
Blast your way through millions of particles as you explore someone's dreams in this narrative driven adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Director Baiyon, originally a musician and later a multimedia artist, brings his unique vision of games and art to life through this title. This one-of-a-kind experience comes together as one unified experience of game, art, sound, and story. The concepts of “No Creation Without Destruction” explored in the work reflect his personal interpretation of games and art. Memories and regrets, along with the subtle thoughts of everyday objects like chairs and streetlamps, intertwine to shape a story that is whimsical, peculiar, and delicate.
A third-person exploration game built around the philosophical theme, “No Creation Without Destruction.” Rather than destroying objects by shooting, your shots materialize and create the world. Take your time in the world you create and discover mysterious characters and objects.
All conversations with objects can be revisited in the Sentiments menu.
Using point cloud technology rarely seen in games, this game allows players to create and explore a dream world, resulting in a truly unique experience. Rather than imitating the visuals of typical 3D games, every moment evokes the feeling of a fleeting, dreamlike painting—captured and vanishing before your eyes.

Step into the space between dream and reality, and assemble a story from non-linear fragments of a puzzle. The moments of this world gradually reveal their meaning. Time here flows differently—abstract, unhurried, and distant from the busy pace of everyday life. Through the perspective of the Man in Pajamas and the thoughts that objects seem to whisper, discover a peculiar quiet, gentle humor, and reflections on yourself. We recommend playing in an environment where you can fully enjoy the sound to experience the dreamlike atmosphere personally crafted by Baiyon.

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 43reviews | 86% | — | $38.1K |
| $42.49 | 120ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Você já acordou de um sonho tão envolvente que desejou voltar para ele? Em “Dreams of Another”, a sensação que fica é próxima disso — mas, ao mesmo tempo, você percebe que o controle sobre o mundo está — propositalmente — poroso. Aqui, você é jogador e espectador de um cenário onírico ( esta relacionado ou faz refêrencia aos sonhos), e a maior parte da experiência está em sentir e interpretar. Desde o início, o jogo se apresenta como algo pouco convencional: mais contemplativo do que orientado à ação, mais simbólico do que explícito. A ambientação e a proposta remetem ao sonho — e talvez ao pesadelo — onde o que importa não é “o que fazer”, mas “o que compreender”. A narrativa não entrega tudo de bandeja; ela convida você a refletir sobre temas como perda, liberdade e transformação, através de símbolos e experiências que variam de jogador para jogador. Mecânicas e interação A jogabilidade é leve, quase sutil. Não há combates intensos nem desafios mecânicos elaborados. Em vez disso, o jogo aposta em exploração, observação, e pequenas interações que vão construindo significado aos poucos. A mecânica de “materializar objetos” serve menos ao espetáculo e mais à metáfora. ARCADE Isso faz com que o ritmo seja lento, uma escolha consciente que casa com o tom do jogo — mas é justo destacar que isso pode afastar quem procura jogos com adrenalina ou progressão acelerada. Visuais, som e atmosfera Os visuais têm peso — ambientes minimalistas, iluminação trabalhada, cores e formas que parecem feitas para provocar curiosidade e até desconforto. O design de som e a trilha sonora acompanham perfeitamente esse clima: há silêncio, pausas, espaços para respirar e pensar. A combinação de arte + som transforma “Dreams of Another” numa experiência que se vive mais com o estado de espírito do que com o controle direto. Pontos de atenção A curva de “interação mecânica” é muito suave — para alguns jogadores, pode parecer pouco. A narrativa aberta é uma faca de dois gumes: quem gosta de explicação clara pode se sentir perdido. Duração reduzida: a experiência é curta, o que não é um problema por si, mas reforça que o jogo é sobre vivência, não entretenimento prolongado. Conclusão “Dreams of Another” é um título para quem aprecia jogar de forma diferente — não para “zerar” no sentido tradicional, mas para mergulhar, refletir e sair com algo na mente. É uma obra silenciosa, filosófica, que não se importa em seguir fórmulas. Se você está disposto a deixar o controle de lado e se entregar a um sonho-mundo, esse jogo é uma pedrada de arte interativa. Se espera ação, progressão rápida e respostas claras, talvez sinta que falta “aquele algo”. O jogo gira em torno da ideia de "Não há criação sem destruição." e a interação entre o Man in Pajamas e o Wandering Soldier explora diferentes facetas do tema, através de memorias, arrependimentos, sonhos ou realidade. A ambientação e o estilo narrativo fragmentado apenas reforça que o foco esta menos em quem são os personagens em sí e mais em o que eles estão representando. ⭐ Minha nota: 8/10 — uma viagem curta, lírica e memorável, que joga menos com o “quê” e mais com o “porquê”.