
Will you have what it takes to avenge your father, defeat the evil DreadSkull and save the galaxy? Collect gems and customize your ship to get through six replayable sectors, annihilate your foes and fight epic bosses in this classic styled pixel art shoot'em'up with RPG progression.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buen juego que nos recuerda la época de Tyrian, pero hay algunos cambios significativos. Por ejemplo, nuestra nave tiene una "armadura" que sólo sirve para determinar la cantidad de vida máxima que puede tener tu nave (la cual se cuenta por golpes). No hay generador. En cambio, las naves pueden equipar un arma principal que puedes utilizar indiscriminadamente y luego dos secundarias las cuales puedes activar a voluntad, pero se sobrecalentarán con el uso continuo y deberás dejarlas descansar. Cada nave tiene unos slots determinados. Por ejemplo, no todas las naves pueden equipar un escudo. Aunque esta es una de las diferencias notables con Tyrian. El escudo es un objeto activable que otorga bonificaciones, como protección contra el daño o daño extra, o ambas. Tiene usos limitados y diferentes bonos según el escudo o nivel de escudo que tengas. Otra diferencia también radica en que las armas serán siempre las mismas y no variarán según el nivel más allá del daño o la cadencia de fuego. Por último, en algunas naves podremos equipar uno o varios objetos que pueden aumentar nuestro daño, cadencia de disparo, o unos items actibables que hagan una explosión a nuestro alrededor. Nos recuerda a los "sidekicks" del Tyrian. En general es un juego muy sólido, pero el inicio es un poco frustrante, ya que debes completar obligatoriamente el primer nivel si quieres empezar a mejorar la nave con mejores piezas. Si mueres en una misión, pierdes el dinero. Y si escapas (sí, se puede escapar) pierdes como el 95% del dinero que hayas recolectado. La experiencia ganada la mantienes, por lo menos ^^ Por último, hay un mensaje en la nave que dice que "no tienes fondos suficientes", así que es posible que haya varios finales, pero no lo he confirmado aún. Recomiendo el juego si quieres recordar un poco esa época dorada de los shoot'em ups :3
A very fun shoot em' up, bullet hell game. Not only are you crushing the enemies but you also work towards upgrading your ship to survive longer in the sectors. enemies are fun, and the game feels unique in the genre. Boss battles are challenging but satisfying and I like being able to customise the ship with the gear I want.
I'll update this here soon but this is one of the coolest SHMUP's I've played this year. Music is fantastic & pixel art is sexy. Like a game from the 90's it's truly punishing but with modernized features & replay value. Could use more polish, more music and maybe a little more balancing to difficulty. Very excited for the future!
One of the most fun Shoot'em up on a PC you can play , This is RPG Shoot'em with many various of levels and enemy. upgrade your ship buy weapons and shields and other stuffs. The graphics and the music and the gameplay is perfect. https://www.youtube.com/watch?v=gunnyKyVtII&t=145s
Fun old school style game. Controls occasionally freeze on first ship, but that might be intentional by designers of game so it is more fun to upgrade ship later. Is rather short, but that is kind of the point.
Dreadstar is an RPG+shmup hybrid. Isolated from each other, both the shmup and RPG gameplay are a bit on the simpler side when you compare it to the more focused games in both genres. However, as a combination of the two Dreadstar ends up nailing the formula. There are plenty of RPG shmups out there, and nearly all of them absolutely suck, and after playing through Dreadstar I'm honestly amazed so many RPG shmups suck because Dreadstar makes the marriage of these two genres feel so natural. The shooting gameplay is basically what you'd expect from the Genesis/Turbo-grafx era of shmups. Less about littering the screens with bullet hell and more about twitch reaction dodges. The RPG side of the gameplay has two elements to it: XP and equipment. Even if you fail to complete a level, you're always gaining XP which can help ease the frustration often present when learning the patterns in a new shmup. If you do manage to complete a level, you get a huge reward of gems which you can use to buy equipment for your ship. Nearly every aspect is customizable: weapons, shields, specials, ship size, speed, etc. Most of the replay value comes from experimenting with different builds, and while I've only cleared the game on normal I'm already positive that you'll need a variety of builds at your disposal to handle the variety in levels as you play on harder difficulties. Overall, the most dedicated shmup enthusiasts might not care for this game. But that's not who it's made for. This is a game for players who could never really get into the abstract sort of scoring gameplay that shmups have evolved into over the years. It's a game more for the strategic-minded players who appreciate the fundamentals of shmup gameplay.
The game looks, feels, and sounds basic, and progress is an absolute slog. "Oh, you beat the first stage and made *some* money? Well, you have to repair your ship, so maybe you can afford a new weapon after your next run."
30 Jahre keine Shmups gespielt: Mein Gott, ist das Spiel schwer und gut! Die Musik ist fantastisch! Mir gefällt auch sehr, dass man das jeweilige Raumschiff mit Upgrades verbessern kann, und somit ein Progressionssystem hat. Und denkt daran: Immer regelmäßig reparieren! Für Eindrücke könnt ihr euch mein Let's Play anschauen. Ich spiele es "blind": https://www.youtube.com/watch?v=jZnv5lqKays&list=PL1dSSASvFWwCuPZrvid4mui8qc6FL62dk&index=1
Good game
티리안을 기대했지만 20년이 넘는 세월이 지났음에도 그에 확연하게 못미치는 게임이 출시될수 있음을 예상치 못했다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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