
A short horror game in where you retrieve captured creatures in an abandoned scientific installation with your fishing ship.
Modeled estimate, not a reported figure. How we estimate →
Media

About
FISH
Capture Amalgams using your crane
CAPTURE
Collect Amalgams in your ship's hold
SAIL
Traverse The Installation with your fishing ship
LORE
After a mysterious accident, a secret scientific facility is left unused and abandoned, however, there are still objects of interest inside.
Your job is to recover Amalgams, creatures created from a mass-manufactured microorganism that has the ability to merge multiple animal species into one, or exaggerate characteristics of existing species.
Amalgams are manufactured in cells isolated from each other. Due to the nature of the microorganism used, the facilities must be partially submerged in a liquid specifically created to favor its reproduction.
This is why the installation can only be accessed by ships, so the facilities are designed for transport and circulation with maritime vehicles.
Once the Amalgams are created, they are captured in F-Pots, cages designed for their safe transport. These cages are kept submerged with the Amalgam inside until they emerge via activation of their associated buoy.
Your ship is equipped with a crane capable of transporting and activating F-Pots, you must use it to pick up the Amalgams and store them in your hold.
At the time of the accident the Amalgams were sedated by the automatic safety system, but it cannot be ruled out that some of them are still active.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Russian, French, German, Japanese, Portuguese - Brazil, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Quick little game that's rough around the edges. Overall a good first pass on a game. Definitely needs more work for me to say it's worth the price tag. It reminded me very much of a student project, but I've seen dozens of student games much longer and more polished. As is, it's something to do for half an hour, and spending a dollar on it would be fine. The Good: * Loved the art and all it's low texture glory. * Boat controls felt solid. * The creatures were crazy and I want to see more. * [spoiler] The random fish in the second area that jumped in front of the cabin window. [/spoiler] * [spoiler] The tentacles you plow into. [/spoiler] * Great ending lol. The Bad: * [spoiler] I never felt any danger, no fear. For a horror game, that's not great. The first creature really solidified this for me since it didn't move after stealing its child. At least make it dive into the water and rock the boat to create some sort of urgency. [/spoiler] * It took me an embarrassingly long time to figure out how to leave the starting building with the elevator. Make the horn more obvious like a flashing red light or some sort of color on it. * It also took me a long time to leave the first area with the cargo ship on the left. The pathway did not look like a pathway, but a wall, so I went right instead and then in several circles. * I actually got stuck in the deck hold's door frame because I couldn't figure out how to open the cages. After restarting the game since I hard locked myself, I finally noticed the bright green knob on one side. I wish there was a way to tell the "open on this end" of the cages on the long side view since this is what you look at the most. * Very hard to tell how the claw was lined up. Add in a shadow/light for where it's over. Look up the classic 3D Mario shadow under the character to tell where you will land when you jump, same concept. * [spoiler] Holy cow, the volume on the creatures is waaaay too loud compared to the environment sounds. Pretty sure my neighbors hate me, having played this past their bedtime. [/spoiler] * The collision jittering, especially for when the creatures were in the ship hold door frame area. What I Was Left Wishing For: * Music, distant sounds, creepy ambient wind/water/waves/splashes, something sound wise. * [spoiler] The oyster, freak me out, have it close in on me for a moment, make it seem like it's going to crush the boat with sounds. Have it back off with the boat horn or something. [/spoiler] * A way to turn off the cabin lights. They were annoying and killed the mood. It was just like driving a car at night with the interior lights on, terrible. * Mess with the boat's lights more while traveling, have them flicker on/off (especially if you get rid on the cabin lights). * A flashlight for the player character to hold and point out into the darkness while on deck. * A way to invert the controls. The up/down S/W, they are completely backwards, this isn't a plane game, it's a crane arm. The F/R keys felt correct at the very least. * Small quality of life things, a mark on the helm for when the boat is straight. A dashboard indication of if you are in forward/neutral/reverse. * And lastly, it was too short. For the price, the length needs to be longer and the areas more engaging.
