
Will you have what it takes to avenge your father, defeat the evil DreadSkull and save the galaxy? Collect gems and customize your ship to get through six replayable sectors, annihilate your foes and fight epic bosses in this classic styled pixel art shoot'em'up with RPG progression.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great pixel art, loving the soundtrack. Really nice job on a challenging shoot 'em up. If you grew up playing games like Raptor: Call of the Shadows, you'll enjoy this.
Well, I beat all the missions on easy, medium and hard. Pros: - I liked the art. It has a pretty nice pixel art. It emulates old games very well. - The music is good. - The gameplay is pretty easy when you buy better equipment. - The game isn't boring to be honest. It did entertain me a good bit after I got my ship better equipped. - I think it has personality in his art, music, and the way it approaches some functions like regen armors, shields, etc. - The story presentation is nice. Cons: - I didn't like the sound effects. They don't sound well. - Too short. Only 6 missions. UPDATE: I really think that it can be a good thing if you are like me and you have too many games. I like to play short games once in a while. - The shop has little content, but can be enough. - Shields with damage bonuses kind of sucks, a lot. They drain like nothing. UPDATE: I was using high firing rate weapons like the laser beam and 2 multiguns, so they depleted very fast. I tried with other weapons and it doesn't deplete at all compared with the other weapons I mentioned. - At first I didn't knew the key "A" makes you quit the missions with the gems and damage that you acquired before quitting. I never though that function existed until 70% of my playthrough. It would have made things so much easier if the game would have told me about it. I think the game is a 3.8 (or maybe really a 4) of 5 stars overall, because of the lack of more content, not because the game is bad. I would like much more if the devs could add more content to the main campaign instead of adding an arcade mode, or if they can add both, it would be even better, but I understand that we all need money to live, so maybe that isn't possible. So, I had fun with the game and I don't regret buying it at 10% discount at the game release. I hope people can give it an opportunity. I would like to see more games developed by this developer.
Lots of poor system choices. Unclear UI, and no indication of what effect things will have on your ship. It is easy to basiclly "save lock" yourself in a game, as ship damage is not automatically repaired. So if you don't have the cash, and only 1 HP left, GOODLUCK! Skip this one, and just play Battlefield 1942
Juego que aunque a priori parece carecer de gráficos espectaculares, tiene una gran banda sonora y una excelente jugabilidad. Sube de nivel tu nave y tus armas al más puro estilo RPG. Ahora que llevo dándole mucho más tiempo he de añadir que el juego cumple con lo que se le exige. La dificultad es alta y la progresión de la nave te mantiene horas jugando. Se notan errores de diseño de principiante como por ejemplo la trayectoria de las naves, oleadas que tienen el mismo patrón y que disparan a la vez, enemigos finales que aolecen de una animación bastante pobre, FXs que resultan un poco molestos. Pero al final se trata de una gran juego.
Really nice experience, going back to my childwood when i was playing on megadrive. The graphic and animation are really polish ans tough off.
As someone who started out on an Amiga 500, this game was love at first sight (and sound). It brought on powerful nostalgia that left me with a big stupid grin on my face. Everything from the intro cutscene to the wonderful music spoke to my adolescent self. The fact that the 4:3 ratio was a design feature was a stand up and cheer moment for me. It also brought back the memory that I absolutely, unequivocally, suck at these games. It's led to more than one rage quit. Yet I always come back because this game has soul. That, and maybe I just like to suffer. To those sweet, sweet chiptunes.
Well worth the 10 bucks if you like this genre. Classic graphics and gameplay, with some fun weapons to try out. Though you end up spending the vast majority of your time on the first mission building up cash and a few levels. Mission 2 is a small difficulty spike, but thereafter the missions kind of fall one after another. They feel rather short from 3 through the final mission. I love these type of games, but the things I miss that Tyrian had were the secrets and the excitement of powering up your weapons. Also, each playthrough felt a little different. Here there’s no visual difference between your level 1 weapon and level 10 weapon. Nor, by and large, is there a necessity to search for secrets by making sure to destroy everything. So it becomes a sort of flat experience with nothing to do with your money by the end. Nevertheless, fun enough for $10
Nice pixel art and it's fun to customise your ship with a variety of different weapons and upgrades. The game felt tough at first, but when you find your rhythm you'll be levelling up and decking your ship out in no time. Recommended.
Un jeu à la complexité non-négligeable pour le néophyte des shmups que je suis. L'ambiance est là, graphismes vraiment réussis, on est de retour dans le passé et ça fonctionne très bien !
Fans of your rpg in your shmup, or your shmup in your rpg, doesn't matter, you have both in this gem of an indie game. The grindy aspect of Dreadstar will keep you busy upgrading you ship, shield, weapons etc in order to explore space. Highly recommended for both fans of the genre and also gamer making a new entry.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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