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]🌌 Review de Dreams of Another[/h2] Dreams of Another é uma jornada surreal criada pela Q-Games que mistura ação, contemplação e experimentação visual. Aqui, você assume o papel do “Homem de Pijamas”, atravessando sonhos fragmentados e mundos que se constroem e se desfazem diante dos seus olhos. É uma experiência que se destaca mais pela sensação e pela atmosfera do que por explicações diretas, convidando o jogador a interpretar cada detalhe. [h3]✨ O que mais gostei[/h3] O conceito de “criar através da destruição” é brilhante e único — ver o cenário se reconstruindo com cada disparo é quase terapêutico. A direção de arte é excepcional, com ambientes formados por partículas e luzes que se misturam em composições belíssimas. A trilha sonora de Baiyon completa a imersão, equilibrando o estranho e o melancólico com perfeição. [h3]⚙️ Pontos de atenção[/h3] A narrativa é propositalmente abstrata, e isso pode afastar quem prefere histórias lineares. Alguns trechos se repetem um pouco nas mecânicas e há momentos em que o ritmo desacelera demais, o que pode quebrar o envolvimento. Ainda assim, a proposta artística compensa essas pausas com momentos de pura contemplação. [h3]💭 Conclusão[/h3] Dreams of Another é uma experiência emocional e visual, mais próxima de uma obra de arte interativa do que de um jogo tradicional. Ele convida à reflexão, à curiosidade e à entrega. Um título que pede paciência, mas recompensa quem decide sonhar acordado junto com ele. ⭐ Minha nota pessoal: 8,5 / 10
Q-GamesがPSで販売している、トゥモローチルドレンをプレイ済みなのですが 上記の作品と同じく画面に映る絵が美しいなと思いました。 美術館を歩いているような気分。 ・人を選びそうと思った箇所 夢を見ているような演出かと思うのですが都度都度タイトル画面(のような画面)に戻ったり 複数のステージの話が一回眠る?度に途切れ途切れで、時系列もバラバラなので なんじゃこりゃと思う方もいるかもしれません。 一回眠る?ごとに、誰かに話しかけたりアウラというターゲットを銃で打ったりして 目を覚ます(一度タイトルに戻る)のですが、 なんとなく周りを銃で打ってモヤモヤ状態から形に(具体化)していても目を覚ますパターンが有り 唐突に目が覚めるのが、実際の夢感がある演出かとは思ったのですが、まだ周りを探索しきれてないよー みたいな事もあったりしたので、合わない人も居そう。 ・楽しめたところ モヤモヤ状態からゴミ箱とかドアを形にすると、彼らの話を聞けるのですが、それが楽しかったです。 薄汚れたドアが、「昔は手入れされていて綺麗だったんだ・・今も綺麗だって言ってよね」のような事を言ったり 椅子が、「いつか私も椅子に座ってみたいな」とか、なんか考えさせられる一言達が満載でした。 メインのストーリーもありますが、個人的には文章的にはそこが楽しめました。 最初に書いている通り絵も、もちろん綺麗で見ていて楽しかったです。 万人受けではない気がしますが、独特なゲーム体験ができる作品かなと思いました。
《Dreams of another》是一款穿行于不同梦境的步行模拟器。本作选用了一种意识流的表达,你和外界工具的交互,都要通过手中那把无限子弹,100发弹匣的“枪”的预先洗礼,在这些异梦中,身着睡衣的主人公不会以枪造成破坏,而是把一个个模糊的气泡,凝聚为真实的物品。加上慢动作,飘渺的、前言不搭后语的梦话,空灵混响的BGM,整体对于“梦”的表达有趣且合理。 但是它表达欲过强,却没有斟酌过选用的表达方式能否留住玩家——它不仅不好玩,甚至也没有在玩法外提供足够的驱动,来让我坚持完这个游戏的流程。游戏作为一种艺术形式最重要的特性是交互,是天然地让读者有参与感,可以成为故事组成部分和决策的亲临者。这个作品距离一个单纯按E交互一切的步行模拟器只差一步——那就是射击梦中世界的一切,让一切具象化之后,再进行常规那套操作。虽然“被具象化的物品都向你道出梦话”算是一个有意思的风味补充,但是两三关之后“射击一切“的交互就会变成单纯的浪费时间的重复劳动。 我必须声明:《Dreams of another》并非没有在游戏性上做任何努力,只是做的不够,收集地上掉落的杂物并交给徘徊士兵,可以为你换来冲刺和手榴弹等能力来优化体验——但这只是减轻了探索中的痛苦,而不是让整个玩法有了乐趣和驱动。游戏进行了全台词配音,但是过于照本宣科的棒读,反而破坏了沉浸感;再配合本作可能为了映衬”梦“的主题,一切行动都像是Slow-mo,更是让不能静心的玩家感到折磨。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
🇺🇸 English Version 🇺🇸 The game is interesting — I know it can be hard to understand its motivations at first, but it clearly has something meaningful to say. It doesn’t need to be full of action to tell a story, and Q-Games clearly decided to give voice to everything that holds memories. However, they might have forgotten to make the game itself stay in the players’ memories. The messages are reflective, and there’s more than one way to interpret them. Even though I know it’s not the kind of game everyone will enjoy, Q-Games has an amazing way of telling stories. The graphics and soundtrack are incredible, and the writing is definitely strong. That said, I feel it could use more puzzles instead of relying so much on the AURA mechanic — for the first hour, all you really do is shoot, use bombs, or interact with items, rather than think through problems. Story-driven games often thrive when players are challenged to explore and solve things, and that’s something Dreams of Another could use to better engage its audience. The story itself is complex — not in a way that makes Dreams of Another a bad game, but in a way that might make it difficult for players to stay engaged long enough to fully grasp and appreciate