
Blast your way through millions of particles as you explore someone's dreams in this narrative driven adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Director Baiyon, originally a musician and later a multimedia artist, brings his unique vision of games and art to life through this title. This one-of-a-kind experience comes together as one unified experience of game, art, sound, and story. The concepts of “No Creation Without Destruction” explored in the work reflect his personal interpretation of games and art. Memories and regrets, along with the subtle thoughts of everyday objects like chairs and streetlamps, intertwine to shape a story that is whimsical, peculiar, and delicate.
A third-person exploration game built around the philosophical theme, “No Creation Without Destruction.” Rather than destroying objects by shooting, your shots materialize and create the world. Take your time in the world you create and discover mysterious characters and objects.
All conversations with objects can be revisited in the Sentiments menu.
Using point cloud technology rarely seen in games, this game allows players to create and explore a dream world, resulting in a truly unique experience. Rather than imitating the visuals of typical 3D games, every moment evokes the feeling of a fleeting, dreamlike painting—captured and vanishing before your eyes.

Step into the space between dream and reality, and assemble a story from non-linear fragments of a puzzle. The moments of this world gradually reveal their meaning. Time here flows differently—abstract, unhurried, and distant from the busy pace of everyday life. Through the perspective of the Man in Pajamas and the thoughts that objects seem to whisper, discover a peculiar quiet, gentle humor, and reflections on yourself. We recommend playing in an environment where you can fully enjoy the sound to experience the dreamlike atmosphere personally crafted by Baiyon.

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 43reviews | 86% | — | $38.1K |
| $42.49 | 120ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Infelizmente não curti o jogo. É um Walking Simulator dos chatos. Pouca coisa para fazer. Se quiser ver minha análise em vídeo: https://youtu.be/a2YABW2EF4I
「テキストの深み」がゲームを面白く昇華するタイプの作品として、頂点といえる完成度。
A fascinating creative work that reminds me that games are art. The voice acting could be better, but the story gets more interesting as you progress. No creation without destruction,.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这可能是我今年玩过个人风格最强烈,同时也是最奇怪的游戏。相信玩家们在游玩这款游戏之前看着游戏非常少见的像素风格画面就能够感受出游戏的与众不同,游戏是一款讲述士兵PTSD的哲学风格游戏,本作并没有《我的世界》中的花花世界,也没有玩家心中想象的激烈战斗,平淡的步行之下却隐藏着一些值得玩家思考的问题。 [h1]太长不看版购买指南[/h1] 非常独特的一款叙事风格步行模拟器 非常具有创造性的独特玩法 相对来说游戏的游戏性稍显逊色 音乐、画面都非常有风格 [h1]独特美学下的值得深思的叙事游戏[/h1] 作为一款以老兵PTSD为核心叙述内容的步行游戏,本作从画面上就展现出其独特之处,本作采用了基本上在游戏中很难见到的像素颗粒风格,虽然看上去稍显简陋,但是在各种爆炸粒子的效果之下本作却呈现出了非常帅气的效果,而游戏像素画面之下游戏的玩法也并非传统的步行模拟剧情体验,游戏的玩法是让玩家在像素世界中创造自己的道路,而玩家创造路的道具并非是各种锄头锤子工具,而是各种机枪、火箭筒武器。 而当你看见游戏中像素画面之下拿出武器的时候,你应该就猜到了游戏的内核没有看上去那么简单,游戏以患有PTSD的士兵为内核,通过抽象的画面和结构的游戏的内容展现在了玩家面前,恰巧笔者最近刚刚看了一部上个世纪九几年的讲述一战退伍士兵PTSD的电影,电影将战斗后绝望与俄罗斯轮盘结合,漫长的三个小时却将真实的无奈和PTSD的痛苦展现的淋漓尽致,而恰好在看到电影不久之后就看见了这款作品,本作用另一种方式来见证了PTSD,没有太多的冷色调痛苦故事,只有在如梦似幻的场景中,玩家用各种各样武器开辟出来的道路。 但是也因为游戏过多的意识内容的加入,游戏的剧情并不是那么好理解,得益于武器的加入,游戏的可玩性还算不错,但是各种意识流话语如果玩家对不上脑电波,就多少显得有些过于无趣,并且游戏中很多字幕和过场都无法跳过。 [h1]结语[/h1] 值得一试的独特游戏。 评分8/10 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
