
DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Captain your fishing trawler to explore a collection of remote isles, and their surrounding depths, to see what lies below. Sell your catch to the locals and complete quests to learn more about each area’s troubled past. Outfit your boat with better equipment to trawl deep-sea trenches and navigate to far-off lands, but keep an eye on the time. You might not like what finds you in the dark...
Starting from your new home in the remote archipelago, ‘The Marrows’, take to the water and scour the depths for curious collectables and over 125 deep sea denizens. Explore each area while completing quests and visiting neighbouring island regions – each with their own unique opportunities, inhabitants, and secrets.
Someone wants you to dig up the past, but can you trust them and will it ever be enough?
Danger is everywhere, so watch for sharp rocks and shallow reefs, though the biggest threats of all lurk within the fog that cloaks the night-time seas...
Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth.
Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities
Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios.
Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations.
Fight the Unfathomable: Strengthen your mind and use your abilities to survive trips out on the water after dark.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 57Kreviews | 96% | — | $44.3M |
| $24.99 | 3.6Kratings | 86% | — | $10.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While I think the devs missed a beat not leaning into Shadow of Innsmouth fish people transformations this delightful little game rules. Dredge possesses the most satisfying progression loop I've played in a long while. It's almost as if fetch quests can be meaningful and fun. The twee fishing mini-games underpin an eeire whole from the uncanniness of the open world and unsettling creepiness of fishing the depths in the whispering night. Who would have thought cosmic horror could be so nice.
When I first seen DREDGE I didn't see a whole lot on it, so I came into it thinking it was a simple Idle Fisher game, boy was I wrong. DREDGE was a really well done game and I genuinely enjoyed my time playing it. The atmosphere art style exploration and the enjoyment from catching new fish and slowly upgrading your ship was addicting. Overall, I had a great time and would definitely recommend it to anyone who enjoys exploration, fishing, progression, and a little bit of creepy mystery(Caught me off guard). Definitely worth playing! Solid 7/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 19.43/day in the week to Aug 10 → 27.29/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 16.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish
| $26.99 |
| 16.5Kratings |
| 94% |
| — |
| not modelled |
| $9.99−60% | 4Kratings | 94% | — | not modelled |
| $9.99−60% | 2.9Kratings | 96% | — | not modelled |
| Free | 1.1Kratings | 86% | — | not modelled |
| $24.99 | — | 95% | — | not modelled |
| $9.99−60% | — | — | #85 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sadly, this game´s really not that "deep"... "Dredge" is just a mediocrely excelesque-adventure running under the mighty marketing "Cosmic Horror-Flag". And that´s it. Quite disappointing...Personally, I expected much more. Another missed opportunity for a Grand Game.
Атмосферна рибальська гра з похмурим світом, цікавим дослідженням та елементами "лавкравщини". Механіка риболовлі проста, але поступово затягує. Хороша атмосфера, музика, сюжет та готичний хоррор роблять гру чудовим варіантом для спокійного проходження. Графіка: 4,5/5 Звук та музика: 4,5/5 Ігровий процес: 4/5 Оптимізація: 4,5/5 Сюжет: 4/5 Загальна оцінка: 4,5/5
-Jogo muito relaxante, bom para jogar em quanto está conversando no Discord. - Gráficos muito lindos. - Se o preço estiver acima de 35, não pegue espere a promoção.
도전과제를 인질로 DLC 팔이하는 나쁜게임
I've always assumed I have a mild case of thalassophobia and this stellar indie debut confirmed it fantastically! Dredge had been on my radar for quite some time and when the complete edition went on sale, I took the plunge and finally got to sink my teeth into it. From the gorgeous art direction that's constantly oozing personality, to the OST that pairs so well to swell the game with atmosphere, the game as a whole is dripping with identity! Its inspired lore and worldbuilding, the characters, and gameplay loop are just so satisfying to experience which makes this a definite must-play for all gaming tastes. I highly recommend Dredge to anyone in need of an eerie but methodical jaunt in between action/FPS games. Play it alone in the dead of night, with a single dim light source, to get the full haunted maritime experience.
