
DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
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Captain your fishing trawler to explore a collection of remote isles, and their surrounding depths, to see what lies below. Sell your catch to the locals and complete quests to learn more about each area’s troubled past. Outfit your boat with better equipment to trawl deep-sea trenches and navigate to far-off lands, but keep an eye on the time. You might not like what finds you in the dark...
Starting from your new home in the remote archipelago, ‘The Marrows’, take to the water and scour the depths for curious collectables and over 125 deep sea denizens. Explore each area while completing quests and visiting neighbouring island regions – each with their own unique opportunities, inhabitants, and secrets.
Someone wants you to dig up the past, but can you trust them and will it ever be enough?
Danger is everywhere, so watch for sharp rocks and shallow reefs, though the biggest threats of all lurk within the fog that cloaks the night-time seas...
Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth.
Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities
Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios.
Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations.
Fight the Unfathomable: Strengthen your mind and use your abilities to survive trips out on the water after dark.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 729 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
uma merda decepcionante esperava mais. a lore e os personagens sao legais mas se vc ta procurando algo que tenha mais vida marinha nao e esse jogo. ate pq dps de 10 minutos de jogo ele nao da nem medo por conta que voce so encontra 2 bichos diferentes
好玩,但捕捉变异鱼捕捉的概率太不稳定了,想要全成就还是太难,剧情谜语人太严重
Dieses Spiel hat einen simplen Artsyle und ein "Cozy" Erscheinungsbild, aber davon darf man sich nicht täuschen lassen. Auch wenn ein Teil des Spiels eher gemütlich ist, kann die Stimmung in feindlichen Biomen oder bei Nacht sehr schnell mal umschlagen. Auch wenn das Spiel nicht so sehr mit Thalassophobie spielt wie z.B. ein Subnautica, so fühlt man sich in seiner kleinen Schüssel, selbst wenn man diese upgraded, doch ziemlich hilflos, gegenüber all den Monstern, groß oder klein, welche in der Tiefe lauern. Auch die Geschichte ist gut, behält aber ebenfalls ihre Mysteriösität, besonders über Charakteren, welche als zwielichtiger angedeutet werden als sie erscheinen. Der Artstyle ist wie schon angedeutet so oder so super. Das Einzige was ich nicht so gut fand war, dass die Quests zum Ende hin eher zäh wurden und sich fast schon wie Fetchquests angefühlt haben. Und man muss auch irgendwann wirklich als Fischer arbeiten, um genug Geld für Upgrades und Reparaturen zu haben. Aber gut, man soll ja ein Fischer sein. Apropos Reparaturen: Dass man nicht so viel aushält und sicher fahren soll, ist ja völlig fein. Ich habe aber teilweise mein Boot reparieren müssen, weil ich eine Wand oder einen Fels wirklich nur geküsst habe. Da sollte das Boot doch schon ein wenig mehr aushalten können
Nice game
Dark tides keep their secrets Greed hauls nightmares from the deep Dawn fears every catch
**25,9 heures de jeu — intégrale achetée en promotion. Je ne recommande pas.** J’aurais vraiment aimé apprécier *Dredge*. J’adore l’univers lovecraftien et le mélange entre pêche, exploration maritime et horreur est original. La direction artistique fonctionne bien et la découverte des premières régions donne envie de continuer. Malheureusement, le jeu devient rapidement répétitif : pêcher, vendre, améliorer le bateau, puis recommencer. Les quêtes sont rarement passionnantes et les récompenses sont souvent décevantes : quelques objets à vendre ou un équipement qui ne change pas réellement la manière de jouer. Le monde paraît vide et réagit très peu à nos actions. Le jeu manque aussi beaucoup d’explications. Je ne demande pas des marqueurs partout, mais au moins des indices visuels ou des informations permettant de comprendre seul. Ici, certains objets ou mécanismes importants ressemblent à de simples bibelots, plusieurs objectifs sont mal indiqués et il faut trop souvent consulter un guide extérieur. L’ergonomie est également pénible : les repères de carte ne s’affichent pas sur la boussole, certains objets devenus inutiles ne peuvent pas être supprimés, la gestion du filet est lourde et les collisions avec le décor sont beaucoup trop punitives, même à faible vitesse et avec une coque renforcée. Les DLC ne m’ont pas convaincu non plus. **La Lisière pâle** est très courte et offre peu de contenu réellement intéressant. **La Plateforme de fer** demande surtout de revisiter les mêmes régions et de répéter des tâches similaires, ce que j’ai rapidement trouvé rébarbatif. Enfin, après presque 26 heures, la conclusion m’a énormément déçu. Sans spoiler, je m’attendais à un véritable aboutissement et non à quelque chose d’aussi pauvre. *Dredge* possède un excellent concept et une ambiance réussie, mais il manque d’interactions, de variété et de récompenses réellement satisfaisantes. Heureusement que j’ai acheté l’intégrale en promotion, car je ne l’aurais pas payée plein tarif. **Je ne recommande pas.**
Muito bom.
A great game. If even somewhat relaxing I liked alot here. The ui is good. The inventory system works. I even had use for the storage. I liked all the upgrades you can get and that all of them has there own uses. I liked the research system and how that ties in too buying attidonal new stuff. How you have different vendors who you can sell different stuff too. How you gradually upgrade you ship with more cargo, better lights, nets, fishing etc. How you get extra things to do to all that I found the quest system or log good. Same with all the fish you get and how many you caught of each. The map system is also good with markers. Same with that the map uses different coordinates. The characters is fine and mostly varied enough. So is the locations The setting is good. I liked the atmosphere. Is a little earie. Little creepy. A little mysterious of what is out there. I found the main story itself is find. Recommended. PS: Might be updated more when or if I finish the dlc.
For a game with Lovecraftian overtones, Dredge is a surprisingly relaxing game most of the time; the sailing mechanics aren't in-depth by any means, but they remind me so much of piloting the King of Red Lions in Wind Waker that I instantly felt nostalgic for a game that I've never played before. This is a strong recommend, and it's a game that, unless you're going to be a perfectionist and catch every fish and variant, will not be outstaying its welcome.
Dredge is a fishing game in which you fish and also 'dredge' for materials (trinkets, research parts, supplies) in a place that turns very different at night. You encounter multiple biomes each with its own look and fish. There are also several characters and a lot of mysteries (some of the backstory is explained as messages in bottles). It takes place in a world vaguely inspired by Lovecraft. The fishing itself gets a little repetitive as the game progresses and all you have to do is basically upgrade your ship and equipment and also do some fetch quests. It is a very fun and enjoyable experience especially the difference between night and day and the supernatural elements in the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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