, on up to four tracks. At the same time. While you’re controlling one of your cars on one track, the AI is controlling your other cars on the other tracks. That is all the explanation you should need. Pick this one up.
GAS GAS GAS!!!
The premise sounds interesting at first with three races happening simultaneously, then you come to realize you get to play 3 versions of the same boring tracks over and over. The tracks all feel identical and the different game modes might as well be identical. So it's just 2-3hours of racing (what feels like) the same track over and over. Not to mention there's portions of some tracks that weren't well thought out, like certain jumps that you just can't get the speed to make it across. As for vehicles, the customization is practically non-existent and there's some vehicles that are clearly way better than others. A bizarre one was that when you or your opponents reset from messing up, they get reset forward, and it is nearly always advantageous. I imagine you could probably cheese some of the more silly portions of the tracks just by resetting and skipping them.
Wow! Where has this game been hiding?? So beautiful, so stylish, and completely nuts! LOVE IT!
Nice sense of speed and twitchy steering are fun, but the track switching gimmick really eliminates any sense of flow.
Нечто необычное, и даже притягательное. Однозначно попробовать стоит.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9K | 63 | 60% | $9.99 | |
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| $15K | 79 | 96% | $9.99 | |
| $14.9K | 52 | 83% | $9.99 |