In questo gioco siamo un pescatore senza memoria che finisce in un inquietante villaggio e decide di fare quello che sa fare meglio: pescare. Con la sua fida barchetta si avventura così al largo, ma scoprirà ben presto che nelle oscure acque in cui naviga si nasconde ben più di qualche banco di pesce. Il gameplay di Dredge è abbastanza basilare: andiamo in giro con la barca verso specifici punti di pesca, tiriamo su i pesci tramite semplici QTE, li incastriamo nella piccola stiva tipo Tetris e li andiamo a vendere. Almeno all’inizio c’è molta routine: la stiva ha pochissimo spazio, alcuni pesci occupano 45 caselle e quindi dobbiamo andare e tornare ogni due minuti perché non ci sta altro. Il tempo in-game scorre muovendosi e pescando, e alcuni pesci si possono trovare solo in base all’ora (giorno/notte). In quanto gioco di chiara matrice lovecraftiana, però, è di notte che iniziano i problemi: il pescatore avrà le allucinazioni, e al salire della “barra di sanità mentale” faranno la loro comparsa minacce tangibili che vorranno affondarci. Per tornare “normali” basta comunque fermarsi a una qualsiasi banchina e far passare il tempo a piacere. Ci sono 5 zone/biomi principali nel gioco base, non molto grandi e ciascuna con una dozzina di tipi di pesci, e alcune quest da completare. Quella principale prevede che si ottenga un certo manufatto in ciascuna zona, da riportare poi a un sinistro personaggio nell’area centrale per… motivi misteriosi, sbloccando via via delle utili abilità (es. andare più veloce o teletrasportarsi). Le altre quest sono più che altro “portami questo e quest’altro” e danno varie ricompense. Possiamo migliorare la barca attraverso diversi potenziamenti che aumentano lo spazio nella stiva, la velocità dei motori e altro, basta raccogliere i vari detriti sparsi qua e là per il mare. Gli oggetti per potenziarsi però sono così abbondanti che dopo appena un paio d’ore di gioco si potrà già raggiungere il tier 2 della barca, e avere già molti materiali per il tier 3, nonché ultimo. La progressione del gioco è quindi un po’ sballata, sia per la nave che per le canne da pesca: si possono facilmente craftare (e usare) quelle di livello intermedio o avanzato prima ancora di aver anche solo [i]raggiunto[/i] i biomi nei quali usare quelle base (per pesci vulcanici, mangrovie ecc.), che quindi non serve nemmeno costruire. Ci sono così tanti materiali che alcuni step dei potenziamenti quasi si saltano, sembrano volervi invitare a fare una speedrun, ma se ve li danno perché non usarli?... La stessa trama principale non è molto lunga e in una decina di ore si completa. Finire le altre quest e soprattutto [strike]il Pescedex[/strike] la “collezione” dei pesci ovviamente porta via più tempo, perché ciascun pesce ha almeno una versione “aberrante” più rara da trovare, mentre altre creature si possono catturare esclusivamente con le nasse o le reti a strascico. I DLC aggiungono una zona ciascuno: “Pale Reach” un’inedita area ghiacciata abbastanza breve, mentre “Iron Rig” una piattaforma di trivellazione che regala qualche ora di gioco in più grazie a nuovi tier di miglioramento delle attrezzature, per prendere pesci particolari. Consiglio di farla alla fine del gioco, introduce meccaniche che semplificano ancora di più un gioco già di per sé non molto complesso da portare a termine. Entrambi carini comunque. Completare tutto (DLC inclusi) porta via una ventina di ore, e in generale è un buon gioco abbastanza originale, che amalgama bene il mondo della pesca a quello lovecraftiano con uno stile grafico simpatico e un audio d'atmosfera. Resta comunque un filo troppo permissivo nei confronti del giocatore, rendendo molto semplice migliorarsi in una manciata di ore, e rinunciando a un gameplay o a un ritmo di gioco più elaborato che forse gli avrebbe giovato.
DREDGE — 18.6 hrs Fun 8 · Skill Ceiling 6 · Onboarding Tax 3 · Jank Tax 8 · Dad Tax 8 The Verdict: 7.5/10 — "Worth the sleep debt." Every game on my backlog wants to be a system I optimize. DREDGE just wanted me to go fishing, and then, very quietly, started ruining my sleep in a completely different way than usual. You putter around in a boat, sell your catch, upgrade the hull, and the game lets you believe for a while that this is a cozy loop about tides and tackle boxes. It is not. Stay out past dark and the water starts lying to you — fog rolls in wrong, the compass gets ideas, and you realize the fatigue meter isn't cosmetic, it's a leash. 18.6 hours was exactly enough to see the whole shape of it: contained, deliberate, no padding stapled on to hit a runtime target. I finished it and didn't feel like I'd been asked to grind for the privilege. The horror side is more dread than jump-scare, which suits someone whose actual fear response was permanently recalibrated by two kids and a P&L. The tension comes from a simple, honest rule — don't be greedy, don't be out too late — and watching yourself break that rule anyway because there's one more fish in the net. If I've got a gripe, it's that the game tips its hand on its mysteries a little early; once you've seen the trick twice, some of the uncertainty drains out. Still lands more often than not. This is the rare backlog title that respects the fact that I have thirty minutes and not three hours. Short sessions work. Nothing punishes you for logging off mid-tide. Verdict: a tight, well-made scare wearing a fishing hat, and it knows exactly when to end. 👍 — for anyone who wants dread in bite-sized sessions, not a 100-hour system to master.
"I miss my wife, Cthulhu... i miss her a lot"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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