it. --------------------------------- 🇧🇷 Versão em Português (PT-BR) 🇧🇷 O jogo é interessante. Eu sei que pode ser difícil entender suas motivações no início, mas ele claramente tem algo importante a dizer. Ele não precisa estar cheio de ação para contar uma boa história — e dá pra ver que a Q-Games quis dar voz a coisas que carregam memórias. Porém, talvez tenham esquecido de fazer o próprio jogo permanecer na memória dos jogadores. As mensagens são reflexivas e permitem várias interpretações, o que é ótimo. Mesmo sabendo que esse tipo de jogo não agrada a todos, a Q-Games achou uma forma incrível de contar histórias. Os visuais e a trilha sonora são excelentes, e os textos são realmente bem escritos. Ainda assim, acho que o jogo poderia se beneficiar com mais Puzzles, em vez de depender tanto das “Auras”. Na primeira hora, a gente basicamente se encontra atirando por ai, sem precisar pensar muito. E o que que as pessoas mais gostam em jogos narrativos é o senso de descoberta e envolvimento — e Dreams of Another pode acabar perdendo alguns jogadores por causa da repetição das mecânicas de tiro sem dar algo extra além da premissa do game de atirar para construir e não destruir.. Se o jogo adicionasse mais desafios de raciocínio junto da exploração e narrativas no meio, conseguiria prender mais os jogadores para descobrir seus mistérios. A história é complexa — não de um jeito ruim —, mas é difícil manter o jogador engajado o bastante para compreendê-la totalmente. Em uma hora, você ativa para todos os lados, na outra está lendo uma metáfora de vida.
Good, runs great, no bugs. One of the most unique games I've played. Kind of ambiguous/dreamy(eh..ahh?!) but with an overall theme. Gameplay changes a little bit but could be more, and sometimes seems a little repetitive. Overall good indie game that's unique. You can click through the dialogue as you can read it quick to speed it up.
I was very lucky to get the chance to be given a key for this game to show it off to my community after being fascinated by it in some trailers from game presentations etc. earlier in the year. I feel completely blessed to have been given this chance because I can honestly say that this game is brilliant. Dreams of Another is A beautiful and thought provoking experience that will take you through various scenarios where you piece together an overarching story through smaller stories. During these forays you will uncover objects to which you can interact and hear their sentiments and lamentations. These can range from humorous little quips, existential thoughts and spirals of self realisation, what's more they somehow manage to make you question your own life, thoughts and worldview too. That is to say the whole game will do this if you give it chance, the questions it raises, the thoughts and feelings it evokes about ourselves, our place in the world and the choices we make or made that have shaped our lives. This is all done through the mantra of "no creation without destruction", that is presented in the game as the player using tools of destruction, a gun, grenades etc, to destroy the abstract nature of each plane and in doing so create the scenery, objects, buildings etc. On top of this, it has a very unique art style that is very relaxing with pastel shades and colours and shapes, that lends itself perfectly to the dreamy aesthetic. It is somewhat reminiscent of classic PS1 visuals at times. All of this along with a brilliant soundtrack composed by the director of the game Baiyon, featuring chill dreamy vibes, low-fi beats and more. This all leads to Dreams of Another feeling like a very unique, interesting and though a little baffling at times, innovative experience. While I cannot say too much more as to avoid spoiling the experience for other players, I believe this game to be more than just a game, in a sense it is it's own piece of art, it is an "experience" for you to become immersed in. The game definitely benefits from you taking your time with it and trying to experience all the sentiments and lamentations of objects and interactions. I had seen some reports of the game being 4-5 hours long but I feel like if your rushed through at that pace, you would miss out on so much of what this game is. My recommendation is take your time. I can wholeheartedly say I loved this game, regardless of receiving the key for free, I would recommend this to anyone looking for a game that is as one viewer put it "very chill, but also very brain". It isn't some high octane game, it's a chill and aesthetically beautiful game that will make you think, if that sounds like your thing, I highly recommend Dreams of Another!
