
Blast your way through millions of particles as you explore someone's dreams in this narrative driven adventure.
Modeled estimate, not a reported figure. How we estimate →
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About
Director Baiyon, originally a musician and later a multimedia artist, brings his unique vision of games and art to life through this title. This one-of-a-kind experience comes together as one unified experience of game, art, sound, and story. The concepts of “No Creation Without Destruction” explored in the work reflect his personal interpretation of games and art. Memories and regrets, along with the subtle thoughts of everyday objects like chairs and streetlamps, intertwine to shape a story that is whimsical, peculiar, and delicate.
A third-person exploration game built around the philosophical theme, “No Creation Without Destruction.” Rather than destroying objects by shooting, your shots materialize and create the world. Take your time in the world you create and discover mysterious characters and objects.
All conversations with objects can be revisited in the Sentiments menu.
Using point cloud technology rarely seen in games, this game allows players to create and explore a dream world, resulting in a truly unique experience. Rather than imitating the visuals of typical 3D games, every moment evokes the feeling of a fleeting, dreamlike painting—captured and vanishing before your eyes.

Step into the space between dream and reality, and assemble a story from non-linear fragments of a puzzle. The moments of this world gradually reveal their meaning. Time here flows differently—abstract, unhurried, and distant from the busy pace of everyday life. Through the perspective of the Man in Pajamas and the thoughts that objects seem to whisper, discover a peculiar quiet, gentle humor, and reflections on yourself. We recommend playing in an environment where you can fully enjoy the sound to experience the dreamlike atmosphere personally crafted by Baiyon.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dreams of Another is a game where the player travels through a number of stories that involve deep philosophical discussions. It dives into the feelings surrounding existentialism, loss, personal drive, fate, destiny, and duty. The story elements of the game are extremely thought-provoking yet melancholic. Not to deter people from playing, but I came away from this game with mixed feelings of hope and sadness. One section was so closely relevant to my own life that I wept while playing through it. So, for the story elements, if you are into deep philosophical discussion about human life on our planet, and can deal with it being rather melancholic, I think this game is more than worth it. I definitely came away with a lot of things to think about. From a gameplay standpoint, on the other hand, the game can feel like a slog, especially the underwater parts, which slow things down even further (tho I really enjoyed the underwater story). The uncovering of the world through weaponry and explosions is very interesting early on, but becomes tedious the longer you play. You just want to see the story elements, and you have to re-uncover the world over and over to get to them. Fortunately, when you re-enter old areas, most of it starts relatively uncovered, so you have to do less. The point cloud-like technology in the game is really quite amazing. There are a number of great ways QGames uses the technology for gameplay that work great and are fun and interesting. Just the massive amount of uncovering that is required hurts things a bit. Maybe if the world were uncovered but had more elements that would cover and obscure it, so the gameplay was about stopping those things so the world stayed uncovered, sort of like fighting to keep the dream stable. Anyway, definitely a great game. I played it through in one sitting because I needed to see how it all played out, so thumbs up! [EDIT] I wanted to mention, the voice acting isn't great. I turned the voice volume to zero and read out the lines which was much better for me. Just a tip, it might help you. :)
Infelizmente não curti o jogo. É um Walking Simulator dos chatos. Pouca coisa para fazer. Se quiser ver minha análise em vídeo: https://youtu.be/a2YABW2EF4I
A fascinating creative work that reminds me that games are art. The voice acting could be better, but the story gets more interesting as you progress. No creation without destruction,.
Dreams of Another es uno de esos juegos que te hace ver que, con poco, se puede hacer mucho. Es un tema que tengo muy presente últimamente en mis análisis y en mis publicaciones en Twitter (me niego llamarlo con una sola letra), pero si en una época con tantísimos lanzamientos, de todo tipo de juegos, me llame la atención, me pare a dedicarle alrededor de diez horas (qué menos, si no con qué derecho tengo yo para hablar de este juego) y que me guste, dice mucho de lo cuidado que puede estar este título. Lo recomiendo encarecidamente, la verdad. https://eljugonsolitario.com/2025/10/05/analisis-dreams-of-another/
Dreams of Another es como uno de esos sueños que recuerdas justo cuando acabas de despertar, del que a la media hora ya has olvidado todos los detalles pero del que mantienes sus sensaciones para el resto del día. Creo que el gimmick de su creación a través de la destrucción funciona, pero tiene un impacto menor del esperado y, cuidado con esto, siento que hay demasiada acción en el juego, por casi cómico que pueda sonar. Análisis completo en El BloJ: [url]https://elblojdeneojin.blogspot.com/2025/10/dreams-of-another-destruir-es-crear.html[/url]
「テキストの深み」がゲームを面白く昇華するタイプの作品として、頂点といえる完成度。
ウォーキングシュミレーターとアクションを掛け合わせたようなゲーム。 銃を撃って破壊するのではなく、具現化・創造するアイディアが面白い。 哲学をテーマにしているが押しつけがましくなく、モノたちが人間のように楽しんだり疑問を持ったりしていることが感じられる会話にくすっとした。
《异梦物语》是由Q-Games Ltd.制作发行的一款步行模拟类游戏。 这款冒险游戏以 “梦境” 为舞台,探讨了因心理创伤无法开枪的军人、沉睡不醒的艺术家等角色的理想与现实。玩家将身着条纹睡衣,在充满战争创伤与哲学思辨的世界中冒险。 玩法方面,本作有一个名为“AURA 系统”的机制设定,即主角能感知物体的 “能量气场”(AURA),聆听它们的 “心声”,这一机制不仅是解谜的关键,更让整个世界充满了生命感与隐喻色彩。 音画方面,粗糙的方块建模与昏暗光影营造出压抑破碎的梦境质感,低沉环境音与碎片化对话强化了不安疏离感,让玩家仿佛置身 “清醒的噩梦”。 与传统射击游戏不同,本作的战斗并非为了胜利,而是为了直面内心的恐惧与创伤。每一次射击、每一次选择,都是主角(以及玩家)与自我的对话,这种将玩法深度服务于叙事的设计,在独立游戏中堪称典范。 遗憾的是,尽管美术风格独特、概念新颖,但游戏存在明显短板:表现手法单一,未能全程保持魅力;空间与素材复用严重,削弱了沉浸感;主题说教意味浓厚却缺乏说服力,再加上拖沓的演出与僵硬的操作,信息传递效果大打折扣。整体更像是未经整理的艺术家草稿,全程兴致索然。若能有更多样的视觉演出或更扎实的故事,或许能带来更积极的体验。 [quote][url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Esse jogo é algo totalmente diferente do que você já jogou agora(Inclusive do que já joguei até hoje). Esteja pronto para perguntas que te farão refletir e pensar bem sobre determinado assunto. O jogo engloba bastante arte e filosofia, além de diálogos que te deixarão em dúvida do que virá a seguir. Viva momentos do ontem e do agora, e veja o que acontecerá após cada cena. Um prato cheio para quem gosta de história, e trilha sonora única.
神ゲーやばい 夢の見え方の表現がいい 夢を再現を売りにするゲームとは比にならん でも欲を言えばもう少し変化が欲しかった打ったらできるものが決まってたんなら少し夢って感じに欠ける 後ろ見てなかったら別のものに変わってたとかならあつい とはいえストーリーと表現力がとても良かった
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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