
Scauage is a short horror experience where you play as a scavenger looting an abandoned house, uncovering its dark secrets and collecting hidden treasures while facing what lurks within.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
You take on the role of a scavenger, searching for valuables in the ruins of an abandoned town. Entering a house to loot, you quickly realize you've stepped into a nightmare about to unfold.

A unique short horror journey driven by an unnerving sense of paranoia and claustrophobia.
Multiple endings based on the decisions made throughout the game.
Realistic movement/flashlight mechanics that offer complete immersion.
Unconventional puzzles that require thinking outside the box.
Atmospheric 3D sounds, enhancing the experience and instilling dread.
PS1/PSX retro era pixelated aesthetics, supporting the feeling of 1960s America.

The town of Prefield was once a bustling hub, built to support the nearby mines and the promise of rich mineral resources. Over time, though, the mines ran dry, and the town began to fade. Families left in search of better opportunities, leading to a slow socioeconomic decline.
What was once a lively community turned into a ghost town, notorious for marauders and scavengers who now roamed the area in search of a fortune. Prefield became a place where few dared to stay, except for those who had nowhere else to go — squatters and the homeless found shelter in the abandoned houses.
You take on the role of a scavenger, looking for valuable items hidden away in the remnants of Prefield. One building stands out to you: an old two-story country house that seems to hold something worthwhile. You decide to explore and see whether there is anything of value that you can take for yourself.
Genres
Stats
Languages: English*, French*, Italian*, German*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like games that manage to maintain a good horror atmosphere without resorting to cheap jump scares and flashy visual effects, so this is a fine example of that. After a few short paragraphs of outline, the game gives us the background story: Prefield was a city designed for mining, but resources became scarce and the city began to decline until it was practically uninhabited. We take on the role of a drifter, and our objective is to loot objects in an abandoned house. However, be mindful of which items you choose, as this can determine your fate. A great psychological horror experience with impressive sound effects.
В игре очень хорошо сделано звуковое сопровождение, иногда даже становится стремновато. Этот визуальный стиль старых игр и двери, которые открываются как в Амнезии, постоянно создают ощущение какой-то опасности. Крутая механика камеры и фонарика. Прикольно что есть разные концовки. Есть косяки, но в целом мне понравилась.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
работа мечты. правда, не понятно, почему нельзя было вынести телек с радио
Not all that engaging. No doors open. Too dark to see much. Figured there's a crowbar or some way to solve the combination to the combination lock around here somewhere. Accidentally left the house right of the bat then had to sit through the credits which I couldn't escape out of or click through or speed up without doing a CTRL ALT DEL. No creepy background music to increase tension. No interesting little tidbits to pull you through the first few super slow minutes of the game. All in all, It has the potential to be a fun scary game, but it doesn't have enough to keep it engaging in that first crucial scene. And I'm sick and tired of these games where it is so dark even in the flashlight's glow that you can't really tell what you're looking at. Dark is fun and scary, but only if not overdone, or only if it is done right.
3.1 This was okay. The atmosphere that is built up is quite good and the premise is simple enough to jump straight in with. The sound design is pretty decent but then again it has to be as that is all that there really is. The first combination puzzle is a bit stupid too, guessed a bunch of different things even trying with the 'second' hand. Wandered around accidentally back out the front door. Starting again and seeing the second hand was different. Had to look up and still couldn't quite 'get' how that was the solution for a little bit. The second combination lock was fine enough, after the first I initially over-complicated it. The game itself is really short, at about 20-30 minutes for the first run through, along with incentive to run at least again with another ending. Decent enough especially as it is free.
Perdita di tempo. Graficamente è povero, la storia praticamente non esiste e dopo un’ora passata a girare per la casa non ci ho capito assolutamente nulla. L’ho anche platinato, ma non è servito a migliorare l’esperienza: rimane un gioco vuoto, confuso e poco curato.
игра крутая, проходиться за 20-40 минут, но чтоб все 12 достяг получить необходима 2 часа
Pour un jeu d'horreur indé gratuit l'atmosphère est vraiment très réussie. Si vous vous mettez dans l'ambiance une petite heure je suis certain que vous vivrez une super expérience.
非常好小游戏,没有一个怪仅凭音效就把人吓个半死。不过再次确认我不适合玩恐游,因为我没有探索未知危险的主动性。总之推荐,试胆人的好选择,爱恐游的小甜点,还免费呢。
Простенький хоррор
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.