“There is no creation without destruction” is the premise of the very strange indie game I had the chance to try this week: Dreams of Another, the new project from Q-Games, the studio known for the PixelJunk franchise. In simple terms, Dreams of Another could be described as an anti-shooter: a shooter game, but in reverse. Instead of destroying things with bullets… you create them… WHAT??? The first thing you need to know is that this is an experimental game in every sense of the word. If you’re only looking for a traditional game, this isn’t for you. But if you want something truly different—with all the pros and cons that come with that—and something that might even make you reflect, then you might enjoy this title. The game takes place in a dream world, where everything is constantly changing and nothing has a defined shape. You take control of a man in pajamas who uses a machine gun and other weapons to literally materialize the world around him. When you shoot, the particles of this ethereal, metaphysical environment begin to take shape. In doing so, you reveal objects, places, and people, allowing you to interact with them and advance the narrative. The reversed-shooter gameplay feels strange but curiously addictive, and it’s mixed with some light environmental puzzles and “so-called boss battles.” This approach fits perfectly with the game’s dreamy and highly unique visual style, as it often feels like you’re moving inside a living oil painting. But all of this is really just a pretext to present what truly matters: the narrative concept. Rather than telling a coherent, straightforward story, the game invites the player to reflect on humanity and the world. In theory, we enter the dreams of a soldier who is unable to shoot—perhaps out of cowardice, perhaps fear, perhaps self-hatred. But beyond that, Dreams of Another wants you to question many things. Why do we destroy? Why do we create? When do we choose to remember or forget something? What truly matters to us as humans? How do our memories, even when inaccurate, shape who we are? The game takes you from scenario to scenario, from dream to dream, constantly dropping dialogue that leaves you thinking. It even lets you listen to the surprisingly curious reflections of everyday objects. What do doors dream about? How does that park bench spend its day? At first, everything feels disconnected and meaningless, but little by little a guiding thread begins to reveal itself—without ever abandoning its introspective and reflective tone. I always applaud developers who try to do something different, who attempt to present a unique and interactive idea and let us play it. That’s why I think Dreams of Another can be a great experience—but only if you’re in the right mood, if you enjoy philosophy, or if you want to try something truly strange. Otherwise, its confusing pace, clunky animations, or weak voice acting may leave a bad taste in your mouth.
Nossa eu fiquei boiando em vários momentos desse jogo, tentei começar ele de novo, mas não encontrei o reset dentro do jogo, ele é bem diferente de qualquer coisa que você tenha jogado, uma pegada meio melancólica com momentos filósofos, te faz refletir em varias ocasiões; a interpretação pode varias para quem o joga, não cheguei a terminar ele, mas o pouco que avistei eu gostei do jogo, tenho interesse de finalizar ele... apesar de ter a questão de armas e etc, ele passa uma mensagem, que para muitos pode se questões sensíveis, porém que tem uma conexão de nossa realidade em alguns momentos... Recomendo, mas promoções pode amenizar no bolso...
Dreams of Another is a game where the player travels through a number of stories that involve deep philosophical discussions. It dives into the feelings surrounding existentialism, loss, personal drive, fate, destiny, and duty. The story elements of the game are extremely thought-provoking yet melancholic. Not to deter people from playing, but I came away from this game with mixed feelings of hope and sadness. One section was so closely relevant to my own life that I wept while playing through it. So, for the story elements, if you are into deep philosophical discussion about human life on our planet, and can deal with it being rather melancholic, I think this game is more than worth it. I definitely came away with a lot of things to think about. From a gameplay standpoint, on the other hand, the game can feel like a slog, especially the underwater parts, which slow things down even further (tho I really enjoyed the underwater story). The uncovering of the world through weaponry and explosions is very interesting early on, but becomes tedious the longer you play. You just want to see the story elements, and you have to re-uncover the world over and over to get to them. Fortunately, when you re-enter old areas, most of it starts relatively uncovered, so you have to do less. The point cloud-like technology in the game is really quite amazing. There are a number of great ways QGames uses the technology for gameplay that work great and are fun and interesting. Just the massive amount of uncovering that is required hurts things a bit. Maybe if the world were uncovered but had more elements that would cover and obscure it, so the gameplay was about stopping those things so the world stayed uncovered, sort of like fighting to keep the dream stable. Anyway, definitely a great game. I played it through in one sitting because I needed to see how it all played out, so thumbs up! [EDIT] I wanted to mention, the voice acting isn't great. I turned the voice volume to zero and read out the lines which was much better for me. Just a tip, it might help you. :)
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Where this game's players are, estimated from review languages.
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