《异梦物语》是由Q-Games Ltd.制作发行的一款步行模拟类游戏。 这款冒险游戏以 “梦境” 为舞台,探讨了因心理创伤无法开枪的军人、沉睡不醒的艺术家等角色的理想与现实。玩家将身着条纹睡衣,在充满战争创伤与哲学思辨的世界中冒险。 玩法方面,本作有一个名为“AURA 系统”的机制设定,即主角能感知物体的 “能量气场”(AURA),聆听它们的 “心声”,这一机制不仅是解谜的关键,更让整个世界充满了生命感与隐喻色彩。 音画方面,粗糙的方块建模与昏暗光影营造出压抑破碎的梦境质感,低沉环境音与碎片化对话强化了不安疏离感,让玩家仿佛置身 “清醒的噩梦”。 与传统射击游戏不同,本作的战斗并非为了胜利,而是为了直面内心的恐惧与创伤。每一次射击、每一次选择,都是主角(以及玩家)与自我的对话,这种将玩法深度服务于叙事的设计,在独立游戏中堪称典范。 遗憾的是,尽管美术风格独特、概念新颖,但游戏存在明显短板:表现手法单一,未能全程保持魅力;空间与素材复用严重,削弱了沉浸感;主题说教意味浓厚却缺乏说服力,再加上拖沓的演出与僵硬的操作,信息传递效果大打折扣。整体更像是未经整理的艺术家草稿,全程兴致索然。若能有更多样的视觉演出或更扎实的故事,或许能带来更积极的体验。 [quote][url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
这是一个非常“日本”(而非“日式”)的游戏。声光电与文本共同传递出的整体体验,个人总结是:逛了一次 teamLAB,与此同时读了一本村上风格的小册子(此处不展开)。 但整体体验仍略显“缝合”。这种缝合感或许来自机制(玩法)与叙事的融合仍缺少设计支撑:带有射击元素的“步行模拟器”真的会是合适的载体吗? 不过最终我仍认为它实现了目标体验——至少我能够在体验结束后,迅速概括出我自己的理解。很大程度上,这要归功于艺术家(作者)对风格化的强力把控,而非对设计的构建。很难说有游玩的价值,但作为积累没有什么毛病。
Esse jogo é algo totalmente diferente do que você já jogou agora(Inclusive do que já joguei até hoje). Esteja pronto para perguntas que te farão refletir e pensar bem sobre determinado assunto. O jogo engloba bastante arte e filosofia, além de diálogos que te deixarão em dúvida do que virá a seguir. Viva momentos do ontem e do agora, e veja o que acontecerá após cada cena. Um prato cheio para quem gosta de história, e trilha sonora única.
Dreams of Another es como uno de esos sueños que recuerdas justo cuando acabas de despertar, del que a la media hora ya has olvidado todos los detalles pero del que mantienes sus sensaciones para el resto del día. Creo que el gimmick de su creación a través de la destrucción funciona, pero tiene un impacto menor del esperado y, cuidado con esto, siento que hay demasiada acción en el juego, por casi cómico que pueda sonar. Análisis completo en El BloJ: [url]https://elblojdeneojin.blogspot.com/2025/10/dreams-of-another-destruir-es-crear.html[/url]
Dreams of Another es uno de esos juegos que te hace ver que, con poco, se puede hacer mucho. Es un tema que tengo muy presente últimamente en mis análisis y en mis publicaciones en Twitter (me niego llamarlo con una sola letra), pero si en una época con tantísimos lanzamientos, de todo tipo de juegos, me llame la atención, me pare a dedicarle alrededor de diez horas (qué menos, si no con qué derecho tengo yo para hablar de este juego) y que me guste, dice mucho de lo cuidado que puede estar este título. Lo recomiendo encarecidamente, la verdad. https://eljugonsolitario.com/2025/10/05/analisis-dreams-of-another/
ウォーキングシュミレーターとアクションを掛け合わせたようなゲーム。 銃を撃って破壊するのではなく、具現化・創造するアイディアが面白い。 哲学をテーマにしているが押しつけがましくなく、モノたちが人間のように楽しんだり疑問を持ったりしていることが感じられる会話にくすっとした。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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