
Drive!Drive!Drive! is a racing game unlike any other, where players must drive their cars to victory across multiple tracks at the same time.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No
The Idea of the game is awesome, and the track editor rocks.. even for a arcade racer, As for the first default car, I feel like Im driving boat... there like zero handling in this game at all. I re-update this once Im able to try the other cars
I can recommend this game on historic low sale for gamers with a controller who want something different from an arcade racer: Switching between cars on different duplicate tracks. It may be possible to beat the base campaign in as little as 2 hours me getting if half way through the campaign in an hour is any indication. IMO, the auto-driving for the player cars you are not currently in control of is reasonable enough, but the premise is that its not intended to replace you either.
Let me attempt to convince you of the sheer brilliance of this game, and why you should buy it (support it and the original concept with relatively good execution): This game is on sale at Fanatical for under $2 Right now. Get it. Ever played a racing game and you're out in front blowing the competition away yet again? The game's too easy! Where's the race, wheres the action when you're always out in front and 100% going to win? This game solves that problem almost completely by making you drive the same car, the same race in 2 or 3 alternate universes at the same time. But it's done in a way where depending on the conditions of the overall race (we'll call this an event), you're either almost micro-managing an event for it's entirety or turning the event into a demolition derby, multiple times over, also depending on how you want to get your score up, you do have some freedom. You see this game has takedowns and fluid drift physics, jumps and a fantastic boost system, and it draws on from so many different racing genres. It's very action packed! Think drift mechnics of Burnout 2 & 3 but the takedowns of 3, and you get points for taking down cars (boost too), so you can take down 10 cars, switch universes, take down 10 cars, rinse repeat. The pacing of each event is breakneck. Very much gets your adrenaline pumping. And this is only on normal difficulty! I can't imagine how much more frenetic it'll be on hard and extreme mode! The way you complete events and instantly move to the next one or restart is very Trackmania-like even though this game is nothing like Trackmania when racing More cool things about the game: QUALITY track creator (DEAD SIMPLE & QUICK to use, HIGH QUALITY TRACK MAKER) Feels like 60FPS The engine sounds are sort of awesome. Each car has a new engine sound! Multiple cars and tracks. Yes the cars drive noticeably different! VERY fast loading times Frenetic pacing Very easy to pick up and play for first timers too! Good progression some other things done well where you wouldn't expect an indie game of this scope to. What I think: You can tell the dev loves the Burnout series. This looks like the developer was going to make a real true successor to Burnout 3 but then decided to change it into something more original with the switch mechanic! The Takedowns behave damn near identical, from the way the cars fly into the air from contact and from the drift mechanics, which feel identical to a burnout game. Not to mention the lively car sound and how the car sounds when it shifts gear. All Spot on of burnout 3! Graphics style looks plain and hard to see sometimes, it wouldn't hurt to make the cars more reflective and color coded or with simple liveries or something, also make track more colorful when it's dull. However, the more you play the more you find there are areas of the game to do with physics bugs (sometimes) and framerate that desperately need more attention No games perfect so some complaints: Maybe I'm showing my age but the switch mechanic is a bit jarring, what i'd do to Solve this entirely is when you switch cars, make it so the car auto-drives perfectly for a second or two before the controls given to you, this also solves you acidentally switching straight into driving into a wall, removes the need to check the map as often too and would make the game more casual and fun overall. Physics and framerate issues, I'm sure the dev is working on it, though it's kind of minor. The framerate can be more stable, sometimes it's dipped too low for my system I wish the control scheme can be customised completely for both keyboard and controller!! I'd like to change the position of the quick switches to my bumpers instead Some ui text can be almost too small on my 27" screen, also seems slightly fuzzy? Is that due to depth of field? Verdict: Get it on sale from Fanatical store right now for under $2. Worth it. I'd even say it's worth $10+ if the framerate and physics is more stable and polished. Seems the game has good replay value already. I can already see myself easily getting at least 70 hours out of it (I also have a thing for this game's takedowns and fluid drift mechanic handling combined with the sound of the engines, it's really special combination to me, very burnout-2/3 like that a lot of games completely fail to replicate, this one nails it), one reviewer got over 250hours out of this indie game! That says something for a game of this type! All the dev would have to do to make it stand out(graphically) is add higher poly, contemporary racecars making sure to have good textures with reflective materials, good paint, some damage to the cars and doors that bust open when you take down a car just like in Burnout3. Also a pet peeve, add some animated suspensions to the player car and some actual steering-input movement, as that is kind of lacking and noticeably so! I'd also wish for a mode without switch mechanic and many cars to takedown, unless I haven't unlocked it. You've done well here with this game to bring an idea to life and give it character, style and progression, just a bit more polishing up. I believe this is quite a capable developer and hope for some updates and then another racinggame/sequel. I support this developer because the core game is basically entirely finished and feature complete but it just needs some polishing in the graphics and framerate.
Plate juggling and racing and idoicy twisted into a beutiful retro future look with brilliant music. I should probably play more of this befre giving my opinion. I need to play more of this. I'm gonna go play more of this.
Wow! Where has this game been hiding?? So beautiful, so stylish, and completely nuts! LOVE IT!
Nice sense of speed and twitchy steering are fun, but the track switching gimmick really eliminates any sense of flow.
A really fun and unique racing game with a solid amount of content!
GAS GAS GAS!!!
Le concept semblait sympa, mais en pratique l'IA n'est pas terrible, et surtout le switch entre les circuits n'est pas fun du tout. Je pensais retrouver le plaisir de jeu d'un Dethkarz, dont la Direction Artistique est proche, mais ce n'est pas le cas. Demande de remboursement effectuée !
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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