[h1][url=https://store.steampowered.com/curator/43715729/]Моя кураторская страница "Достойные или нет херроры"[/url][/h1] Если вы любите [i]суперкороткие хорроры про рыбалку[/i], где геймплей понятен и прост, а цель всей игры - подарить вам [b]один финальный джампскейр[/b], то [b]Undesired Catch[/b] - неплохой проект, который стоит взять [i]по скидке[/i]. Несмотря на атмосферу и незамысловатый геймплей, здесь есть проблемы с игровым процессом, способные подпортить впечатления. Сюжета как такового нет: вы играете за капитана рыболовного судна и должны пройти по отмеченным точкам, чтобы собрать улов из заранее установленных клеток. Игра сразу объясняет управление и движение. Ваша задача - идти по радару и точно останавливаться в нужной точке: если вы слишком далеко, кран не захватит клетку. Остановившись, поднимаете клетку, выравниваете её, открываете люк, куда ссыпается улов, и сгружаете добычу. Сделайте так пять раз - и игра закончится. С точки зрения геймплея тут ничего революционного: [i]типичный короткий инди-хоррор[/i], который заставляет заниматься простым делом, но с каждой точкой события становятся всё страннее. В глаза бросается локация: брошенные корабли, "горы" рыбы, на берегу - огромный краб. С каждой новой добычей происходит что-то необычное. Игра скорее увлекает, чем пугает - интересно, чем всё кончится. Развязка - это один эффектный скейр, к которому всё и ведёт. [u]Эффектно, но маловато[/u]. Я бы смело советовал игру, если вам близка смесь рыбалки и хоррора, если бы не баги. Многие игроки отмечают, что предметы застревают в клетке, проваливаются сквозь пол и т. д. У меня тоже случился баг: улов застрял между люком и клеткой и в итоге пропал. [b]Сейвов нет[/b], прохождение занимает около 20 минут - пришлось перезапускать и проходить заново. Это случается не у всех, но игре явно не помешала бы полировка и фиксы мелких багов. Если вы фанат коротких ужастиков про морской улов и не против поглазеть на необычную локацию ради одного скейра, [b]Undesired Catch[/b] - идеальная игра, чтобы скоротать полчасика. Но брать лучше [u]по скидке[/u]: технические проблемы могут подпортить впечатление.
De sua maneira, rudimentar e sucinta, Undesired Catch me trouxe um extremo desconforto ao me deparar com estruturas gigantescas em meio ao mar e criaturas grotescas com rosnados que atravessavam o som da água e do ranger de meu barco. A experiência no final foi agradável, tendo em vista o reduzidíssimo escopo que o jogo possuí, seu objetivo era trazer o desconforto e nisso ele conseguiu por meio de sua ambientação, no entanto sua linearidade foi algo que me causou uma certa decepção. Esperava encontrar um mar aberto e um sentimento de liberdade, no entanto sua breve jornada se pauta em corredores claustrofóbicos seccionados por portões que só abrem após realizar a captura do objeto em questão. Não é necessariamente um jogo de pesca, apesar de eu querer muito que fosse, e sim um jogo de captura, onde com seu gancho, no qual também foi meio desafiador aprender a controla-lo, é usado para buscar jaulas espalhadas entre algumas seções de sua jornada. Senti falta de uma exploração maior desse mundo, o jogo termina com um forte sentimento de "quero mais", gostaria de ver uma exploração maior das mecânicas que o barco possuí, brincadeiras com a buzina ou as luzes do barco, uma emergência da exploração das cabines ou também algo que te colocasse para ver mais do mundo a sua volta, onde existe estruturas fascinantes mas que só servem como plano de fundo. Eu entendo que minhas expectativas me trouxeram um certo gosto amargo após terminar o jogo, ainda mais pelo quão grande é minha paixão por Dredge, Lovecraft e contos marítimos. No entanto, da mesma maneira que esse gosto amargo me surge a boca, lembro-me do quão pequeno e pessoal tal projeto é. Undesired Catch parece-me um projeto embrionário para algo maior, uma demonstração daquilo que um dia poderá vir a ser. Eu torço do fundo de meu coração para o sucesso de Ferran Costa Casanova como desenvolvedor de jogo e aguardo ansiosamente algum novo projeto seu.
Actually scary and a good atmospheric horror game. I really enjoyed the approximately 45 mins of playing this ^^ Please Please make more of these games <3 [b]5/5[/b]
ahaha so it took me like 10 minutes out what i was doing wrong and why i couldn't grab the buoy. But it was a fun short horror game about fishing. Take you about 30 minutes to beat https://youtu.be/ZDACWkpFhg8
honestly not much of a horror game. you gotta figure out the wonky controls and how to bring aboard the cages, but you only do that 3 or 4 times before the game just end. real itchio free game core spoilers: it's just like a single jump scare at the end, otherwise the scary is just how weird all the fused creatures are I guess
小型船を操りアマルガムと呼ばれる謎の生物を回収するのが目的のホラーゲーム 釣りのタグがありますが釣りゲームではありません 釣りというよりクレーンゲームです 日本語対応なのが嬉しいですね 機械訳でもあると助かります 本作がSteam第一作目のようですが日本語含む10言語に対応なのは感心します ※開発者さんはスペインの方です まずまず楽しめましたがストーリー 特に最後の締めはもう少し頑張って欲しかったかな クリアタイムの目安は30分~1時間なので ショートホラーが好きな方に特におすすめします PS 実績が欲しいと掲示板に書いたところ半日で対応してくれました この場を借りて御礼申し上げます 実績を入れ忘れた説もありますけど…
A pretty damn good little horror game with fun mechanics and a consistent creepy vibe throughout. I enjoyed it quite a bit, and can see others doing the same.
Couldnt see what I was doing especially around the beginning, no brightness slider, unplayable :(
неплохо неплохо!!!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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