
DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 18 → 21.75/day in the week after.
About
Captain your fishing trawler to explore a collection of remote isles, and their surrounding depths, to see what lies below. Sell your catch to the locals and complete quests to learn more about each area’s troubled past. Outfit your boat with better equipment to trawl deep-sea trenches and navigate to far-off lands, but keep an eye on the time. You might not like what finds you in the dark...
Starting from your new home in the remote archipelago, ‘The Marrows’, take to the water and scour the depths for curious collectables and over 125 deep sea denizens. Explore each area while completing quests and visiting neighbouring island regions – each with their own unique opportunities, inhabitants, and secrets.
Someone wants you to dig up the past, but can you trust them and will it ever be enough?
Danger is everywhere, so watch for sharp rocks and shallow reefs, though the biggest threats of all lurk within the fog that cloaks the night-time seas...
Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth.
Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities
Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios.
Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations.
Fight the Unfathomable: Strengthen your mind and use your abilities to survive trips out on the water after dark.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 57.1Kreviews | 96% | — | $44.2M |
| $24.99 | 3.6Kratings | 86% | — | $10.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
그림체가 예뻐서 좋았다
Spooky fishing.... Addicting 100%
fih
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 19.43/day in the week to Aug 10 → 27.29/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 16.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish
| $26.99 |
| 16.5Kratings |
| 94% |
| — |
| not modelled |
| $9.99−60% | 4Kratings | 94% | — | not modelled |
| $9.99−60% | 2.9Kratings | 96% | — | not modelled |
| Free | 1.1Kratings | 86% | — | not modelled |
| $24.99 | — | 95% | — | not modelled |
| $9.99−60% | — | — | #87 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Felt a bit overwhelmed in the beginning because the game threw so many stuffs at me but after that the game became so addictive. Frame only dropped once in a while when I boosted my boat speed, other than that the game ran smoothly.
Avete presente la cocaina ? ecco è quello
You might wanna check whats out there in uncharted waters!
quick and fun mystery has a small grind but not boring. very much enjoyed the atmosphere. lots of nice scary elements. wish you could do more with the abilities you gain. all in all a nice package.
Its a great game where it will keep you glued to it for hours. Great storyline and really good graphics
Dredge is a beautiful game with the perfect combination between lore, gameplay and ambience. It does such a good job at balancing the cosy fishing with Lovecraftian horror, especially in the early and mid game. The gameplay loop does shift in the late game less from the mystery, lore-building and exploration side to centre around collecting all the fish and their unique aberrations (155 in base game, 230 with both DLCs in total), which I can understand why some people may find monotonous due to the lack of 'action'. The jaunty sea-shanty music faultlessly matches the ever-shifting mood, and the 2D artwork for every character and fish aberration has been meticulously crafted to perfect its low poly art style to seamlessly blend with the 3D aspects of the game. And for anyone who wants to know, my favourite aberration designs in the base game are the Barracuda aberrations (#162 and #163), my favourite in the Pale Reach is the Craterous Seer (#218) and my favourite in the Iron Rig and the overall game is Famine's End (#226). The main DLCs for Dredge (Iron Rig and Pale Reach) also add a decent chunk of gameplay and would recommend buying them either with the game or separately as a bundle afterwards if you do enjoy the base game. Compared to the Iron Rig, the Pale Reach does severely lack gameplay content due to its smaller, stand-alone story; but I would still buy it as part of the bundle or when on sale. Overall, Dredge is definitely a game I would recommend, especially for completionists or as a gateway game for those who want to branch out to more genres.
It's fine. It's not for me. The gameplay loop is literally: move your boat around, find a school of fish or something to dredge, play a little minigame to fish it up, play a very basic tetris to get it into cargo (everything is a different shape) and then head somewhere to dock at night. There are quests, but they are extremely basic and ask you to go fish, which you are already doing. Boat improvements increase your speed, cargo, or ability to fish. If you want a mindless, fairly relaxing game where you play a bunch of click-at-the-right-time minigames, this is your jam. If you want anything more than that, look somewhere else.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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