
Dread Templar is a fast-paced hardcore old-school FPS, combining classic 90s shooter and modern FPS elements. Unlock and combine dozens of weapon upgrades and skills, embrace the Dread Force and obliterate hordes of fiendish enemies. Become the scariest thing in hell and get your revenge!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become the scariest thing in hell and beyond, as you embark on your quest for vengeance in the intense, fast-paced campaign of Dread Templar, made by a solo developer over the course of 3 years. The game is reminiscent of classics from the 90s, but with a modern twist and gameplay depth on par with contemporary shooters.
Experiment with endless combinations of more than 100 different upgrades for a vast arsenal of badass weapons and powers to define your own playstyle. Scour every inch of the game’s 25+ enormous levels rife with hidden side areas, secret locations and puzzles to get all the possible unlocks.
Blast your way through hordes of diverse demonic and fiendish enemies and prevail in up to ten thrilling boss fights. Explore the many distinct, unique campaign environments: from the dark realm of hell to frozen pirate ships, all rendered in retro, but surprisingly detailed pixel-art graphics style, supercharged by a head-banging original soundtrack.

Use FPS staples such as dashing and bullet time to conquer the brutal, fast-paced gameplay.
Select a unique combination from 100+ skills and upgrade unlocks to create your own playstyle.
Turn a varied roster of 20+ enemy types and 9 different bosses into a bloody mist with more than 10 weapons - from katana swords to firearms and infernal weapons!
Explore 25+ vast levels and search them for 19 side areas, more than 170 secrets and solve over 20 challenging puzzles to receive epic rewards.
Enjoy the handmade retro art style - all elements of the game including weapons, enemies, and environments are created in a retro pixelated art style reminiscent of the 90s shooters. You can even select from 5 different filters to give the game a completely new look!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 1.7Kreviews | 82% | — | $121.7K |
| $3.99−80% | 102ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Call me picky or whatever but the visuals and repetitive sound effects are just not for me. Also the OST sounds very cheesy and stock-sounding to me. Level design, weaponry and combat is ok, just ok.
УГ с унылым дизайном, ебанутой системой сохранения и скучным оружием. Зачем 1С продолжает спонсировать такой шлак, остается для меня загадкой. С 2022 года куча подобного посредственного дерьма вышло, которое упорно проваливается в продажах. Зачем? Мода на это уже прошла
Great retro shooter with two fatal flaws: 1) instadeath first-person platforming. It wasn't fun when Turok did it in 1997 and it has never been fun since; other games tried in the years and not once has it not made them worse. By now it's been a quarter of a century of failure and there is absolutely no justification for any devs to still think it's a good idea in the modern day. 2) quicksaving is another problem we solved decades ago, but somehow this game still runs on save points like a PS1 title. Put 1 and 2 together and you should see why I'm not recommending the game: miss a single platform during a platforming sequence and you're thrown all the way back to your previous save point, with anything you've done since then completely nullified. It's a pity, too, because it'd have all the cards to be a proper banger otherwise - the gameplay is solid, the shooting is satisfying and the level design is on point. But after the nth spike-trap death and rewind you'll fling your mouse at the screen.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Весело?
it was good
I had a lot of fun with the game, the story is pretty barebones. The gameplay is a bit more like Serious Sam, lots of enemies in big arenas playing the "Huge space with a bunch of buttons to hit that spawn more enemies" level multiple times. The bosses are pretty good, and the enemies work together in an interesting way with certain enemies being resistant to certain weapons, and the environments between the game's five episodes are varied, and more interesting than just the expected fire, and brimstone. It's not the best boomer shooter out there, but if you like the genre it's a serviceable entry with a few surprises.
Что тут скажешь — просто хороший ретро-шутер, ставший лично для меня "доведенным до ума" Dusk. Неплохая вещь пострелять на 10-20 часов (все зависит от вашего желания тыкаться носом в "классические" для жанра секреты и доп.зоны). Хорошая визуализация, со своей атмосферой на разных уровнях. Отличный саундтрек (хотя если минут 40 бегать по уровню искать все проходы, может надоесть). Богатый и одновременно неперегруженный арсенал, прокачка с вариативностью превращать пушки в немного другие и вообще выстраивать геймплей как нравится (но придется подзаебаться с поиском секретов [spoiler]или просто вбить Enter => admin get all emblems[/spoiler]). С пару десятков вражин разных видов, разные по геометрии и ситуативности уровни, боссы представляющие из себя больше чем манекен — а другого жанру и не надо. Дополнительные зоны достаточно разнообразны и не всегда представляют из себя "убей всех". Отдельно отмечу прелесть: большинство переключений рычагов или кнопок сопровождается небольшой катсценкой, показывающей что именно ГГ сдвинул\открыл. Спасибо разработчику. Но пару косячков все же есть, а именно: во-первых, АОЕ урон от вражеских сфер кривоват и вылезает за нарисованную область. Да и просто СЛИШКОМ уж велик, каждая мелкая падаль будто кидается фугасными гранатами. Во-вторых, в игре используется "костровая" система сохранения. Которая еще и не всегда логично выглядит, т.к. можно встретить то по 3 чекпоинта за 2 минуты, то биться по 10 минут на весьма сложных участках вообще без возможности сохраниться. Ну и делается все это ручками, в 2023 году можно было бы просто прикрутить автосейв при проходе рядом. Твердое 4\5
Very challenging game. Even on Normal skill level. Had to go to god mode on a few boss battles....
Really cool style, and weapon play feels real fluid, havent played the game in some time but remember really enjoying it. Boom Wednesday lets do this.
If you looked up the definition of "broadly fine" you would see a picture of this game eating a chicken sandwich from Chik-Fil-A.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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